'M
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Template:No unicode character Template:Pokeinfobox "Image:Msglitchname.gif," often simplified to 'M, is a glitch in the early Pokémon games which, much like Missingno., found in the Pokémon Red and Blue Game Boy games. Image:Msglitchname.gif likely owes its existence to a programming oversight. It is most commonly called ’M (and hereafter referred to this way), as the apostrophe and capital letter M are the only typographical characters in its name. It is also often called ’M block because its name comprises two sets of glitchy box-like graphics with "’ M " in the middle. Encountering ’M has been known to interfere with the save game data in various ways, such as adversely affecting the Hall of Fame saved data.
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Details
Image:Mkangaskhanevolution.jpg ’M looks just like the pixel form of Missingno. (vaguely resembling a backward letter L), is the same type (dual Bird and Normal), has the same ID number (000), is attended by the same circumstances (e.g. not appearing in the Pokédex when caught), and, like Missingno., is only found in the wild in the Red and Blue versions while doing the “Rare Candy Trick”. However, it is not the same Pokémon. For example, ’M evolves into Kangaskhan at level 1 or higher, while Missingno. does not evolve (see picture). After a player captures an ’M, there will be an invisible Ditto still battling the player. This does not happen when Missingno. is caught. Missingno.’s cry is the same as a Nidoran♂’s, only a bit shorter, and the Stat screen, it has Rhydon’s cry. ’M, on the other hand has the cry of a Zapdos, but at a lower pitch.
’M often messes up the player’s Hall of Fame and duplicates the player’s sixth item like Missingno., but for some players, catching it or retrieving it from a storage box can result in freezing, saved game deletion, and/or permanent inaccessibility to Pokémon Stadium for the particular saved game, although the likelihod of suffering any of these effects is low.
’M’s presence also allows what is known as the "Rare Candy Cheat", the games’ infamous item duplication bug which will duplicate any item that occupies the 6th slot in the player’s inventory. The trick is commonly used to duplicate valuable and hard-to-obtain items, such as Rare Candy. However, the duplication bug can affect any non-key item in the game, not just Rare Candies.
Finding ’M
’M can be encountered in the same way Missingno. can. Players most commonly encounter ’M in the Red and Blue versions of Pokémon by doing the following:
- Going to the northern part of Viridian City and watching the Old Man’s demonstration of how to catch a Pokémon (see picture).
- Flying to Cinnabar Island.
- Surfing up and down along the east coast of the island until ’M appears. (Depending on the player’s name, ’M may not show up.)
In the Yellow version, this method will not work and the player will have to use the extended form of the Mew Glitch with a Pokémon with special 256.
More ’M information
’M has always been overshadowed by its look-alike glitch Missingno., because the term "Missingno." is used to refer not only to Missingno. itself but also to all related glitches, including ’M.
There have been many rumors about ’M evolving into Mew, but these have all proven false. ’M will evolve into Kangaskhan when it advances a level by via a Rare Candy or by gaining experience points.
’M is, unlike Missingno., a true glitch. There are 256 slots in the program for Pokémon species data to be assigned to. These are labelled in hexadecimal from 00 to FF. ’M occurs in slot 00, a slot which was never meant to be used but which does not, for whatever reason, trigger Missingno.. Instead ’M, a true glitch, appears. Why Missingno. is not triggered is unknown.
’M is like Missingno. in that its specific characteristics relate to the player’s character’s name. If the player’s in-game name has an “L” in the third space, an “A” in the fifth space, and nothing in the seventh space (e.g. Bella), the player will encounter ’M instead of Missingno.. Under these conditions, catching it will mess up the player’s game as if the player had captured a Missingno., not as if the player had captured a normal ’M. The player can put it in the PC, withdraw it, use it in battle, just like any properly coded Pokémon.
Moves
’M knows Sky Attack by default, as well as Water Gun in two of its four move slots. It can learn a fourth move (Pound( at Level 138, and is compatible with HMs 1 (Cut), 2 (Fly), and 5 (Flash). Any moves it knows will be retained when it evolves, allowing an abnormal moveset for the resulting Kanghaskhan.
’M in other Pokémon games
When Missingno. and/or ’M are uploaded to Pokémon Stadium, no problems typically occur. When in Pokémon Stadium, ’M will look like a substitute (a small Rhydon-like figure that usually appears only when a player has a Pokémon that uses the move “Substitute”). Missingno.’s substitute is purple and ’M’s is blue. When viewed in the Pokémon Center within Pokémon Stadium, all of ’M’s stats will be question marks (even though the Pokémon number is a question mark in PS, the Game Boy game confirms that both Missingno. and ’M are #000). However, ’M will not be allowed to battle, nor will it function correctly in the Gallery (in which players can take pictures of Pokémon). The photos of it will not develop if taken.
In Pokémon Stadium 2 (USA), Missingno. and ’M become Ditto, although when compared to Missingno.’s Ditto (which is completely pink like a normal Ditto), ’M’s Ditto appears to have a strange shade of purple.
If an ’M is taught the move Fly and is then evolved into a Kangaskhan, the Kangaskhan will know Fly, an attack it could not normally learn. When the Kangaskhan that evolved from ’M uses Fly in Pokémon Stadium, it looks like the Kangaskhan is standing in midair. This also happens when a Pokémon uses Fly as a result of the move “Metronome”.
