Atari Lynx
From Free net encyclopedia
The Atari Lynx is Atari's only handheld game console, and the first such machine with a color display. The system is notable for its forward-looking features, advanced graphics, and ambidextrous format. The Lynx was released in 1989, the same year as Nintendo's (monochromatic) Game Boy.
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Features
The Atari Lynx had several innovative features including it being the first color handheld, with a backlit display, a switchable right-handed/left-handed (upside down) configuration, and the ability to network with up to 17 other units via its "ComLynx" system (though most games would network eight or fewer players).
The Lynx was also the first gaming console with hardware support for zooming/distortion of sprites, allowing fast pseudo-3D games with unrivaled quality at the time and a capacity for drawing filled polygons with limited CPU intervention. Blue Lightning, an Afterburner clone, was especially notable and featured in tv advertising for the console.
The games were originally meant to be loaded from tape, but were later changed to load from ROM. The game data still needed to be copied from ROM to RAM before it could be used, so less memory was available and the games loaded slower than necessary.
The system was developed by Epyx as the "Handy" and completed in 1987, at which point Atari bought the rights to it. Atari changed the internal speaker and removed the thumb-stick on the control pad before releasing it as the Lynx two years later, initially retailing in the US at USD $189.95. The two creators of the system, RJ Mical and Dave Needle, were also members of the Amiga design team and much to the frustration of Atari, the Amiga was used as the software development platform.
Image:Atarilynx.jpg In 1991, Atari relaunched the Lynx with new packaging, slightly improved hardware, and a new sleek look. The new system (referred within Atari as the "Lynx II") featured rubber hand grips and a clearer backlit color screen with a power save option. It also replaced the monaural headphone jack of the original Lynx with one wired for stereo.
Mistakes
Though technologically superior to the Game Boy, a number of factors overshadowed the success of the unit:
- Nintendo's marketing muscle, domination of 3rd party developers, and quality first party game releases (particularly Tetris), ensured the Game Boy always enjoyed vastly superior software support.
- The Lynx needed six batteries versus the four in the original Game Boy. The more powerful CPU of the Lynx, plus its backlit screen, would also drain a set of six AA batteries in only four hours (five to six hours in the Lynx II).
- The original Lynx was also physically larger than it strictly needed to be. Atari had followed the advice of focus groups who wanted a bigger unit because that gave them "more" for their money.
- The Lynx sold at a substantially higher price than the Game Boy, due to the cost of the screen and more elaborate custom chips.
By the mid-1990s, the Atari Lynx was no longer widely available, having failed to achieve the critical mass it required to attract a wide range of quality third party developers. However, as with a lot of older consoles, there is still a small group of devoted fans, creating and selling games for the system. An emulator called Handy was released to play Lynx games on PCs in 2000.
Technical specifications
- MOS 65SC02 processor running at up to 4MHz (~3.6MHz average)
- 8-bit CPU, 16-bit address space
- Sound engine
- 4 channel sound (Lynx II with panning)
- 8-bit DAC for each channel (4 channels × 8-bits/channel = 32 bits commonly quoted)
- Video DMA driver for liquid-crystal display
- 4,096 color (12-bit) palette
- 16 simultaneous colors (4 bits) from palette per scanline (more than 16 colors can be displayed by changing palettes after each scanline)
- 8 System timers (2 reserved for LCD timing, one for UART)
- Interrupt controller
- UART (for ComLynx) (fixed format 8E1, up to 62500Bd)
- 512 bytes of bootstrap and game-card loading ROM
- Suzy (16-bit custom CMOS chip running at 16MHz)
- Graphics engine
- Hardware drawing support
- Unlimited number of high-speed sprites with collision detection
- Hardware high-speed sprite scaling, distortion, and tilting effects
- Hardware decoding of compressed sprite data
- Hardware clipping and multi-directional scrolling
- Variable frame rate (up to 75 frames/second)
- 160 x 102 standard resolution (16,320 addressable pixels). Capability of 480 x 102 artificially high resolution
- Math co-processor
- Hardware 16-bit multiply and divide (32-bit answer, with accumulation)
- Parallel processing of CPU and a single multiply or a divide instruction
- Graphics engine
- RAM: 64Kbyte 120ns DRAM
- Storage: Cartridge - 128, 256 and 512Kbyte exist, up to 2Mbyte is possible with bank-switching logic.
Some (homebrew) carts with EEPROM to save hi-scores.
- Ports:
- Headphone port (mini-DIN 3.5mm stereo; wired for mono on the original Lynx)
- ComLynx (multiple unit communications, serial)
- LCD Screen: 3.5" diagonal
- Battery holder (six AA) ~4-5 hours
Screenshots
California Games |
Chip's Challenge |
Road Blasters |
Shanghai |
Turbo Sub |
Jimmy Connors' Tennis |
Comparative products
The Sega Game Gear followed a similar formula to the Atari Lynx, and the Game Gear did fare somewhat better due to stronger marketing and better titles. At the same time, the Game Gear was also plagued by similar problems that hurt the Lynx; higher price, shorter battery life, larger size and the Game Boy's dominance of the portable video game market.
See also
Template:Dedicated video game handheld consoles
External links
- Atari Times, Lynx - Covering the Atari Lynx
- AtariAge – Comprehensive Lynx Rarity Guide and information
- Atari Lynx - the handheld system that time forgot (with top 10 games list)
- http://dmoz.org/Games/Video_Games/Console_Platforms/Atari/
- Atari Lynx FAQ
- Information regarding development for the Lynx
- Atari Lynx Reviewed and EXPOSED!
- Germany's biggest Atari Fanpage
- Greece's biggest Atari Lynx Fanpage
- Handy Lynx emulator homepagede:Atari Lynx
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