Polygon (computer graphics)

From Free net encyclopedia

Revision as of 13:29, 2 January 2006; view current revision
←Older revision | Newer revision→

Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.

Competing methods for rendering polygons that avoid seams

See also

pl:Wielokąt (grafika)