Chrono Trigger
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Chrono Trigger {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}} | |
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Developer(s) | Square Co., Ltd. {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}} |
Release date(s) |
March 11, 1995 (SNES, Japan)
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Genre(s) | Role-playing game |
Mode(s) | Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}} |
Platform(s) | Super Famicom Super Nintendo PlayStation {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}} |
Chrono Trigger (クロノ・トリガー) is a role-playing game that was released in Japan on March 11, 1995 for the Super Famicom and in North America on August 22, 1995 for the Super Nintendo Entertainment System (SNES). The game was re-released in 1999 for the Sony PlayStation (PS) in Japan and in 2001 as a part of the Final Fantasy Chronicles package in North America, alongside Final Fantasy IV. The game has never been released in PAL territories.
Chrono Trigger was supervised by a group referred to as "The Dream Team", consisting of Hironobu Sakaguchi (producer of the Final Fantasy series), Yuji Horii (director of the Dragon Quest games), character designer Akira Toriyama (of Dragon Ball and Dragon Quest fame), venerable producer Kazuhiko Aoki, and Nobuo Uematsu (of Final Fantasy fame). Other noteworthy people involved in the game development were the music composer Yasunori Mitsuda, who composed over 80% of the score, and scenarist Masato Kato, both unknown at that time but later famous for Xenogears and Xenosaga.
At the time of its release the ideas behind the game were seen as revolutionary, involving multiple endings, a dramatic story with multiple character-enhancing side-stories, a novel battle system, and detailed and beautiful graphics. It also makes many references to names and events in mythology, legends and history.
It is still hailed by fans as one of the greatest games of all time; Chrono Trigger placed highly in all three versions of IGN's top 100 games of all time. The first version in 2002 listed it as the fourth greatest, the second in early 2005 as the sixth, and the third in late 2005 as the thirteenth. In April, 2006, Chrono Trigger was included in Gamespot's Best Games of all time list.
Contents |
Plot
Image:Chrono Trigger Title Screen.png Chrono Trigger is about a group of adventurers who travel across time to save the planet's future. Along the way they recruit allies from other time periods in order to defeat the alien parasite Lavos that is slowly destroying their world. The player eventually may recruit up to seven playable characters: Crono, the main hero, Marle, the rebellious princess, Lucca, the genius inventor, Robo, the robot outcast, Frog, the amphibious knight, Ayla, the wild cave-woman, and, optionally, the dark wizard Magus. The group travels via time gates and the flying time machine Epoch to seven different time periods: the Prehistoric era (65,000,000 B.C.), the Dark Ages (12,000 B.C.), the Middle Ages (A.D. 600), the Present time (A.D. 1000), the Apocalypse (A.D. 1999), the post-apocalyptic Future (A.D. 2300), and the very End of Time itself.
The Chrono Trigger
Image:Chrono Trigger logo.gif The titular Chrono Trigger (also known as the Time Egg) is a small device that manipulates the flow of causality. As Gaspar explains, the Chrono Trigger will have an effect equal to the effort one puts into its use; no more, no less. Crono, who perishes at the hands of Lavos in 12,000 B.C., is critical to the space-time continuum and his friends spare no expense in their efforts to revive him (or more correctly, prevent him from ever dying). The Chrono Trigger, receiving both these sentiments, hatches and thus revives Crono to life. It should be noted, however, that this event is entirely optional and prompts different endings depending on the player's choice. Chrono Trigger's sequel, Chrono Cross, later explained that the phrase "Chrono Trigger" is a reference to anything that has the power to unleash its will and change history.
Gameplay characteristics
While all of the other characters have many lines of dialogue, Crono is a silent protagonist, who is never given voiced dialogue (except briefly in the "A Slide Show" ending), although characters do react to him when the player makes a plot-point decision. Although this quirk was very common in RPGs of the time, such as Breath of Fire or Suikoden, Crono and Chrono Trigger have become almost universally identified as originating the archetypal silent protagonist.
