Time loop

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A time loop is a fictional situation in which time runs normally for a set period (usually a day or a few hours) but then skips back like a broken record. It is a common plot device in science fiction. When the time loop "resets", the memories of most characters are reset (i.e. they forget all that happened). This situation resembles the mythological punishment of Sisyphus, condemned to repeatedly push a stone uphill only to have it roll back down once he reached the top. Plot is advanced, however, by having one or more central characters retain their memory or become aware of the loop through déjà vu. Plots commonly center on correcting past mistakes or on getting a character to recognize some key truth; escape from the loop may then follow.

Contents

References

Television

An episode with a time loop motive has been featured in many TV series, including the following.

Film

Literature

Art

  • The Father Time Loop The mythology created by Joe Korsmo and Dylan Reiff centering around the time loop integrated robocalypse and its ultimate cessation by the work of human savior Velocity Gnome.

Video games

  • The Legend of Zelda: Majora's Mask The entire game is set around a three-day time loop, which the player can reset at any time he pleases.
  • Breakdown There is one part in the game in which the main character experiences an illusion that causes him to repeat the last few seconds of what just happened.
  • Dragon Quest VII One town in this game is placed under a curse so that the same day is repeated, with only the heroes, not native to the town being cursed, knowing that there is a time loop.
  • Prince of Persia: The Sands of Time The player is given the "Dagger of Time," allowing them to continuously relive the previous ten seconds of gameplay for a set amount of times, or until the player is satisfied with the way he or she played those ten seconds.

See also