Hitman 2: Silent Assassin
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Hitman 2: Silent Assassin {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}} | |
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Developer(s) | IO Interactive {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}} |
Release date(s) | 2002 |
Genre(s) | Stealth |
Mode(s) | Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}} |
Platform(s) | Windows, PlayStation 2, Xbox, Nintendo Gamecube {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}} |
Hitman 2: Silent Assassin is the second game of the Hitman video game series.
After learning about his dark past and unnatural conception at the end of Hitman: Codename 47, 47 seeks refuge in a monastery in Sicily. Attempting to put his murderous past behind him he begins a new life as a simple church gardener.
Unfortunately, 47 is brought out of his soul-searching retirement when his host and friend Father Vittorio is kidnapped by the Mafia. Desperate to find his friend, 47 contacts the agency which used to employ him, asking for assistance. They use spy satellites to track Vittorio to the fortified mansion of Don Giuseppe Giulliani. 47 storms the mansion in an attempt to rescue Vittorio, killing Giulliani in the process. Upon entering the mansion's holding cell, though, 47 finds that it is empty, Vittorio having been kidnapped from Giulliani by the Russian Mafia.
The Agency now requests a job in return. 47 is once again performing hits for money, initially to finance the search for Father Vittorio, but eventually simply because he's fallen back into old habits. As in the previous game, the hits form an overall pattern, as a single influential client sends 47 across the world on the trail of components for a Nuclear Weapons System. The locations visited include India, Japan, Nurestan, Petronas Towers, Sicily and St. Petersburg.
Hitman 2 was a significant step forward in terms of the series' gameplay. Many of the criticisms of the original game were addressed in the sequel. The control scheme has been streamlined to be more along the lines of a standard FPS game. An optional first person perspective was added for those who want to play the game from the perspective. The stealth element was also improved with the addition of a "suspicion meter" which gave the player a visual indication of an enemy's suspicion level, based on 47's behavior (such as running indoors, wielding a weapon, or trying to sneak up behind their backs), causing them to attack him when the meter went high enough.
The game also introduced the "Silent Assassin" ranking system, in which the player is given a different rank based on the manner in which the game is played. A highly aggressive, non-stealthy player who kills everyone at the location will be branded a "Mass Murderer", while a stealthy player who manages to complete a level without being noticed and only killing the intended target will be rewarded with the highest rank of "Silent Assassin" as well as a bonus weapon such as dual wielded silenced .45 pistols. Thus, the game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter.
Controversy
The game caused controversy on its release due to a level featuring the killing of Sikhs within a depiction of their most holy site, the Harmandir Sahib. Eidos claimed that the "Sikhs" in the game weren't Sikh at all but simply guards, and the "temple" was a hospital. The game itself contradicts this however, when it refers to the site as a "Gurdwara" (Sikh temple). An altered version of Hitman 2 was eventually released on the GameCube and Windows platforms with the offending material removed from the game. That had stopped most controversy over that issue but the controversy still continued.da:Hitman 2: Silent Assassin fr:Hitman 2: Silent Assassin lt:Hitman 2: Silent Assassin pl:Hitman 2: Silent Assassin