Cosmic Encounter

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Image:Cosmic encounter online screenshot.png Cosmic Encounter is a board game that has the capacity for nearly infinite variety, each player taking the role of a particular alien species attempting to establish control over the universe. In 1992, Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991, and placed 6th in the Deutscher Spiele Preis. The game was designed by Peter Olotka, Jack Kittredge and Bill Eberle.

Contents

Description of Game play

The "board" consists of a home system with five planets for each player and an area in the middle termed "The Warp". There is also a cardboard HyperWarp Cone used for pointing an attack at an opponent's planet. Each player begins with twenty tokens in their home system (five on each planet). Two decks of cards are used: one deck which determines who is attacked next (the "destiny" pile), and one which contains the cards players hold in their hands. This second deck is made up of numbered cards which are used in challenges and many other special cards which affect the game in various ways. (The specific terminology of these cards varies among editions.)

On each challenge a player turns over a card from the first deck that determines which system to attack (his/her "destiny"), chooses a particular planet in that system, and puts one or more tokens in the cone to attack with. The attacking and defending players then have the opportunity to ask other players to ally with them. Allies stand to gain benefits if they join the winning side, or suffer losses if on the losing side. Each main player then selects one of the numbered cards from his hand, to play face down, then flip over simultaneously. The cards and tokens involved in the challenge are added up, any special conditions or cards played are taken into account, and the side with the higher total wins. If the attacking player is successful, he gains a base on the disputed planet. All tokens from the losing side are sent into the warp, where they cannot be used until retrieved.

The object of the game is to establish five bases on planets outside of one's home system.

Infinite Variety

The true depth and beauty of the game derives from the fact that each player has one or more alien powers which distort, extend, or break the basic rules of the game in some way, usually to that player's advantage. For example, one power's tokens are worth 4 of any other's tokens; another power never loses tokens to the warp; another power can see what card his opponent plays before choosing his card. There is even a power which can change the object of the game; other players are allowed to ask a yes-or-no question each turn in order to determine what they're trying to accomplish.

At the beginning of the game, these powers are randomly selected from the many different alien powers, so each game requires a different strategy to win. Many of these powers interact with one another in complex ways that are not immediately apparent, sometimes even requiring group consensus (or experience) to resolve conflicts.

There are many other cards which may be played at various times with many different effects, and some more advanced optional game components which add further levels of chaos and unpredictability.

Some players have created their own "homemade" powers, and posted these along with other various game extensions to the internet.

This possibility of an organic and completely different experience every time one plays was clearly one of the influences in the design of the very successful card game Magic: The Gathering.

Variants include multiple power games and hidden power games (in which the powers are not revealed until their first use).

Social Aspect

Cosmic Encounter is a very dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good.

Some powers encourage a role-playing aspect (e.g. the Sniveller, with the power to "whine" when doing worse than the other players.)

Edition History

Major English-language editions. All print editions are licensed by Eon Games.

Eon Games (1977-?) : Image:Cosmic Encounter Eon Games Manual Page2.png The first edition as a base set with nine expansions over the following five years. With all the expansions there are 75 alien powers. The artwork on these early editions (esp. the alien power cards) is truly surreal and spectacular.

Basic Set

  • (list price was $12 for small box, $20 for large box)
  • 15 Alien powers: Amoeba, Chronos, Clone, Empath, Laser, Macron, Mind, Mutant, Oracle, Philanthropist, Trader, Virus, Void, Vulch, Zombie
  • 54 Cards:
    • Attack: 30(1) * 20(2) * 18(1) * 15(2) * 14(2) * 12(4) * 10(6) * 8(8) * 6(8) * 4(2)
    • Compromise(10)
    • Edict: Cosmic Zap(2) * Emotion Control(1) * Force Field(1) * Mobius Tubes(2) * Plague(1) * Stellar Gas(1)
  • 4 Token sets: Red, Blue, Green, Yellow

Expansion Set #1

  • Ten alien powers: Crystal, Dictator, Grudge, Magnet, Parasite, Plant, Seeker, Skeptic, Will, Worm
  • Silver token set. Later changed to orange.
  • Another planet hex

