Capcom CPS Changer

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The Capcom CPS Changer was released in 1994 and perhaps inspired by SNK's Neo-Geo. Capcom released the Capcom Power System Changer (CPS is this case NOT referring to Capcom Play System) in 1994, as an attempt to sell their arcade games in console format. The console basically served as an encased SuperGun (Television JAMMA adapter) but was wired up so coin inputs could not be added by hackers, and only the special CPS Changer cartridge boards would work. The CPS Changer had outputs for Composite video, S-Video and 8 channel mono audio. Its joystick (named the "CPS Fighter") had the same connection as the Super Famicom, and was even marketed separately for that console. An identical pad was developed with a different connector to be compatible with the 3DO system.

The games came as PCBs in plastic casing, and were virtually identical to their CPS-1 arcade counterparts, though they often contained extra debugging features. The CPS Changer was sold as a package deal of the console itself, one CPS Fighter controller, and the Street Fighter II Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.

The CPS Changer sold poorly though, and support was dropped in March 1996 after releasing the console's only unique (as in non-CPS1) title: Street Fighter Zero, for 35,000 yen. Street Fighter Zero was a downscaled version of the CPS2 arcade version from the year prior. It ran somewhat choppier, had a reduced colour depth, and the sounds were at a lower sample rate.

Ten other games were released for the CPS Changer: