IGI-2: Covert Strike
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IGI-2 Covert Strike is a computer game released in 2003. The game is a first person sneaker, a first person shooter with a focus on stealth gameplay. The game came after the earlier Project I.G.I.: I'm Going In. The game's developer is Innerloop and published by Codemasters.
Release Date:
- February 25, 2003
- Pentium or Athlon 700 MHz, 128 MB RAM, Windows 98/ME/2000/XP, 32 MB DirectX-compatible video
Contents |
Story
The player character, David Jones, covert operative of the International Geotactical Institute (IGI); is sent on a mission to recover stolen computer chip technology. The trail leads the player to a Chinese general, who intends to employ an EMP device to knock out US satellites; and consequently the GPS system - rendering the US intelligence services blind.
Despite basing the story for this game on US Congressional Defence hearings the Chinese Authorities banned the game in China for its smearing national character. Odd really, given the game was not released in China.
Highlights
Contains a lot of vivid terrain graphics, real world weapons, an actively engaging AI and equally absorbing background music scores. In game music is fantastic. Saving a game is now possible as compared to Project IGI part I.
Gameplay
Since Covert Strike is the major game clan, it often requires you to carry minimal ammo supply with just one primary weapon and one secondary weapon. The concept of disallowing a player to carry a barrage of weapons makes the game unplayable at times as applying a strategy is made indirectly proportional to the allowed bullet count instead. At times it becomes impossible to deploy a covert strike against enemy targets and you might just get killed with no place to hide. Overall the gameplay revolves around patience and practice. Even though it is categorized under first person shooter this game is surely not for players who find Quake III Arena or Unreal Tournament enjoyable.
Equipment
Knives: Combat Knife
Sidearms: Glock 17 SD, Mk23 Tactical, Colt Anaconda, Desert Eagle, Makarov PM
Submachine Guns: MP5A3, SMG2, Mac10, Uzi (also in pair), Type 64
Assault Rifles: M16A2/M203, G36, AUG, G11, AK47
Shotguns: SPAS12, M1014, Mk3A1 Jackhammer
Sniper Rifles: M82A1 Barret (also with thermal optics), PSG1 (also with silencer), SVD Dragunov
Heavy Weapons: M249 Minimi, LAW80, RPG7, M2HB
Explosives: HE Grenade, Flashbang, Smoke Grenade, Proximity Mine, C4 Satchel Charge
Special: Binoculars, Computer Satellite Map, Thermal Goggles, Laser Designator, Medical Syringe