Fake bump mapping
From Free net encyclopedia
(Difference between revisions)
Revision as of 07:12, 9 April 2006 68.226.61.4 (Talk | contribs) changing stub to retain consistency with bump mapping article ← Previous diff |
Current revision 68.226.61.4 (Talk | contribs) changing stub to retain consistency with bump mapping article |
Current revision
Programmers of 3D graphics sometimes use computationally cheaper fake bump mapping techniques in order to a simulate bump mapping. One such method uses texel index alteration instead of altering surface normals, often used for '2D' bump mapping. As of GeForce 2 class card this technique is implemented in graphics accelerator hardware.
[edit]