Andre LaMothe
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Andre LaMothe is a well-known game programming author and computer scientist. He is best known for his numerous books written on game programming, and has written numerous computer games for 8-bit computers as well as the 3D Rex-Blade series in the mid '90s. He also developed one of the first super computer virtual reality location-based games while working at Vision of Reality. His programming knowledge includes more than 25 years of experience. He holds degrees in mathematics, computer science, and electrical engineering. LaMothe also worked as a researcher at NASA's Research Institute for Advanced Science (RIACS) at age 20.
LaMothe is the creator of the XGameStation, the world's first video game console development kit.
LaMothe developed the Black Art Series for Waite Group Press in the mid 90s, which was recently brought back to life by Sams Publishing.
LaMothe founded Xtreme Games LLC in 1994, which represents hundreds of small independent or amateur game companies and claims the title of "world's largest virtual game company." In its heyday, Xtreme Games licensed hundreds of valueware games to companies such as Expert Software, Activision, and eGames. LaMothe developed dozens of the games released, as well as supplied the graphics engines for aspiring developers.
LaMothe is founder of the Xtreme Games Developer Conference, which was licensed to Course PTR in 2002.
LaMothe is the series editor of the Premier Publishing Game Development Series, although there are many books within the series with which he had no involvement.
LaMothe's books are among the most widely read and best selling on game development. They consist of extensive use of colloquial language and a friendly writing style.
Abridged list of books by LaMothe
- Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
- Tricks of the Windows Game Programming Gurus (2nd Edition)
- Tricks of the Windows Game Programming Gurus
- Windows Game Programming for Dummies
- Tricks of the Game-Programming Gurus
- (Sams Publishing) Teach Yourself Game Programming in 21 Days
- Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C