Image:ChronoTriggerInside.PNG Image:Chrono Trigger JAP Battle Screenshot.png
Chrono Trigger uses an Active Time Battle (ATB) system. Each character in the player's three-member party can take action after a certain period of time has passed, which is dependent on the character's Speed stat. Characters can attack with an equipped weapon, use items, or invoke "Techs". The game also features no battles on the overworld map that were commonplace in many other RPGs of its time. Instead, monsters only appear in the game's dungeons, where they can be seen wandering about onscreen and possibly avoided, if the player so desires. Should the encounter happen, however, the enemies will jump into combat directly on the map, instead of the game moving to a removed and generic battle screen, which was unique and is still one of the most identifiable aspects of this game, because it is seldom seen, if at all.
In battle, all the player characters can use unique skills called Techs. Techs are special attacks or support abilities that, when used, deplete a character's Magic Points (MP). The stronger the Tech, the more MP it requires. Each character has eight different Techs, many of which can be combined with another character's Techs to create Double and Triple Techs (assuming that all participants are free to act). For instance, Crono's "Cyclone" Tech (a Link-style sword spin) can be combined with Lucca's "Fire Toss" to create "Fire Whirl." The positions of the player's characters, relative to enemy monsters, are important for many techs. For example, Crono's "Slash" will only hit enemies who are aligned in a straight line. Other Techs hit only enemies within a certain radius, only those near the character who uses them, or simply all enemies on the screen.
A feature of the Chrono Trigger engine is its event tracking system, which is used to update the save screen's "chapter title", change certain characters' dialogue, and alter the maps to conform to the current position in the story. It is also used for bug and consistency checking. If events happen out of order (such things can happen if the cartridge's save RAM (SRAM) is corrupt, or if the player uses a Game Genie code to walk through walls and skip over certain events), the Nu will appear in front of the doorway to Epoch's construction bay in 2300 A.D. and proclaim: "The Time Axis is out of alignment." Aside from this warning, the game will continue normally, which can allow for such things as already having the character Magus in one's party during a scripted battle against this character.
Some players consider one of the main problems with the game to be its short play time. It takes approximately 20 to 30 hours to complete the game, which is a very short time span for an SFC/SNES RPG (Dragon Quest VI, for instance, takes about 100 hours), although it does take about 60 or more hours to max out everyone's stats. To mitigate the problem of length, the developers of the game created multiple endings that the player could earn, including several secret endings, combined with the "New Game+" feature. Once the game is beaten, the player may choose to start a new game using data from the previous session, such as character levels, techniques learned, and equipment and items gathered. Money and a few special items important to the storyline are not kept, however. New Game+ allows the player to confront the final boss at almost any point in the game. The player's progress through the storyline prior to the confrontation determines which of the thirteen endings[1] (some with minute variations depending on game choices) the player will see. Only a few of the endings are possible during the first time playing the game because of the low levels of the characters. Square has used the New Game+ concept in later games, such as Chrono Cross and Final Fantasy X-2.
Playable characters
- Crono (クロノ kurono) - The main character. He lives with his mother (Gina, in the Japanese version) in the town of Truce, under the rule of the Guardia Kingdom. He meets a girl who calls herself Marle at the Millennial Fair and is later accused of kidnapping her. In 12,000 B.C. when the party is confronted with Lavos in the Ocean Palace of the Kingdom of Zeal, he sacrifices himself to save his friends. Later, the party can revive him using the Time Egg. His dialogue is never displayed, but implied through character reaction and gestures. There are two exceptions to this, one being in one possible ending, and the second being when the player must select between choices of things for Crono to say. He uses a katana as a weapon and once he obtains magical ability, his techs become lightning-oriented. The name may likely be intended to be "Chrono," with the missing 'h' simply due to the restriction of character names to only five characters.
