Dragon (Dungeons & Dragons)
From Free net encyclopedia
In modern fantasy fiction, dragons are often depicted as having many different races, each usually based on a particular color of their scales or an affinity with an element; much of this originated in the Dungeons & Dragons (D&D) role-playing game and similar sources.
Contents |
Dragon classification
In D&D, there are many color-coded races of dragons, each of which breathes a different element; for example, red and gold dragons breathe fire, white dragons breathe frost, and blue dragons breathe bolts of lightning. Some dragons (particularly metallic dragons) have two different kinds of breath, usually one that kills (fire, ice, acid, electricity, etc.) and another that is typically non-lethal (paralyzation, repulsion, confusion, etc.).
D&D divides these races of dragons into three main categories : chromatic dragons, such as green and black dragons, which are evil-aligned; metallic dragons, such as gold and silver dragons, which are good; and neutral-aligned gem dragons, rare creatures that possess psionic abilities. Earlier versions of the game only had the chromatic and metallic dragons.
In addition, there are other sub-species of dragons that don't fit into the three main categories. For example, steel dragons would seem to be metallic dragons, but in the Dungeons & Dragons world they are considered to be outside of the main family of metallic dragons because of various biological differences. Also, there are other smaller categories of dragons such as the "linnorm dragons", "elemental dragons", and "lung dragons" or spirit-dragons of Oriental Adventures. There also exist the 'planar dragons', a very distinct classification. Examples of 'planar' dragons are the Tarterian Dragon or the Radiant Dragon, the Chaos Dragon, etc. Detailed information about D&D dragonkind may be found in the Draconomicon, a D&D supplement book designed especially for draconic information and aids.
The full classification is as follows:
| Type | Race | Breath Weapon | Habitat |
|---|---|---|---|
| Chromatic | Red | Fire | Mountains & Volcanoes |
| Chromatic | Blue | Lightning | Deserts |
| Chromatic | Green | Acid Gas | Forests |
| Chromatic | Black | Acid | Swamps and Jungles |
| Chromatic | White | Frost | Arctic |
| Chromatic | Brown | Acid | Desert |
| Chromatic | Orange | Explosive oil | Forests |
| Chromatic | Purple | Searing energy, Blinding flash, Energy blade | Plains |
| Chromatic | Yellow | Salt | Aquatic and Coastal |
| Metallic | Gold | Fire, Strength-draining Gas | Any land |
| Metallic | Silver | Frost, Paralyzation Gas | Mountains |
| Metallic | Bronze | Lightning, Repulsion Gas | Aquatic |
| Metallic | Copper | Acid, Slow Gas | Desert, hill, mountain |
| Metallic | Brass | Fire, Sleep Gas | Desert, plains |
| Gem | Amethyst | Force | Isolated mountain lakes |
| Gem | Sapphire | Wave of Piercing Sound | Underground |
| Gem | Emerald | Wave of Sonic Vibration (shockwave) | Extinct Volcanos |
| Gem | Topaz | Dehydration | Desert |
| Gem | Crystal | Light | Arctic |
| Planar | Adamantine | White-hot fire, Hold monster gas | Twin Paradises of Bytopia |
| Planar | Arboreal | Razor-sharp thorns | Olympian Glades of Arborea |
| Planar | Axial | Force | Clockwork Nirvana of Mechanus |
| Planar | Battle | Sonic energy, Fear gas | Heroic Domains of Ysgard |
| Planar | Beast | Mixed cold and electricity | Wilderness of the Beastlands |
| Planar | Chaos | Random (acid, cold, electricity, fire, sound), Confusion gas | Ever-Changing Chaos of Limbo |
| Planar | Condordant | Antithetical energy | Condordant Domain of the Outlands |
| Planar | Ethereal | Force | Ethereal Plane |
| Planar | Howling | Howling sound, Maddening wails | Windswept Depths of Pandemonium |
| Planar | Oceanus | Lightning, Tranquility gas | Upper Planes |
| Planar | Pyroclastic | Superheated ash & waves of sonic, Disintegrating line | Bleak Eternity of Gehenna |
| Planar | Radiant | Force, Light | Seven Mounting Heavens of Celestia |
| Planar | Rust | Acid, Rusting liquid | Infernal Battlefield of Acheron |
| Planar | Styx | Acid, Stupefying gas | Lower Planes |
| Planar | Tarterian | Force, Will-sapping gas | Tarterian Depths of Carceri |
| Faerunian | Deep | Flesh-corrosive gas | Underground |
| Faerunian | Fang | None (has a constitution-draining bite) | Mountains |
| Faerunian | Shadow | Energy-draining shadows | Underground |
| Faerunian | Song | Electrically-charged gas | Any land |
| Independant | Incarnum | Incarnum energy | Outer Planes |
| Independant | Sand | Flaywind sand | Warm Deserts |
| Epic | Force | Force | Any |
| Epic | Prismatic | Prismatic Spray | Any |
Other dragon species that exist outside of the main dragon families include: Steel, Mercury, Pearl, Amber, Cloud, Mist, Fairy, Drakes, Landwyrms, and many more.
