Metroid Prime 2: Echoes

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Metroid Prime 2: Echoes {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}}
Developer(s) Retro Studios {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) Image:Flag of the United States.svg November 15, 2004
Image:European flag.svg November 26, 2004
Image:Flag of Japan.svg May 26, 2005
Genre(s) First-person shooter, First-person adventure
Mode(s) Single player, multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) GameCube {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Metroid Prime 2: Echoes (Metroid Prime 2: Dark Echoes in Japan and Korea) is a first-person adventure/shooter video game taking place within the Metroid series. It is a direct sequel to Metroid Prime, although chronologically, it occurs after Metroid Prime: Hunters. It was developed by Retro Studios and published by Nintendo for the Nintendo GameCube video game console. It was released on November 15, 2004 in North America. It was also the first Metroid game to feature a multiplayer feature.

Contents

Plot

The game takes place on the planet Aether, where an advanced race of moth-like creatures, the Luminoth, have been harbouring and protecting the natural energy of the planet, called the Light of Aether. A Phazon meteor struck the planet some 80 years previous, dividing the planet and its energy into light and dark dimensions. This new dark world is home to the Ing, a race of dark, semi-liquid like creatures that can inhabit the bodies of the living, the dead, and the non-living, and sometimes have a body of their own. The Ing and Luminoth are locked in a bitter struggle for survival, as Aether's planetary energy cannot support both worlds. The Ing so far have been the victors, taking the energy from three of Light Aether's four temples.

On top of this, the Zebesian Space Pirates have invaded the planet, hoping to reap Phazon lost in Tallon IV. A Galactic Federation Marine Corps ship was dispatched a week prior to the game, and contact with them was lost. Samus Aran, who is sent in to investigate, meets and forms an alliance with U-Mos, the last active Luminoth (the rest are being stored in chryostasis until the confict is resolved). She receives a container that will allow her to harvest all the energy from the temples on the dark side of the planet. By bringing the energy back, Samus can dissolve the Dark world into the Light world. Finally, a weakened Metroid Prime, now known as Dark Samus, is present on the world. After absorbing Phazon from Samus' Power Suit in Metroid Prime, she has gained power by mutating into the form of Samus's Phazon Suit , which includes hugely upgraded, Phazon-powered weapon capabilities. She seems to have no objective other than to absorb Phazon, and will destroy anything in her path to get her hands on it. She also seeks to destroy Samus.

Gameplay

The game features both single-player and multiplayer modes. The multiplayer mode consists of two modes, a deathmatch, and bounty-hounter.

Single-player

Single-player is the primary focus of the game, but multiplayer is available with 2,3, or 4 players, and more maps become available as the single-player mode of the game is completed.

Concept

Image:Trooperssingleplayermp2.jpg Metroid Prime 2: Echoes, like the first Metroid Prime, is a 3-D game in a first-person style. This was a large departure from the series, which had been previously all 2-D sidescrollers. However, Metroid Prime was largely regarded as being true to the basic tenets of the Metroid series, including focuses on exploration and platforming rather than combat. Metroid Prime 2: Echoes uses this same gameplay style as its predecessor, yet features a number of improvements. Of these, the most dramatic is probably the existence of two parallel dimensions, Light and Dark Aether. Changes in one dimension often reflect changes in the other, a concept presumably inspired by games like The Legend of Zelda: A Link to the Past. While the maps themselves have the same basic layout, the rooms are often completely different, with new enemies and designs. Progress through the game requires that both dimensions be thoroughly explored, utilising all the equipment that Samus either regains, or finds on her travels throughout the light and dark worlds.

There are more cutscenes in Metroid Prime 2: Echoes than in Metroid Prime, as well as characters that talk to Samus through text displays. Voice acting is limited to an invented alien language spoken by the Luminoth and brief samples of English that are spoken by the Federation Troopers during one cutscene ("We need backup!"). Despite these limits, it's important to note that this is the first time that voice acting is used in a Metroid series game for characters (other than the occasional order from computers).

Glitches

Among the minor glitches, there is one fatal glitch in the temple level of the game. One room in the Sanctuary Fortress requires Samus to shoot three audio targets (visible through the echo visor) to take the exit to the next room. If less than the three targets are destroyed and Samus exits through the door through which she entered (e.g., to get more missiles to come back and destroy them), they cannot be destroyed, Samus cannot exit to the next room, nor continue in the game (despite many hours of game play required to get to that point).

Weapons

The standard Power Beam is the default weapon and remains useful throughout the game; though weak, it has unlimited firing capacity and has the fastest firing rate of any beam. Its Charge Combo is the Super Missile, as in Prime.