Expansion Set #2

  • Ten alien powers: Anti-matter, Calculator, Diplomat, Filch, Gambler, Insect, Judge, Machine, Miser, Sorcerer
  • Gold token set. Later changed to purple.
  • Another planet hex

Expansion Set #3

  • Fifteen alien powers: Assassin, Assessor, Aura, Changeling, Demon, Deuce, Doppleganger, Healer, Mesmer, Reincarnator, Schizoid, Silencer, Vacuum, Warrior, Wrack
  • Nine cards:
    • Attack: 17(1) * 13(1) * 9(2) * 7(1)
    • Compromise(1)
    • Edict: Rebirth(1) * Timegash(1) * Victory Boon(1)

Expansion Set #4

  • 50 Flares (for all of the above aliens)
  • Rules for flares
  • Rules for Zilch and Shark (7th and 8th player alien powers)

Expansion Set #5

  • 100 moons
  • Rules for moons

Expansion Set #6

  • Ten alien powers: Butler, Dragon, Ethic, Extortionist, Force, Hurtz, Lloyd, Negator, Pirate, Visionary
  • Lucre pieces
  • Rules for lucre

Expansion Set #7

  • Fourteen alien powers: Boomerang, Bully, Delegator, Disease, Filth, Fungus, Loser, Pacifist, Prophet, Siren, Sniveler, Terrorist, Warpish, Witch

Expansion Set #8

  • 25 Flares (for the aliens in sets 6, 7, and 9)
  • 26 Cards
    • Attack: 40(1), 16(1), 15(2), 12(1), 7(3), 5(2), 1(1)
    • Compromise(4)
    • Edict: Finder(1), Flare Zap(1), Keeper(1), Sanity(1), Un-Zap(1), Warp Break(1)
  • Rules for kickers

Expansion Set #9

  • One alien power: Aristocrat
  • Six Unique planet hex stickers: Gas Giant, Pulsar, Rings, Six Pact, Space Dust, Spiral
  • Six Reverse Hyper-Space cone stickers (for destiny pile)
  • Reverse Hyper-Space cone sticker (for Hyper-Space cone)
  • Complete rule book (includes all of the above rules and unique planet and reverse cone rules)

West End Games (US) (1986-?)

Very similar to the Eon base set. Same deck of cards and number of players. Same powers except there are five additional powers from Eon expansion sets #1 and #2.

20 alien powers: Amoeba, Chronos, Clone, Empath, Filch, Insect, Laser, Machine, Macron, Mind, Mutant, Oracle, Philanthropist, Seeker, Sorcerer, Trader, Virus, Void, Vulch, Zombie


Games Workshop (UK) (1986-?) :

Six players, 32 powers, and 66 cards. The powers consist of the Eon base set and some of the first three expansions. The art if different on the power cards.

32 alien powers: Amoeba, Anti-Matter, Assessor, Aura, Calculator, Chronos, Clone, Deuce, Doppleganger, Empath, Filch, Gambler, Healer, Judge, Laser, Machine, Macron, Mesmer, Mind, Mutant, Oracle, Philanthropist, Seeker, Skeptic, Trader, Vacuum, Virus, Void, Vulch, Worm, Wrack, Zombie

66 Cards Attack 30(1), 20(2), 18(1), 17(1), 16(1), 15(2), 14(2), 13(1), 12(4), 10(6), 9(2), 8(8), 7(2), 6(8), 4(2). Compromise(12). Edict Cosmic Zap(2), Emotion Control(1), Force Field(1), Mobius Tubes(2), Plague(1), Rebirth(1), Stellar Gas(1), Timegash(1), Victory Boon(1)


Mayfair Games (1991-?) : Cosmic Encounter and two expansions called More Cosmic Encounter (1992) and Simply Cosmic Encounter (1995), the latter of which was a 4-player stand alone version of the game as well.


Image:Cosmic encounter avalon hill boxtop.jpg Avalon Hill (2000-now) : (Now a division of Hasbro.) A simplified version in one box that features plastic pieces. Limited to 20 powers and four players.