Various types of lesser dragons exist, including:
- Dragon Turtles
- Dragonnel
- Elemental Drakes
- Faerie Dragons
- Felldrakes
- Landwyrms
- Pseudodragons
- Spiretop Dragons
- Wurms
- Wyverns
Dragon abilities
In D&D, dragons grow stronger and stronger as they grow older (they become bigger, more resistant to damages and magic, have a more dangerous breath, and so on). Old dragons can cast draconic magic which is a special form of D&D magic (dragons can cast spells with just a few words, they don't need a sometimes long and complex ritual involving words, gestures and components like other D&D wizards), and radiate a mystical fear aura around them. After a millennium or two, a dragon reaches his maximum development. In the Draconomicon, there is also an article about Advanced Dragons, dragons that have reached their oldest age category but can still advance "virtual age categories", and become larger and stronger.
All D&D dragons have some innate magical abilities, but they vary from race to race. Metallic dragons are often able to shapechange into small animals or human forms, and use this ability to secretly help or watch over humans. Dragons also have some innate powers upon the element they are linked too. For example a red dragon (fire) will have some control over fires. Like all other draconic powers, they gain more as they grow older.
Dragon biology
D&D dragons are able to eat almost everything, but each race have a preferred diet (some prefer flesh, other prefer to eat precious metals or gems, and so forth).
Dragons are inherently magical beings, but in no case should dragons be considered reptiles, despite of obvious similarities such as reproduction by laying eggs. In fact, Dragons are more akin to feline creatures than reptiles. A good example of this is the placement of the legs: Reptiles have their legs placed on the sides of their body, while most mammals have them placed underneath their body.
The number of eggs laid each time depends on the race of the dragon, but is usually low (between one and ten). Dragons can also cross-breed with virtually any other creature, creating a half-dragon. The most commonly heard of are in the humanoid races.
Dragon personalities
All dragons are intelligent beings, and most of them exceedingly so. Dragon personality varies from dragon to dragon, but dragons of the same subrace tend to have similar mindsets. This is not always true; several exceptions exist in official D&D material (like in the Forgotten Realms setting, where a good-aligned red dragon is involved against his will in the Fall of the elf city of Myth Drannor).
Dragon subraces encompass all D&D alignments, going from lawful good paladin-like gold dragons to the cruel and very greedy chaotic evil red dragons.
All dragons like to collect treasures of precious, beautiful, magical and/or shining objects. For evil-aligned dragons, this led to a very greedy attitude; for good dragons, this lust for treasure is more tempered, but they'll still appreciate gifts (but are quite insulted if offered an obvious bribe).
Being stronger, faster, smarter, and longer-lived than humans, dragons tend to consider themselves superior creatures. For good-aligned dragons, this mean they often consider humans as children and try to take care of them and educate them; for evil-aligned dragons, they consider humans as mere animals, or as toys to play with.