- Marle (Nadia) (マール māru) - The tomboy princess of Guardia. Her real name is Princess Nadia, and she is at odds with her father, the king. Bored of her life in the castle, she slips out to the Millennial Fair in Truce. Here, she meets Crono and tries out Lucca's teleporter, which reacts with Marle's pendant and creates a timewarp, sending her to 600 A.D. where she is mistaken for the missing Queen Leene. This causes the search for the real Leene to be called off, creating a paradox, which destroys Marle's existence until Crono and Lucca reverse it by finding and saving the real Leene. Marle uses a crossbow as her weapon and when she gains the ability to use magic, she learns to use Ice spells and some of the most powerful healing spells in the game.
- Lucca (ルッカ rukka) - The genius inventor. Using her intelligence and creativity, Lucca Ashtear invented many devices, such as a battle-training robot named Gato ("Gonzales" in the Japanese version) and a short-range teleporter. She blames herself for her mother's injury that left her legs unusable, but later has the opportunity to revisit the incident and change the events. At the Millennial Fair, the teleporter seemingly fails and sends Marle back through time leading her and Crono on their adventure. Lucca battles with a gun and when spells become available she gains the ability to cast Fire magic.
- Frog (Glenn) (カエル kaeru) - A knight from 600 A.D., whose real name is Glenn. He was a squire under Cyrus, a "Knight of the Square Table." He later witnessed Magus killing Cyrus, and shortly afterwards, was transformed into an anthropomorphic frog by the dark wizard. Frog dedicates his life to protecting Queen Leene and vows to avenge Cyrus by killing Magus. He is the true bearer of the Masamune, an ancient sword, which is Magus' one true weakness. Frog can later put Cyrus's ghost to rest and has the opportunity to either defeat or ally himself with Magus. Frog wields a broadsword and can learn Water magic once he meets Spekkio.
- Robo (ロボ robo) - A robot from 2300 A.D. Originally created to assist humans at the Proto Dome in the future, he is rendered dormant by the apocalypse in 1999 A.D. He is found and repaired by Lucca and upon his reactivation Robo has no memory of his prior mission, and joins the party. His real name is Prometheus, and his serial number is R-66Y. He uses his robotic arm as a weapon and gains no use of magic (although he is equipped with laser weapons which mimic the Shadow element). Robo's alter-ego "Prometheus" is a reference to the Greek god Prometheus, who was punished by Zeus for giving fire to man. In an optional side quest, Robo is punished by his maker, "Mother Brain", for having sympathy for humans, and he meets his long-lost "girlfriend," Atropos, a reference to Atropos, who was the third of the Moirae the oldest of the Three Fates.
- Ayla (エイラ eira) - The chief of the Ioka tribe in 65,000,000 B.C. Her people are in constant war against the Reptites: an evolved, intelligent race of anthropomorphic reptiles of the prehistoric era. After Lavos hits the planet, dust blasts into the atmosphere and blocks out the sun. This causes an ice age and the extinction of the Reptites. Ayla can not use magic because she was born before the age of magic. Instead, she uses her fists as her weapons and is the only character who doesn't need to buy weapon upgrades (however, at level 73 she gains the IronFist, increasing her critical hit rate and randomly causing chaos, and at level 96 she upgrades to the BronzeFist, hitting for 9999 HP at critical). Ayla could be an allusion to Jean Auel's Earth's Children series, the protagonist of which is a tall, blonde-haired, blue eyed, prehistoric girl named Ayla. It could also refer to the tayra (Eira barbara).
