Synchronization

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(Redirected from Synchronous)

Template:Cleanupdate Synchronization is the coordination of occurances to operate in unison with respect to time. This process can be a premeditated arrangement set forth on a parallel time scape, or it can be an observable coincidence in eventuality.

Systems operating with all their parts in synchrony are said to be synchronous. Some systems may be only approximately synchronized, or plesiochronous.

For some applications relative offsets between events need to be determined, for others only the order of the event is important. The idea of simultaneity has many difficulties, both in practice and theory. Whilst well-designed time synchronization is an important tool for creating reliable systems, excessive use of synchronization where it is not necessary can make systems less fault-tolerant, and hence less reliable.

It is an important concept in the following fields:

In computer science, especially parallel computing, synchronization means the coordination of simultaneous threads or processes to complete a task in order to get correct runtime order and avoid unexpected race conditions.

Synchronization has several subtly distinct sub-concepts:


Some uses of synchronization

  • Arbiters are needed in digital electronic systems such as microprocessors to deal with asynchronous inputs. There are also electronic digital circuits called synchronizers that attempt to perform arbitration in one clock cycle. Synchronizers, unlike arbiters, are prone to failure. (See metastability in electronics).
  • Encryption systems usually require some synchronization mechanism to ensure that the receiving cipher is decoding the right bits at the right time.
  • Automotive transmissions contain synchronizers which allow the toothed rotating parts (gears and splined shaft) to be brought to the same rotational velocity before engaging the teeth.
  • Technologies such as GPS and NTP provide real-time access to a close approximation to the UTC timescale, and are used for many terrestrial synchronization applications.
  • Software applications must occasionally incorporate application-specific data synchronization in order to mirror changes over time among multiple data sources at a level more granular than File synchronization. An example use of this is the Data Synchronization specification of the Open Mobile Alliance, which continues the work previously done by the SyncML initiative. SyncML was initially proposed to synchronize changes in personal address book and calendar information from computers to mobile phones, but has subsequently been used in applications that synchronize other types of data changes among multiple sources, such as project status changes.
  • Video or audio synchronization of media data that stored on different computers via a network like the software syncMaker PRO [1] does.
  • Code synchronization

See also

In the field of video and audio engineering:

Order synchronization and related topics:

Compare with:

nl:Synchronisatie pl:Synchronizacja ru:Синхронизация