Adding to the gameplay mechanic of opposites are the Light and Dark Beams, which are more effective against enemies of the opposite world and have other effects, but have limited ammunition. These beams are also used to open various portals in both of the worlds and activate certain crystals, therefore making the conservation of their ammo all the more pressing. The Light Beam is similar to the Plasma Beam from Prime in that it has short range and can set enemies on fire. The Dark Beam on the other hand is much like the Ice Beam: it can freeze enemies, allowing for Missile shots that will shatter the enemy, and also has slow rate of fire and muzzle velocity. The Charge Combos for the beams are the Sun Burst, which creates a bright light and shoots off in five directions, and Dark Burst, sucks enemies into its dark energy.

The fourth beam, the Annihilator, is a powerful mixture of both energy types, though it uses twice as much ammunition as the other two. It has the ability to automatically home in on any enemy target, even without locking on: this is somewhat derived from the Wave Beam's homing capabilites in Prime. It is regarded as a sonic weapon: it activates sonic keys. It has a fast firing rate as well. Its Charge Combo is known as the Sonic Boom, which destroys a wide area.

The standard Missiles return to this game, and can be upgraded with a new item, the Seeker Launcher, to lock on to up to five objects to fire multiple Missiles at the same time.

Morph Ball

Image:Mp2amorbis.jpg One of the oddest parts of the Metroid series has been the Morph Ball function of Samus' Power Suit, which transforms the suit into a compact, mobile sphere. In Metroid Prime, the Morph Ball switched the camera to a third-person view, and several new features were added. These all return, with practically no changes, in Metroid Prime 2: Echoes. The Bomb destroys certain objects and propels the ball into the air, and this is used to great effect in gameplay and boss battles. The Boost Ball provides a temporary increase in speed, and is useful for ascending half-pipes and rotating certain devices. New to Echoes is the ability to harm foes by boosting into them. The Spider Ball gives the ball a magnetic charge, allowing it to attach to magnetic rails in the environment. Furthermore, the Bomb and Boost features are usable on the rails, allowing for some extremely intricate platforming puzzles. Boost features were not usable on the rails in Metroid Prime. Finally, the appropriately named Power Bombs destroy even more types of objects and enemies in a very wide radius.

Visors

Since the game was shown from Samus' perspective, a new feature of Metroid Prime (though inspired by a feature of Super Metroid) was the inclusion of different visors, which showed the world in different ways. The most important of these is the Combat Visor. It shows the radar, a small map, the amount of missile and beam ammo, and the warning meter. Next, is the Scan Visor, which could be used on practically every item of interest in the environment, and stored many different text entries, like creature morphologies and progress reports of Samus's enemy. This returns to the new game, and has been streamlined by highlighting all scannable objects with different colors to indicate scanning status. The other two unique visors are new to this game: the Dark Visor, which reveals and highlights interdimensional objects, and the Echo Visor, which creates a visual representation of sound. Both of these are used in inventive puzzles.

Platforming

A hallmark of the Metroid series has been the focus on platforming, with upgrades to extend the height and number of jumps possible. In this vein, Metroid Prime featured a double jump, called the Space Jump (though in all other games, the space jump was an infinite somersault power, this would obviously not transfer well to a first-person perspective). MP2:E includes this power, but now features a third-person series of horizontal spinning jumps, called the Screw Attack, as well. (Amusingly, the Screw Attack in all the 2-D games simply made somersaults damaging to enemies, while the Space Jump was the series of somersaults.) This new power dramatically extends the distance ability of Samus' jumps, and even damages enemies, should they get in the way. However, it is primarily an exploratory tool that can be used in conjunction with special walls to scale new heights. Finally, the Grapple Beam returns, allowing the player to swing from special points in the environment. One new aspect of this is that shooting is possible while swinging, which, while not crucial, is a nice touch.

Safe zones

The atmosphere of Dark Aether is caustic and damages Samus' power suit, requiring the player to move between special "safe zones," at least initially. Some players believe this concept is similar to Final Fantasy: Crystal Chronicles, where players can only survive in a protective area. This mechanic prevents the player from dawdling in certain areas of the Dark World, at least until they can reduce the damage taken. There are two different types of "safe zones," ones powered by permanent light crystals, and ones that must by activated by the Power Beam. Both types can be shut down by the Dark Beam. The Light Beam will supercharge safe zones, making the area actively damaging to nearby enemies — this can make it faster to kill certain enemies by luring them to a supercharged safe zone than directly attacking them. If Samus fires the Annihilator Beam at one of these safe zones, however, she gets an even better result - the dark energy will draw enemies towards it, while the light energy will destroy them instantly. Using this technique is very helpful if Samus is surrounded by a lot of enemies and needs to dispose of them quickly.