- Magus (Janus) (魔王 maō) - The dark wizard waging war against the Kingdom of Guardia in 600 A.D. Magus is an optional character, and, if acquired, becomes one of Crono's most powerful allies. Magus is actually Janus, the young prince of Zeal in 12,000 B.C. After an encounter with Lavos as a boy, he was sent through a time gate to 600 A.D. In this time, he met a Mystic named Ozzie, and with Ozzie's help, he was able to realize his magical powers and recruit an entire army of Mystics to battle the Kingdom of Guardia. His real purpose in this plan was to gain enough power to summon and destroy Lavos. He fights using a scythe, as well as a combination of all types of magic (fire, ice, lightning, and shadow). The word "Magus" is the singular form of the word "magi", which is commonly used to describe the Three Wise Men of the Bible. The Japanese name 魔王 literally means "Devil King" or "Dark Lord", representing his leadership over the "devil race" Mystics. The three wise men are doubly referenced by the Gurus of Zeal, who are mentors to the young Magus. It must be noted that the name of the Gurus are different in the Japanese version, and therefore, the biblical reference noted here were added in by the translator and not part of the original team. Another possible alusion is to one Simon Magus, a New Testament magician and false prophet. He wanted to join Christ's followers to perform miracles as Peter and the other Apostles did. He is strongly reprimanded for his greed.
Time periods
In Chrono Trigger, the characters can visit six different eras via portals known as gates or pillars of light, and the Epoch time machine. In these time periods, the party witnesses various events than in a sense explain certain mythological and biblical<ref>Chrono Trigger Testament — attempts Biblical parallels to Chrono Trigger</ref> mysteries of our own Earth.
- 65,000,000 B.C. (Prehistoric era): The two major civilizations of the world, the Reptites and the ape-like humans, are at continuous conflict with one another. The Reptites are a representation of the dinosaurs and consider themselves far superior to the pre-evolved humans. The Reptites reside in Tyranno Lair, which is ultimately destroyed when Lavos falls from space and destroys their home. Thus is an "explanation" for the mystery of the dinosaur's extinction. After Lavos strikes, the residents of the world complain that their world is getting colder, suggesting the beginning of the Ice Age. In Chrono Cross, it is stated that this first encounter with Lavos caused the apes to evolve into humans. Ayla lives in this time period.
- 12,000 B.C. (Dark Ages): In Chrono Trigger's Dark Ages, the human race is divided between the magical, intelligent, and skyliving "Enlightened Ones" and the powerless, unintelligent, and earthliving "Earthbound Ones." This time period is the home of Janus (Magus), and his sister Schala, the children of the royal family. When Queen Zeal's quest for immortality causes her to awaken the evil creature Lavos, she destroys the entire Enlightened civilization and their kingdom in the sky, resulting in the Enlightened Ones being forced to live among the Earthbound. This time period is "Dark" because no record of it remains after the destruction of Zeal; it is not intended to be a parallel to the real-world historical Dark Ages, 476 - ca. 1000 AD.
- 600 A.D. (Middle Ages): The Middle Ages introduce the next race of intelligent monsters after the Reptites, known as the Mystics, who, like the Reptites, despise humans. This era closely corresponds with the historical Dark Ages. Frog is found here.
- 1000 A.D. (Present): This era closely corresponds to the historical High Middle Ages, in which stability returned after the Dark Ages. Noticeable, however, is the significant improvement in technology since 600 A.D. This is where the story begins with Crono, Marle and Lucca.
- 1999 A.D. (Apocalypse): In this time period, Lavos awakens from below the surface of the earth to destroy the world. Nostradamus predicted that the world would end in 1999 A.D.
- 2300 A.D. (Future): After Lavos destroys the world, the few remaining humans continue to live in the ruins of their former homes, though without any quality of life, perhaps as humankind's punishment for its greed. Robo joins the party here. The guru Belthasar also exists in this time period.
- <math>\infty</math> (End of Time): This time period is without an exact number date; where all time has finished, but is continuously flowing. Inside the nothingness, there is only one small area where there are certain "pillars of light" that serve as portals to different eras, with only two inhabitants: Spekkio, the God of War (who, taking increasingly powerful forms, challenges the party on several occasions to test their mettle and also grants the party the gift of 'Magic'), and an Old Man who is actually Gaspar, the Guru of Time. Later in the game, it is possible to dock the Epoch at the steps to the right of the room where Gaspar stands.