Future Pastimes LLC (2003-now) : Original designer Peter Olotka and partners have a new version called Cosmic Encounter Online that may be played over the internet. Currently 33 powers, including some not found in earlier versions.

Powers

Incomplete! Official powers. (Please put fan powers somewhere else.)

Amoeba 
(Eon Base Set, Mayfair)
Anomaly 
(Mayfair Expansion)
Anti-Matter 
(Eon Expansion #2, Mayfair, Cosmic Online) Lower total wins challange. Your tokens are subtracted from your total. Your opponents' are added to his. Allies are subtracted for both sides.
Aristocrat 
(Eon Expansion #9, Mayfair Expansion)
Assassin 
(Eon Expansion #3, Mayfair)
Assessor 
(Eon Expansion #3, Mayfair Expansion)
Aura 
(Eon Expansion #3, Mayfair)
Berserker 
(Mayfair Expansion)
Boomerang 
(Eon Expansion #7, Mayfair Expansion)
Brat 
(Cosmic Online only) Advances game to the next phase. If players were to make a decidsion during that phase the default action is used instead. For example, the default actions during a challenge include using four tokens, inviting no allies, and playing your highest attack card.
Bully 
(Eon Expansion #7, Mayfair Expansion)
Busybody 
(Mayfair Expansion)
Butler 
(Eon Expansion #6, Mayfair Expansion)
Calculator 
(Eon Expansion #2, Mayfair Expansion, Cosmic Online)
Cavalry 
(Mayfair) As an ally you can add an attack card to your sides total.
Changeling  
(Eon Expansion #3, Mayfair)
Chosen 
(Mayfair)
Chronos 
(Eon Base Set, Mayfair)
Clone 
(Eon Base Set, Mayfair, Cosmic Online) Do not have to discard your attack or compromise card after playing it.
Connoisseur 
(Mayfair)
Crystal 
(Eon Expansion #1, Mayfair Expansion)
Delegator 
(Eon Expansion #7, Mayfair Expansion)
Demon 
(Eon Expansion #3, Mayfair Expansion)
Deuce 
(Eon Expansion #3, Mayfair)
Dictator 
(Eon Expansion #1, Mayfair Expansion, Cosmic Online)
Diplomat 
(Eon Expansion #2, Mayfair Expansion)
Disease 
(Eon Expansion #7, Mayfair Expansion)
Doppelganger 
(Eon Expansion #3, Mayfair Expansion)
Dork 
(Cosmic Online only) Power to Annoy.
Dragon 
(Eon Expansion #6, Mayfair Expansion)
Empath 
(Eon Base Set, Mayfair, Cosmic Online) Makes opponent play a compromise card.
Entrepreneur 
(Mayfair Expansion)
Ethic 
(Eon Expansion #6, Mayfair Expansion)
Extortionist 
(Eon Expansion #6, Mayfair Expansion)
Filch 
(Eon Expansion #2, Mayfair, Cosmic Online) Steals used cards.
Filth 
(Eon Expansion #7, Mayfair)
Force 
(Eon Expansion #6, Mayfair Expansion)
Fungus 
(Eon Expansion #7, Mayfair)
Gambler 
(Eon Expansion #2, Mayfair)
Ghost 
(Mayfair Expansion)
Gnome 
(Mayfair Expansion)
Gorgon 
(Mayfair Expansion)
Grief 
(Mayfair Expansion)
Grudge 
(Eon Expansion #1, Mayfair Expansion)
Healer 
(Eon Expansion #3, Mayfair, Cosmic Online) Heals players in exchange for cards.
Hurtz 
(Eon Expansion #6, Mayfair Expansion)
Industrialist 
(Mayfair Expansion)
Insect 
(Eon Expansion #2, Mayfair)
Judge 
(Eon Expansion #2, Mayfair Expansion)
Laser 
(Eon Base Set, Mayfair, Cosmic Online) Blinds opponent-- they play a random card.
Lloyd 
(Eon Expansion #6, Mayfair Expansion)