The longevity of dragons is evident in their often lackadaisical attitudes. Good-aligned dragons, while concerned with defeating evil, are able to see a much broader scope of the world, and although certain crises may seem extremely important to good-aligned humans, their dragon counterparts are able to see the event as an unimportant hiccup that will pass in mere centuries. Similarly, evil-aligned dragons that are crossed by belligerent adventurers may plot for dozens of generations before exacting revenge on the trespasser’s line--beware if your great great great great great great grandfather ever stole from a dragon!
Dragons in campaign settings
In many settings, the god-king of the metallic dragons is Bahamut, the Platinum Dragon, and the goddess and queen of the chromatic dragons is Tiamat, the Five-Headed Dragon. The progenitor and supreme deity of all dragons is known as Io. Other deities exist but are not used or heard of as much, such as Chronepsis ("The Watcher"), and Lendys ("The Balancer").
Dragonlance setting
The Dragonlance novels and campaign setting helped popularize the D&D-derived perspective on dragons. Here the Platinum Dragon is called Paladine, and the Dragon Queen is called Takhisis. In the "Fifth Age", chromatic dragons emerged from hiding and took over many of the humanoid-controlled nations of Krynn.
Dark Sun setting
In the world of Athas of the Dark Sun campaign setting, normal D&D dragons do not exist. Dragon-like drake races exist, one for each classical element, but for most people the word dragon refer to the Dragon of Tyr, who is a very powerful sorcerer-king (the tyrannic leaders of Athasian cities, who are both masters of magic and psi abilities) who transformed himself into a dragon-like creature using very powerful (and painful) magic. However, this dragon (Bors or Borys) was eventually killed in Troy Dunning's book "The Cerulean Storm" by his former master, the sorcerer Rajaat.
Forgotten Realms setting
In the Forgotten Realms campaign setting, dragons are very close to the ones in Dragonlance. A sect of cultist called the Cult of the Dragon believe that dragons, particularly undead ones, will rule the world, and are trying to convert evil dragons to become dracoliches--undead lich-like dragons, which are partially bound to the cult by the rituals which grant them their undead status. Plus, in the DnD Supplement book "The Draconomicon" several other undead varieties of the dragon - ghost, skeleton, vampire, and zombie make an appearance.
World of Greyhawk setting
The Greyhawk campaign setting features the standard types of D&D dragons, except that in this setting Steel Dragons are referred to as "Greyhawk Dragons." Although these dragons are rarely encountered, they are somewhat more common in the World of Greyhawk than in other campaign worlds.
Council of Wyrms setting
The Council of Wyrms campaign setting is the only one that allows for dragon player characters in its base rules. (The Draconomicon introduces rules for dragon PCs in standard Dungeons & Dragons.) The setting is based around a society of dragons and their servitors and uses the standard D&D dragon races and dragon gods. It has detailed rules for creating and playing dragon PCs and NPCs, including various draconic character classes.
Eberron setting
In the Eberron campaign setting, dragons are apart from civilization, which is mostly concentrated on the continent of Khorvaire. They live on the continent of Argonnessen, a rather unknown place, since dragons are very territorial, it makes exploration often hazardous. Dragons are immersed in the Draconic Prophecy, a legend which all bits of information are scattered throughout the world and that the outcome is unknown. They see every event as an important event in the Prophecy. They can be of any alignment, like any creature in Eberron, meaning that there's 1 of 9 dragons that are the alignment written in the Monster Manual. A good red dragon (usually evil) is as common as an evil gold dragon (usually good). This rule might throw some players off-balance. Dragons also consider themselves superior, treating all other races as inferior. Furthermore, any half-dragon spotted by these dragons is vowed to be hunted, as they treat these half-breeds as a disgrace to their image.
Books about Dragons
- Council of Wyrms
- The Draconomicon
- Dragon Kings (Dark Sun)
- Races of the Dragon
External links
- Dragon Types - A description of each of the chromatic dragon types, including pictures.