Eat Poop You Cat

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Eat Poop You Cat

Players 4 or more
Age range 8 and up
Setup time < 5 minutes
Playing time 5–30 minutes
Rules complexity low
Strategy depth Low
Random chance Low
Skills required drawing
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Eat Poop You Cat is a party game that has been likened to a cross between the telephone game and Pictionary. It is also considered a modern-day cousin of the Exquisite corpse game, as well as bearing many similarities to 1000 Blank White Cards. It is played with a group of people, preferably a large one. You will also need a pad of paper and a writing utensil. Writing or drawing ability is not required.

Due to its informal nature, the game has come to have many variant names. Examples which are descriptive by nature include: Fax Machine; Pictophone; The Picture Sentence Game; Paper Telephone; Sentence Picture; Telephone Pictionary; and Writesy Drawsy. Examples which are likely derived from particularly funny results of the game itself include: I'pupiukat; EPYC (same as Eat Poop You Cat, but less likely to scare newcomers); Cricket Cricket I'm On Fire (or, more briefly, Cricket Cricket); and Moneyduck.

Contents

How to play

The first player begins by writing a sentence or phrase. This can be anything and in reference to anything. More surreal sentences tend to produce funnier final results.

The next player then attempts to come up with an illustration that represents the sentence. Then the paper is folded over so that only the picture can be seen and is passed to the next player. Usually there are some restrictions on what can appear in the illustration to ensure that the third player cannot easily replicate the original sentence. For instance, numbers and letters can be forbidden.

The next player then attempts to formulate a caption for the illustration. Once the third player has captioned the illustration, the paper is folded over so that only the caption can be seen, and is passed to the next player.

This is continued until the game ends. There are a few different opinions as to when the game should end, but it should always end on a sentence, not an illustration. Therefore it is best played with an odd number of people. One variation says the game ends when every player has had a turn. Another says that the game ends only when the entire sheet of paper is filled, and that for a longer game, two or more sheets of paper should be taped together at the start of the game. In this variation, drawings and sentences may be biased by players' knowledge of what they wrote or drew before.

Notes

Much like the telephone game, this game is about starting with one idea, and through sharing it between several people in a chain, mutating it into a completely new idea. Comparisons between the initial and final sentences are often humorous, as well as comparing two consecutive sentences or two consecutive illustrations.

Because changing the idea is somewhat the goal of the game, creativity is a good thing. Putting a little spin on your sentence or using some artistic license on your illustration will cause a more desirable end result. People with poor drawing skills automatically achieve this desired confusion. In the same way, bad handwriting can lead to humorous changes of meaning, especially if the group's rules forbid asking for clarification.

Some ideas, once they enter the game, are very persistent. Some examples are Nazis, devils, sex, Santa Claus, toilets, Godzilla, Batman, Trogdor, ninjas, wookiees, people in crowns, clocks/time, clowns, vampires, and Elvis.

Variations

One variation says that each player in the group starts a separate piece of paper, and all are passed when all players are done with their turn. This is, in effect, the same thing as playing several games at the same time. Playing this way has the advantage that all players at a table can be occupied simultaneously.

See also

External links

Warning: Some archived games contain descriptions and depictions of potentially offensive material, including sexual and violent material.