Image:Cosmic Encounter Online Loser.png

Loser 
(Eon Expansion #7, Mayfair, Cosmic Online) Before a challange may declare an upset. In that case the loser wins and the winner loses.
Machine 
(Eon Expansion #2, Mayfair Expansion, Cosmic Online) May take extra turns.
Macron 
(Eon Base Set, Mayfair, Cosmic Online) Tokens are worth four.
Magnet 
(Eon Expansion #1, Mayfair)
Mesmer 
(Eon Expansion #3, Mayfair Expansion)
Mind 
(Eon Base Set, Mayfair, Cosmic Online) May look at others' cards.
Mirror 
(Mayfair)
Miser 
(Eon Expansion #2, Mayfair Expansion)
Mutant 
(Eon Base Set, Mayfair, Cosmic Online)
Negator 
(Eon Expansion #6, Mayfair Expansion)
Obverse 
(Mayfair Expansion)
Oracle 
(Eon Base Set, Mayfair, Cosmic Online) Sees opponent's attack card before choosing his.
Pacifist 
(Eon Expansion #7, Mayfair, Cosmic Online) Wins with a compromise card.

Image:Cosmic Encounter Online Parasite.png

Parasite 
(Eon Expansion #1, Mayfair, Cosmic Online) May ally without being invited.
Pavlov 
(Mayfair Expansion)
Pentaform 
(Mayfair)
Phantom 
(Mayfair)
Philanthropist 
(Eon Base Set, Mayfair, Cosmic Online) May give cards away.
Pirate 
(Eon Expansion #6, Mayfair Expansion)
Plant 
(Eon Expansion #1, Mayfair Expansion)
Prolong 
(Mayfair Expansion)
Prophet 
(Eon Expansion #7, Mayfair Expansion)
Queue 
(Mayfair Expansion)
Reincarnator 
(Eon Expansion #3, Mayfair)
Reserve 
(Mayfair Expansion)
Schizoid 
(Eon Expansion #3, Mayfair Expansion)
Seeker 
(Eon Expansion #1, Mayfair)
Serpent 
(Mayfair Expansion)
Silencer 
(Eon Expansion #3, Mayfair Expansion)
Siren 
(Eon Expansion #7, Mayfair Expansion)
Skeptic 
(Eon Expansion #1, Mayfair Expansion)
Sniveler 
(Eon Expansion #7, Mayfair)
Sorcerer 
(Eon Expansion #2, Mayfair, Cosmic Online)
Spiff 
(Mayfair Expansion)
Sting 
(Mayfair Expansion)
Subversive 
(Mayfair)
Symbiote 
(Mayfair)
Terrorist 
(Eon Expansion #7, Mayfair)
Trader 
(Eon Base Set, Mayfair, Cosmic Online) May trade hands.
Vacuum 
(Eon Expansion #3, Mayfair, Cosmic Online) When you lose tokens to the warp you may suck another player's in with yours.
Vampire 
(Mayfair)
Visionary 
(Eon Expansion #6, Mayfair)
Virus 
(Eon Base Set, Mayfair Expansion, Cosmic Online) Power to multiple. Multiple card by tokens rather than add.
Void 
(Eon Base Set, Mayfair, Cosmic Online) Permanently destroy opponents tokens.
Vulch 
(Eon Base Set, Mayfair, Cosmic Online)
Warpish 
(Eon Expansion #7, Mayfair Expansion, Cosmic Online) Add all tokens in the warp to your total.
Warrior 
(Eon Expansion #3, Mayfair Expansion, Cosmic Online) Add experience points to your total.
Witch 
(Eon Expansion #7, Mayfair Expansion)

Image:Will greg.png

Will 
(Eon Expansion #1, Mayfair, Cosmic Online) Attack whomever you want.
Worm 
(Eon Expansion #1, Mayfair)
Wrack 
(Eon Expansion #3, Mayfair)
Wraith 
(Mayfair Expansion)
Zombie 
(Eon Base Set, Mayfair, Cosmic Online) Tokens do not go to the warp.

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