Battle Chess
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Battle Chess {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}} | |
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Developer(s) | Interplay {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}} |
Release date(s) | 1988, 1989, 1990, 1994 |
Genre(s) | Board game |
Mode(s) | Single player, two player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}} |
Platform(s) | 3DO, Amiga, Amiga CD32, Apple IIGS, Atari ST, Commodore 64, DOS, NES, Mac OS, Acorn Archimedes {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}} |
Image:Battle Chess.png Battle Chess is a computer game version of chess released for the PC, Apple IIGS, Commodore 64, Amiga, CD32, Atari ST, Apple Macintosh, Acorn Archimedes and Nintendo Entertainment System in which the chess pieces came to life and battled one another when capturing. There were 35 animations, one for each possible combination of battle (thus there was no animation for the King-takes-King battle). The rook, for example, would turn into a rock monster and kill a pawn by crushing him. Introducing this new twist to a classic game, Battle Chess reached out to a new audience.
The game itself was inspired by the 3D chess sequences from Star Wars and Future World, and helped launch Interplay as an independent computer game design house after it ended its relationship with Electronic Arts. In turn, Battle Chess spawned a horde of imitators, but none matched the humorous animations of artists Todd Camasta and Bruce Schlickbernd, and were never as successful.
A sequel was later released based on the game of Xiangqi. Image:ST Battle Chess.png