Dungeon (magazine)

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Image:Dungeon Magazine Cover.jpg Dungeon Adventures, commonly called simply Dungeon, is a magazine targeting people who play role playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986, as a bi-monthly magazine. It went monthly in 2003.

Each issue provides self-contained pre-written, playtested game sessions, sometimes called modules. Gamemasters can present these modules to their players as written, or adapt them to their own campaign setting. By providing ideas, plots, villains, maps, monsters, and hooks, it can save gamemasters a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity.

In 1991, Dungeon won the Origins Award for Best Professional Adventure Gaming Magazine of 1990. Dungeon has been nominated for the current version of this award (now called Best Nonfiction Publication) in the 2006 Origins Awards, to be held at the next Origins convention (June 29 - July 2, 2006); in addition, the Shackled City Adventure Path, a hardcover compilation of adventures that mostly originally appeared in Dungeon, has been nominated in the Best Roleplaying Game Supplement category.

In late 2002, Paizo Publishing acquired publishing rights to Dungeon as well as its sister magazine, Dragon.

Starting with Issue 90 in 2002, Dungeon was combined with Polyhedron magazine into a single magazine. Many of the Polyhedron sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90.

In August 2004, starting with issue 114, editor Erik Mona changed the format, focusing solely on Dungeons and Dragons and discontinuing the Polyhedron section. It now includes three modules per issue, one each for low, medium, and high levels, and often another substantial non-module article. In some cases, the latter provides more details on the setting of one of the adventures. In addition, there are several smaller one to two-page articles known as "Campaign Workbooks" on various subjects in each issue, along with cartoons and a regular column, Dungeoncraft by Monte Cook. (Wil Wheaton had a regular column called Wil Save, but Wheaton chose to discontinue it as he has been extremely busy, has had health problems and was somewhat dispirited by the mixed reception the column received. [1])


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