The Glass Bead Game

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The Glass Bead Game (German: Das Glasperlenspiel) is the last work of noted German author Hermann Hesse; he began it as his magnum opus in 1931, and it was published in 1943. It is sometimes titled Magister Ludi in English (or Magister Ludi (Master of the Game)); "Glass Bead Game" is a literal translation of the German title, and "Magister Ludi" (Latin for "master of the game") is the title of a central character in the book. The name Magister Ludi can also be seen as a pun: 'lud' is the Latin stem for both game and school. Teaching and learning are both strong themes within the book. For this work among his others, he was awarded the Nobel Prize in Literature in 1946.

The Glass Bead Game focuses on a monastic order of intellectuals in the fictional province of Castalia. The story takes place in the distant future and is recorded by a future historian. The current era is referred to only vaguely as an intellectually superficial and decadent period - described as the Age of the Feuilleton.

In this setting of Castalia the movements of Joseph Knecht (whose name "Knecht" translates to "servant" or "farm hand") are chronicled by the book. Like many of Hesse's works, polarity is at the heart of the work. Two relationships are of particular interest. One is the relationship Knecht holds with a learned monk, Father Jacobus. In his introduction to Demian, Thomas Mann likens his own relationship to Hesse to the relationship of Knecht to Jacobus, going on to say that their knowledge of each other was not possible without a great extent of ceremony. He even extrapolates on Hesse's observance of Oriental customs in the novel. Hesse's communal perspective of East combined with West is apparent even in this last work of his old age.

The other central relationship is that of Knecht with Plinio Designori, in which Knecht represents aestheticism and the Life of the Mind, and Designori the world and "normality".

It is also interesting to note that Hesse plays a number of word games in this book. For example Knecht's predecessor as Magister Ludi is called Thomas van der Trave which is a reference to Thomas Mann who was born in Lubeck which is situated on the Trave river.

Contents

Hesse's Glass Bead Game

At the center of this society lies the (fictitious) glass bead game. The precise rules of the game are only alluded to, and must be so sophisticated that they are not easy to imagine. Essentially the game is an abstract synthesis of all arts and scholarship. It proceeds by players making deep connections between seemingly unrelated topics. For example, a Bach concerto may be related to a mathematical formula.

The glass bead game derives its name from the fact that it was originally played with tokens, perhaps analogous to those of an abacus or the game Go. At the time that the novel takes place, these had become obsolete and the game was played only with abstract, spoken formulas. The audience's appreciation of a good game is reminiscent of both music appreciation and elegance in mathematics.

Apart from the connection to Go, the concept of the glass bead game seems similar to some ideas by Leibniz about a universal calculus (in the most general sense) or formal system, such as his dream of a Mathesis universalis.

Castalia, that ethereal and protected community within a larger nation, was devoted to pure intellectual pursuit, as opposed to the down-to-earth, real life problems confronted outside its psychic walls. Over time, it becomes clear that a major question in this situation, and one in the mind of the Magister Ludi, is whether the intellectually gifted have a right to withdraw from life's big problems. To be brief, the Magister arrives at the conclusion that, no, they do not. Accordingly, he does what in Castalia is unthinkable. He leaves, ostensibly to become of value and service, in some way, to the larger culture. The day after, he dies. The point, though, is that he had made his decision.

Efforts at creating a glass bead game

Although invented after Hesse's death, Conway's Game of Life could be seen as an example of a go-like glass bead game with surprisingly deep properties; since it can encode Turing machines, it contains in some sense everything.

The name Glass Bead Game has been appropriated by some games which are in no way similar to the concept of Hesse's game such as a variation of mancala. There are however many efforts at developing games based on the ideas which Hesse states in the book.

Premier among these are the Glass Plate Game, HipBone Games, the Waldzell Glass Bead Game and Kennexions.

The Glass Plate Game[1] is described by its creator Dunbar Aitkens as "basically a conversation in the trappings of a board game." In the game "Pieces are used to map, against a mosaic, the conversation as players find and discuss connections between ideas represented by various regions of the mosaic. In the sets there are "idea cards" for composing the mosaic, then numbered cubes and colored transparencies for pieces tracking the conversation."

Mornington Crescent (game) is an elaborate joke, based on a sort of spoken Glass Bead Game with supposedly arcane rules. The joke is that these are based on something as mundane as the tube map.

A bead game-like combination of mathematics, music, and visual symbols may be found in Timothy A. Smith's analysis of a Bach fugue – available as a Shockwave movie[2] or as an essay[3]. Related symbols may be found at the Kaleidoscope Puzzle[4].

Douglas Hofstadter's book Godel Escher Bach: An Eternal Golden Braid is arguably a bead game.

See also

References

Template:Hermann Hesse


External links

fr:Le Jeu des perles de verre ru:Игра в бисер