Bughouse chess

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Bughouse Chess

Players 4
Age range
Setup time 1 minute
Playing time Usually 6-10 minutes
Rules complexity Medium
Strategy depth High
Random chance None/small
Skills required Chess strategy, Blitz chess
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Bughouse Chess (also called sometimes Exchange Chess, Tag Team Chess, Double Chess, Siamese Chess, Double Bug, Tandem Chess, Transfer Chess, or simply Bughouse) is a chess variant played with two teams of two people with two chess boards playing in collaboration against each other. It is far more complex than normal chess. It seems to have developed independently in numerous places at numerous times.

Contents

Rules

Team members sit beside each other playing opposite colors. Each player plays his opponent as in a standard chess game except that when pieces are captured they are given to the teammate. The teammate can then decide to place the captured piece almost anywhere on the board in place of a regular move (as in shogi). Team members have to work together, and (sometimes) against a clock, to win. The first board to lose decides the match and if a draw occurs on one board the entire game is a draw.

There are two main variants of Bughouse Chess: Bughouse and Tandem Chess. In Tandem Chess, one cannot use pieces to check or to mate, nor can one place pawns on the 1st, 7th or 8th rows (if playing white) or on the 1st, 2nd, or 8th rows (if playing black). In Bughouse anyone can drop any piece anywhere with the exception that pawns cannot be placed on the 1st or 8th row.

Both Bughouse and Tandem Chess may use chess clocks to prevent players from waiting indefinitely for a piece (waiting for pieces is considered perfectly acceptable, see Bughouse strategy below). Tandem Chess is usually played with 5 minutes per player, and Bughouse 3.

Though opinions vary about this, it is generally accepted that at least some form of discussion between teammates is allowed. Any Bughouse variant allows players to ask their partners to capture a specific piece for them, so shouts like "Gimme a knight!" are common, leading to seemingly-absurd sacrificial captures on the other board if it will lead to mate or a devastating fork on the board of the player who yelled "Gimme a knight!"

Bughouse strategy

One of the main ingredients of any bughouse game is time. It is not uncommon for one player to completely stop moving because he knows that any move he makes will result in him getting mated the next move. It is even possible for this to happen on both boards. For example: I am one move away from checkmating my opponent, so he is not moving. However, my teammate is also not moving because any move on his part will result in checkmate. The game now turns into a game of sitting, called a 'Sitzkrieg' (German for Sitting War). The game is now decided by whether my teammate or my opponent has the most time left on their clock, because if either runs out of time he will be forced to move and will immediately lose.

Another very important aspect of Bughouse is player communication. It is customary amongst weaker players to announce any big gains, losses or trades ("rook in 3!", "queen trade!") and to ask for specific pieces while listing their result ("pawn is rook!"). If you do not do this you might very well find that your partner loses because he was unable to plan ahead for any incoming pieces. Smart players, however, have a finely tuned habit and ability to observe both boards simultaneously, rendering most explicit communication unnecessary and redundant until it is too late for the opposing team.

Pieces in bughouse have different values than those in chess. Their approximate values are as follows [1]:

  • knight - 2 pawns
  • bishop - 2 pawns
  • rook - 2 pawns
  • queen - 4 pawns

It should be noted, however, that initiative or good defensive position is much more important than material in bughouse, to the point that ordinary material balance calculations may often be considered irrelevant.

See also

External links

pl:Kloc ru:Шведские шахматы