Mega Man Zero series

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{{Infobox CVG |title = Mega Man Zero series |image = Image:Mega-man-zero-4-20051007033535455.jpg |developer = Inti Creates |publisher = Capcom |distributor = |designer = |engine = |version = |released = Mega Man Zero (2002)
Mega Man Zero 2 (2003)
Mega Man Zero 3 (2004)
Mega Man Zero 4 (2005) |genre = Platform game |modes = Single player, multi-player (Mega Man Zero 2) |ratings = |platforms = Game Boy Advance |media = |requirements = |input = }}

This article is about the Mega Man Zero series. For the first game in the series, see Mega Man Zero (video game).

The Mega Man Zero series is the fifth series in Capcom's Mega Man video game franchise, created by Keiji Inafune. Consisting of four games developed for the Game Boy Advance by Inti Creates, the series began with the release of Mega Man Zero in 2002.

Contents

Gameplay

Image:Cyber elf System.jpg Like the Mega Man X and classic Mega Man series, the Mega Man Zero series is a 2D platform game with run and gun elements that places a heavy emphasis on memorizing boss patterns and selecting the correct weapons to use against enemies. Unlike previous series, the stages of the Zero series are interconnected by an overworld map. The player is assigned missions in Mega Man Zero, but Mega Man Zero 2 and later entries returned to the standard format that allows the player to select a mission from a stage select screen.

One noticeable change from previous Mega Man series is the ability of the main character Zero to level up his weapons and gain new skills by defeating enemies. A new Cyber Elf System allows Zero to equip small helper beings known as "Cyber Elves" to assist him in combat. This system can cause permanent changes such as increasing Zero's life bar or even covering dangerous spikes, or grant temporary enhancements, such as the ability to deflect bullets for a short time. Zero can equip three Cyber Elves, but doing so causes a drop in his rank level. Later entries in the Zero series had more lenient prerequisites for the usage and consumption of Cyber Elves.

Another new addition to the franchise is the presence of elemental weapons; Zero gains three element chips that can be attached to any of his four weapons — the Z-Buster, the Z-Saber, the Triple Rod, and the Shield Boomerang. Doing so adds elemental effects to his attacks.

Games

Title Release Date Country System
Mega Man Zero 26 April 2002
9 September 2002
Japan
North America, Europe
Game Boy Advance
Mega Man Zero 2 2 April 2003
14 October 2003
31 October 2003
Japan
North America
Europe
Game Boy Advance
Mega Man Zero 3 23 April 2004
5 October 2004
3 September 2004
Japan
North America
Europe
Game Boy Advance
Mega Man Zero 4 21 April 2005
4 October 2005
16 October 2005
Japan
North America
Europe
Game Boy Advance

Plot

Mega Man Zero

Template:Main 100 years after the X series, the legendary Maverick Hunter, Zero, is awakened to help the Reploids who are being pursued by the government body, called Neo Arcadia. Unsure of who he is, Zero helps the band of Reploids, who in turn marvel at his amazing skill. Ciel, a human who lives with the Reploids, explains that Neo Arcadia began destroying all Reploids out of paranoia of them turning Maverick, so they fled the city. X, she claims, leads the government now, and Zero agrees to battle the Neo Arcadian regime, seemingly unaware of his and X's past...

Mega Man Zero 2

Template:Main It has been one year since Zero defeated Copy X and ended Neo Arcadia's relentless persecution of the Reploids. However, Neo Arcadia still actively hunts him, and the battle comes to a head out in the desert. Zero survives the assault, but collapses soon afterwards, and is rescued by Harpuia, of all people. He is brought back to the Resistance Base, where he meets the new leader of the Resistance, Elpizo. But Elpizo is not all that he seems, as Zero soon discovers...

Mega Man Zero 3

Template:Main Two months have passed since Elpizo turned mad with power and freed the Dark Elf by destroying the body of the original X. Ciel has finally finished her research on a new energy supply, and Zero is leading a group towards Neo Arcadia to make peace at last. However, Ciel detects readings similar to the Dark Elf coming from a snow field, and they stop to investigate. Inside, Zero discovers a massive Reploid, Omega, and the enigmatic Dr. Weil, the one X spoke of when talking about the curse of the Dark Elf. It seems Weil isn't alone this time, either - he has rebuilt Copy X, and together, the two of them instate a new regime in Neo Arcadia...

Mega Man Zero 4

Template:Main Image:Mega Man Zero 4 screenshot2.jpg Not long after the defeat of Omega, Weil has obtained his malicious objective and has taken hold of Neo Arcadia as a dictator, replacing the Pantheons with his own personal fleet of "Variants" and unfairly infringing upon citizen's rights, both reploid and human. Tired of the oppression from Neo Arcadia, humans migrate to a location known as Area Zero in hopes of starting a new life. Unfortunately, Weil's operation "Ragnarok" threatens to destroy this peace...

Censoring

The original, Japanese versions feature a lot of what could best be described as blood. This is regardless of the fact that the ones dying are mostly Reploids and hence advanced robots.

The North American and European versions have been censored, with most instances of blood removed. This is most notable in the opening sequence of Mega Man Zero, although some blood was left in, and in the Final Boss's last transformation sequence in Mega Man Zero 4.

Notes

  • Much is left unknown as to what happened between the X and Zero series (for example, the details of the Elf Wars and who transferred Zero to his new body, why they did so, and when this took place). This is expected to be admended in the Mega Man X series future installments.
  • There is also a misconception that Dr. Weil is called Dr. Wily in the Japanese version. This is untrue. He is called Dr. Bairu (which translates to Dr. Vile) (who also is in no way connected to Vile/Vava from the X series) in the Japanese version. However, there are rumors that Dr. Weil/Bairu could (still) be in fact Dr. Wily, but in a different form, but there is no evidence for this and the connection is highly contested.
  • The cliffhanger ending of Mega Man Zero 4 leads many to believe Zero is truly "dead," considering that not many metallic objects can survive going through Earth's atmosphere without heat shielding. However, Zero has been destroyed numerous times before and was rebuilt not long after. So until Mega Man Zero 5 is produced, Zero's future remains uncertain despite his large fan following. It is currently unknown whether or not such a game will exist since the Zero Series is on hiatus, according to Capcom.

References

[1] - Mega Man Zero series
  • www.gamefaqs.com - utilized for game release dates and marketing information, as well as gameplay.
[2] - Mega Man Zero
[3] - Mega Man Zero 2
[4] - Mega Man Zero 3
[5] - Mega Man Zero 4

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