An ’M can be traded to the Yellow version from the Red and Blue versions, but becomes 3trainerpoké (there are glitch boxes to the left and right of the phrase “3trainerpoké”). ’M’s name in the Yellow version varies; sometimes, it is 3trainerpoké, and sometimes it is just ’M. For example, when trading, ’M is referred to as 3trainerpoké in the Yellow verson. Also, ’M is assigned the Pokémon number 176 in the Yellow version. When Missingno. or ’M is traded into the Yellow version, it will corrupt parts of the game in the same way it did in the Red and Blue versions. For example, after a Yellow player receives an ’M, the Pokémon Hall of Fame will be messed up, just like in the Red and Blue versions.
However, if a player attempts to trade an ’M to the Gold or Silver versions, the ’M appears as a Slowpoke or Stantler from the Gold or Silver player’s perspective, and a message appears, stating “Your friend’s [name of player’s ’M] appears to be abnormal.” and the trade is automatically cancelled. Still, it is possible trading a 'M or Missingno. by using Pokémon Stadium 2. As noted before, a 'M or Missingno. will appear as a Ditto in Pokémon Stadium 2. To trade a 'M to Gold/Silver you need to have two transfer packs. Insert Red/Blue with the 'M in one, the Gold/Silver game in the other. Trade via Pokémon Stadium 2, and the trade won't be cancelled. For the Gold/Silver game, this will result in a level 100 Ditto. Its name will be (all spaces). The Ditto can now normally be used without causing damage to the game, it won't have any moves besides Transform, and his name can't be changed (since it's a pokémon you got through trade). It os not sure, but Ditto's strength seems to be equal to one who's been having only rare candies, making him weaker than a Ditto trained to level 100 without using rare candies.
Research shows that obtaining an 'M using a cheat device will result in a different glitch. When a hit is registered on the enemy 'M, both pictures disappear, the Hp and Lv indicators will change into various other characters, however the fight will go on as usual. When defeated or caught, this 'M variant will produce another 'M, continue the battle, and repeat the cycle until the last 'M is nicknamed or the player runs away. Also, stoting more than one glitch in the PC will reverse the effect.
Why it appears
Missingno. and ’M are slot fillers. The lists for Pokémon species, moves, items, and letters are stored in arrays of 255 slots, but only a subset of the slots are used. Therefore, entries were added to the program to fill all the slots.
Charizard ’M
Other in-game glitches (notably the Mew glitch) can produce the "Charizard ’M," a Pokémon named ’M but with Charizard's picture. This is a different Pokémon than the typical ’M, and causes significantly more damage to the game. Depending on the circumstances, Charizard ’M can overwrite the player's name with the letter Z, engage a new battle from the battle screen, or transform all party Pokémon into Bulbasaurs. [1]
Unlike other glitch Pokémon, Charizard ’M's ID number is always zero and original trainer will either be blank or a set of letters partially from the player's name. As a result, it is impossible to nickname Charizard ’M. It's in-battle cry is staticky and sometimes causes the music to end.
Charizard ’M has a hexadecimal value of 0xFF, meaning that it is not the same Pokémon as the normal ’M (which has value 0). It is of types flying and fire.
Unlike a normal ’M, the Charizard ’M learns a dfferent moveset. It learns Swords Dance at level 9, Slam at 11, TM50 (a glitch attack unavailable elsewhere) at level 19, a nameless glitch attack at level 28, TM09 at level 30, Aurora Beam at 32, TM29 at level 33, Karate Chop at level 40, and "Jack" at level 62.
Although Charizard 'M seems to be the most common form (possibly caused by a blank spot in your party), this glitch can also be a glitched version of other Pokemon, such as Gengar, Machop, or Butterfree. The glitch will have the same elemental types as the other Pokemon, but will learn very different level-up moves.
There are strange reports that Charizard 'M can be used to swap moves of Pokémon stored in the PC, depending on the order they are withdrawn.
Additionally, Charizard ’M is not recognized by the game as a Pokémon for many circumstances. If a player places it in his or her party, it will render all other Pokémon invisible. Furthermore, Charizard ’M cannot be healed at a Pokémon Center.
3trainerpoké
Image:3trainerpokesprite.gif 3trainerpoké is the Pokémon Yellow equivalent of Red and Blue’s ’M, though ’M and 3trainerpoké are actually quite different.
Info: 3Trainer Poke Pokemon #176 Type 1/(blank), Type 2/Normal Hex Value: 00 Starting Moves: Water Gun, Water Gun, Sky Attack (if traded from R/B) R/B Equivalent: 'M
Stats Lv.100: Atk 497, Def 417, Spd 47, Spc. 4
3Trainer Poke can be obtained by trading an 'M from Red or Blue to a Yellow version. If encountered in the wild (by using the Gameshark code), 3TrainerPoke will be poisoned when he appears. Like 'M, 3TrainerPoke will not disappear if caught. However, the glitched block will change into two thin vertical lines after 3TrainerPoke is caught the first time.
Attacks: Bubblebeam,Poison Sting,and Comet Punch.level 1: Waterfall, Waterfall, Comet Punch, and Vicegrip.
Like 'M, a traded 3Trainer Poke will attempt to evolve into Kangaskhan after gaining any experience. Using a 3TrainerPoke in battle can cause graphical glitches, make the HP bar stretch across the screen, and sometimes freeze the game.
Similarities
Although ’M and 3trainerpoké are different glitches, they do share some similarities. Both attempt to evolve into Kangaskhan upon level growth, and both occupy the same space in memory (explaining why ’M and 3trainerpoké are interchangable between versions).
Obtaining 3trainerpoké
3trainerpoké can only be obtained by trading an ’M from Red or Blue versions to a Yellow version cartridge. Although the ’M’s name and attacks will remain, its species changes. Players can also attempt catching 3trainerpoké with the Mew Glitch using a special stat of 256 (this trick also works with ’M in Red and Blue, as it occupies the same space in the program).(catch 'M at your own risk)