Multiplayer

Image:MetroidPrime2GCNMultiplayer.jpg The multiplayer mode allows for up to four person combat through a split screen, but no LAN or online support. It has two modes: the rather self-explanatory Deathmatch, and Bounty mode, which focuses on collecting coins that injured players drop. In contrast to most first-person multiplayer games, MP2:E features the same control scheme as the singleplayer mode, including the morph ball and lock-on systems. This move, as well as the inclusion of multiplayer in the first place, has provoked some controversy from gamers, but Retro Studios maintains that this was to differentiate the game from the admittedly large number of multiplayer FPSs on the market. To make the system work better in multiplayer, use of the Boost Ball will throw off another player's lock, allowing an escape. Play is further livened up by different environments featuring grapple points, magnetic rails for the Spider Ball, Morph Ball cannons and water pits. All players start out with the Power Beam, Charge Beam, Morph Ball, Boost Ball, Spider Ball, Space Jump and Grapple Beam, and can pick up many of the single-player game's power-ups through crates or Randomizers scattered around. During the single player mode, various events can unlock additional multiplayer content, including soundtracks and two battle arenas.

Release Information

Metroid Prime 2: Echoes was released in the USA on November 15, 2004, and in Europe on November 26, 2004.

Nintendo has made the curious decision not to convert the game into a PAL 50 Hz mode for its European release. The game only supports a 60 Hz PAL display, which is usually an option available in European game releases. As a result, the game will be unplayable or suffer from visual distortion (squashed, stretched, or rolling image) on televisions which do not support 60 Hz modes. The game itself, and advertising, make this clear, although whether the average user will be aware of what the warning means is uncertain.

In the instruction manual for the game Nintendo claims it is to give a better gaming experience, as 60 Hz games are sharper. This is true; however, it is considered unusual for a console game not to support Europe's TV standard completely; the last major console title to be 60 Hz-only was the The Legend of Zelda: The Wind Waker bonus disk. It is speculated that the (often time-consuming) PAL50 conversion was omitted in order to have the game ready for the highly lucrative Christmas video game sales period, which the game's predecessor missed by several months.

Nintendo have not yet announced a PAL50 version for release a later date. However, given the tweaks to Metroid Prime for its Player's Choice re-release, it seems likely that a 50 Hz mode will be available when Echoes makes its move to the budget range.

Marketing

Alternate reality game

Probably in response to rival Halo 2's alternate reality game, The Haunted Apiary, Nintendo launched a number of related websites previous to Metroid Prime 2's release.

Channel 51

Image:Interiorimage sciops 01.jpg Channel 51 is modeled after conspiracy-theory websites. There are numerous connections with Metroid. For example, the author's pseudonym is "Samantha Manus;" this name takes its first three letters and last two from "Samus." Ms. Manus hails from a "Sumas, Washington"; "Sumas" is an anagram of "Samus", and Nintendo of America's headquarters are in Washington state. Also, the website offers grainy QuickTime videos that it dubs "The Rossler Transmission", which were taken from Metroid Prime 2.

Orbis Labs

Orbis Labs is a development firm of sorts. Their current project is the "Battle Sphere", which promises to have all the power of a tank and all the mobility of an infantry unit as it allows soldiers to morph into its shell. It seems to be based on the ubiquitous Morph Ball item from the Metroid series.

Athena Astronautics

Athena Astronautics is a site that is pursuing sending women into space. There are mentions of suit, weapons, and combat training—references to Samus Aran's Power Suit. There is also a blog that dismisses Channel 51 (above) and Samantha Manus, but makes no mention of how the videos clearly show Metroid Prime 2 footage.

Additionally, Athena Astronautics offered job positions on Monster.com for Bounty Hunters. Those who initially applied for the position were sent an "interactive training manual", in the form of a free copy of Metroid Prime 2: Echoes.

Reaction

Review for Metroid Echoes are mostly positive, usually receiving a score of 9-9.5/10. 1 The game also won a number of awards, including the 2004 Nintendo Power Awards in almost every catagory it was nominated for (minus Best Multiplayer and Most Memorable Moment, in which it won 3rd and 2nd place respecitvly). Despite the review scores, Echoes has received its fair share of criticisim, most of it aimed towards multiplayer mode. Critical reactions to the multiplayer mode are mainly mediocre, stating that the mode is simplistic fun, but is largely out of date when compared to other multiplayer games on the market. However, many fans feel multiplayer does not detract from the single player aspect. In addition, some feel the game is more of an expansion of Metroid Prime.

Trivia

  • When scanning a forcefield control in the Aerial Training Site of the Ing Hive, the message ends with "Shield deactivated. End Of Line.". The second phrase is possbily a reference to the MCP, the main villain of the Disney movie Tron.
  • Tallon IV makes a cameo appearance as a part of the background in the Space Station arena.

See also

External links

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