Super Mario remake series

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(Redirected from Super Mario Advance)

The Super Mario remake series was created by Nintendo as a program to modernize their games for the Game Boy system. The series consists of updates to all the Mario Bros. console games in the Super Mario Bros. series which spanned both the Nintendo Entertainment System/Famicom and the Super Nintendo Entertainment System/Super Famicom.

Since its handheld technology is always about fifteen years (although the gap is closing) behind its console technology, Nintendo's remake projects equate like this in computing power:

Contents

Features

All four Super Mario Advance games feature more enemies, and are updated with character voices, increased color and graphics, new enemies, new bonuses and secrets, more difficult obstacles, and even some new abilities. Super Mario Advance 1 and 4 are based on existing remakes of NES titles found in Super Mario All-Stars, while Super Mario Advance 2 and 3 are faithful ports of their original Super Nintendo versions.

All four of the Super Mario Advance games (including the original game Mario & Luigi: Superstar Saga) feature the original Mario Bros. 1983 arcade game. The game features multi-player capibilities, with the additional ability to link-up to any other copy of Mario Bros., regardless of which game it was included with. As the series continued, however, many players voiced their wishes for another game other than Mario Bros. included; IGN said that Yoshi's Island had some mini-games that could have been used [1].

Out of the new features, the voiceover is by far the most controversial and loathed addition. Many players regarded it as annoying and unnecessary to repeatedly hear Mario or Luigi say "Just what I needed!" (when grabbing a powerup) or saying "Momma Mia!" (when dying). Nintendo did not include an option to disable the voiceovers, something that many nostalgic gamers would have preferred.

Most likely for commercial reasons, the Mario Advance remakes were not released in "correct" chronological order. For instance, Super Mario Bros. 3, the third game in the Mario series, was released as Super Mario Advance 4.

Super Mario Bros. Deluxe

Template:Main Super Mario Bros. Deluxe is an update of the original 1985 Famicom/NES hit game Super Mario Bros. The update was distributed in 1999 for Game Boy Color. Template:-

Super Mario Advance

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Super Mario Advance {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}}
Developer(s) Nintendo {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) June 11, 2001
Genre(s) Platform game
Mode(s) Single player, multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) Game Boy Advance {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Super Mario Advance is an update of the 1988 NES/Famicom hit game Super Mario Bros. 2 ("Bros." being omitted in-game), known in Japan as Super Mario USA. Super Mario Bros. 2 is itself a remake of Doki Doki Panic for the Famicom Disk System. The update was distributed in 2001 for Game Boy Advance. Due to its unusual background, the game features gameplay that dramatically differs from other games in the series.

Nintendo's decision to choose it as the Game Boy Advance launch game is seen by many as misguided; many believe that Super Mario World would have been a far better choice for launch, considering its role in selling the SNES. Nonetheless, it was a best-selling launch game. It showed that the GBA didn't have a weak launch and that the game still appealed to Nintendo fans.

This was ported from the Super Mario All-Stars version of the game, with updated graphics and refinements. For this version, voices were added to key characters, as well as new obstacles. Also included was an extra challenge of finding hidden Yoshi eggs in each level. For these reasons, most gamers see this as the definitive version of Super Mario Bros. 2. However, it is sometimes criticized for being too easy because hearts are much more common and easier to obtain. Template:-

Super Mario World: Super Mario Advance 2

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Developer(s) Nintendo {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) 2002
Genre(s) Platform game
Mode(s) Single player, multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) Game Boy Advance {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Super Mario World: Super Mario Advance 2 is a re-release of the 1991 SNES/Super Famicom hit game Super Mario World. The update was distributed in 2002. One of the most popular games of all time, the port was very well received, and many retro gamers were surprised at how well the GBA could handle the flagship SNES title.

This game featured a few additions from the original SNES game:

  • Like the first one, this featured voiceovers.
  • There is a new collectible coins featuring Princess Peach in each level, similar to the "Dragon Coins" in the original.
  • A status screen was also added that kept track of the number of 'exits' that had been found, reducing the difficulty in finding the hidden exits in the game.
  • The ability to play as either Mario or Luigi (by switching between them on the world map) at any time.
  • Luigi now jumps much the same way he does in Super Mario Bros. 2, and uses Yoshi differently (instead of swallowing certain enemies, he can now spit them out).
  • Both Mario and Luigi slide down on their knees if they are on a slope.

The most controversial change, however, was a subtle one taken from the Western version of Super Mario Bros. 3: in the SNES version, if Fiery Mario or Caped Mario took a hit, they would revert to small Mario. In this version, Mario only reverts to Super Mario, giving the player an extra hit point and making the game easier.

The large cult fanbase of Super Mario World was angered at these changes, but essentially accepted it due to the otherwise high quality of the port. Super Mario Advance 2 was a killer game for the GBA; Nintendo marketed it heavily, and it is the best-selling game out of the Super Mario Advance series. It was also the best selling video game in 2004.

Cartoon Network promoted the game by putting up Super Mario World-themed CToons on their official website following its release. Template:-

Yoshi's Island: Super Mario Advance 3

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Developer(s) Nintendo {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) 2002
Genre(s) Platform game
Mode(s) Single player, multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) Game Boy Advance {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Yoshi's Island: Super Mario Advance 3 is a port of Super Mario World 2: Yoshi's Island, originally released in 1995 on the SNES and Super Famicom. Critically hailed as one of the best games of the 16-bit era, Yoshi's Island was originally hurt by its release at the end of the SNES's life. Fans were eager to see it re-released, and it became a big hit, despite receiving noticeably less marketing than Super Mario Advance 2.

The game featured no changes to its formula, aside from voice samples from Yoshi's Story, as the graphics and sound were among the best of the SNES. There was one major addition, however: six new levels called "secret levels" could be unlocked after beating the game. These levels did not exist in the SNES version of Yoshi's Island. Each level is large, challenging and unique, like the previous secret stages (called extra stages), and fit seamlessly into the game. Because of the addition of secret levels, each world in Super Mario Advance 3 has 10 levels, as opposed to the original SNES version, which had only 9 levels per world. If a player beats the game and gets 100 points on all 60 levels in the game (including extra and secret levels), a secret ending will occur. Many fans were pleased with the addition of the secret levels.

This is seen as the definitive version of Yoshi's Island and gave the game a lot more life as it was released in the peak of the GBA's success (compared to the original, released late in the SNES's life).

Super Mario Advance 4: Super Mario Bros. 3

Template:Main Super Mario Advance 4: Super Mario Bros 3 is an updated version of Super Mario Bros. 3. The game was very well received by both retro and modern gamers. Reflecting its status as the best-selling stand-alone game of all time, it sold hugely.

This remake is also the only Super Mario Advance game to use the e-Reader accessory. Players could swipe e-cards to add and unlock items. Nintendo also developed an E-World, a world made up of Level Cards that the player swiped in. However, the e-Reader did not catch on in North America, and was soon discontinued after the release of the game. Because of the quick discontinuation, only a quarter of the e-Cards that were released in Japan are available in the US. Template:-

Super Mario 64 DS

Template:Main

Super Mario 64 DS is an updated version of the 1996 Nintendo 64 hit Super Mario 64. The update was a launch title for the Nintendo DS in 2004 and 2005 and included many enhancements: redesigned models and textures, giving the game a much improved graphical look; the ability to play as Yoshi, Luigi and Wario; 30 new stars; 5 new mini-courses; single-card multiplayer; and 36 touch-screen mini-games. Template:-

See also

Template:Mario seriesja:スーパーマリオアドバンス