Game Developers Conference

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The Game Developers Conference (GDC) is an annual gathering of video game developers. The conference is comprised of an expo and a variety of tutorials, lectures and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business, legalities, and art.

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Contents

History

Originally called the Computer Game Developers Conference, the first conference was organized in 1987 by Chris Crawford as a series of salons in his San Jose area living room. Designers present at these sessions included Tim Brengle, Don Daglow, Brenda Laurel, Dave Menconi, Brian Moriarty and Gordon Walton.

As the conference grew each year it moved from Crawford's home to a series of conference sites. Crawford continued to give the conference keynote address for the first several years of the conference, including the famous "whip" speech in the early 1990s where he punctuated a point about game tuning and player involvement by cracking a bullwhip perilously close to the front row of the audience.

Crawford also founded The Journal of Computer Game Design in 1987 in parallel to beginning the GDC, and served as publisher and editor of the academic-style journal through 1996.

The CGDC changed its name to "Game Developers Conference" in 1999. The GDC has also hosted the Spotlight Awards from 1997 to 1999, the Independent Games Festival since 1999 and the Game Developers Choice Awards since 2001. GDC is also used for the annual meeting of the International Game Developers Association. It was originally held in San Jose, the heart of Silicon Valley. In 2005, GDC moved to the new Moscone Center West, in the heart of San Francisco's SOMA district, and reported over 12,000 attendees. GDC returned to San Jose in 2006, but will again be in San Francisco in 2007.

GDC has added several other events in recent years. At the GDC Expo, developers display the latest products useful in game development. "GDC Mobile," first held in 2003, focuses on developing games for mobile phones and other handheld devices. The first "GDC Europe" (GDCE) was featured at the European Computer Trade Show (ECTS) in London between August 31 and September 1, 2001. ECTS annually hosted GDCE in London at Earl's Court through 2004, after which the trade show's problems with concurrent rivals caused GDC Europe to split off as a separate entity. In addition, GDC has hosted a number of conference-wide game experiments designed by GameLab.

GDC also now includes the "Serious Games Summit," first held in 2004, focusing on developing games for practical purposes, such as education, corporate training, military, and health care applications.

Personnel

Many people work on planning the Game Developers Conference. The director of the GDC is Jamil Moledina, while the content chairs of GDC Mobile and Serious Games Summit are Rob Tercek and Ben Sawyer, respectively. The event is produced by a team within the CMP Game Group, and draws support from a main advisory board and several specialized advisory boards, as well as an army of volunteers. A few of the people who have contributed over GDC's long history include Jennifer Pahlka, Alan Yu, Susan Marshall, Tim Brengle, Meggan Scavio, and Chris Crawford, who founded the conference.

See also

External links

pl:Game Developers Conference