Soundtrack
Main article: Chrono Trigger (soundtrack)
The soundtrack to Chrono Trigger is very popular with the Chrono Trigger Original Sound Track available as well as many symphonic versions.
It was primarily composed and arranged by Yasunori Mitsuda, his first real project after his tenure as a sound engineer. Ironically, Nobuo Uematsu signed on to the project to help Yasunori Mitsuda out after the latter contracted stomach ulcers [2]. Uematsu, who became a part of the Dream Team for his popularity from other games, went on to compose ten songs, one with the help of Noriko Matsueda, while Mitsuda's work totaled in at fifty-four. He would later compose four additional pieces for the Extras menu of the Playstation release; two of them - One Sunny Day When We Met and A Meeting with Destiny - have been noted by famed Doom creator John Romero as being among his favorite video game music [3].
The soundtrack is one of the most heavily-remixed collection of music by fans on both sides of the Pacific, whose tributes number over 300. While North American and European fans of the game create and submit most their work to remixing sites such as OverClocked ReMix and VGMix, Japanese fans often sell their work in remix compilation albums popularly called 'doujins' by Western fans. In fact, OverClocked ReMix released a Chrono Trigger remix compilation album titled Chrono Symphonic on January 3, 2006.
There is also another remix made by a hip hop production team called Compromised. They have used original songs from Chrono Trigger and created rap instrumentals out of them. [4]
Versions
Super Famicom/Super Nintendo version
The original version of Chrono Trigger is a 32-Mbit (4 MB) cartridge, which is quite large for a SNES game) cartridge with battery-backed RAM for save games. It does not use any special on-cartridge coprocessors. A popular misconception about the Super NES version of Chrono Trigger is that it is rare. eBay auctions frequently describe the game as rare, and the prices have gone as high as $50 for the cartridge alone with a complete version going for well over $100 in some cases. The game is not as rare as some believe, and one rarity guide actually lists the game as not very rare at all. This rarity guide was compiled using auction data from sites such as eBay to determine the scarcity of these games. On a regular basis there can be 40 or more cartridges being sold on eBay at one time, which is as high as some of the most high profile and lower priced games for the Super Nintendo system. When the original Super Famicom version was slated for release in Japan, individuals who preordered the game received one of several limited edition holographic foil collector's cards. Each card had a piece of game artwork on the front: either the American box cover (commonly referred to as the "snow battle"), the battle with Magus found on the inside of the American manual, a flight in the Epoch, or a character portrait. Also a contributor to the 'rare' nature of Chrono trigger is its never having been released in Europe despite there being a strong RPG following there (especially since the release of Final Fantasy 7) and as such in Europe it is rare.
The beta version and ROM hacks
Many rumors and legends have surrounded the game since its development due to its plot depth and unresolved ends. While some of these claims, such as a mountain area in 65,000,000 B.C., were true concerning a beta of the game, many are fabrications. For instance, it has long been held that the traveler Toma and the princess Schala were at one time intended to be playable characters; the supposed proof lies in manipulation of the player character selection screen via Game Genie or Pro Action Replay codes. However, closer inspection and the aid of ROM hackers have revealed that while very few faculties in the code for an eighth character do exist, lacking graphics, the game is hardwired and designed specifically for the featured seven. There is also no corroborating evidence from the beta version of the game released to stores itself or preview shots in magazines; examination of the beta also establishes that no extra animations for Toma or Schala existed. Image:Zeal Dungeon CTP.png The beta version mentioned above is commonly called the Chrono Trigger Prerelease; it was given to game retailers to secure sales before the final version debuted, and was leaked to the internet in 1999. Within the beta, many areas have no event code (rendering them unplayable), the music is slightly different in certain areas, Ayla is missing as a playable character (though her sprites are in the ROM), and two sprites for an eighth character's Overworld walking animations exist (most likely, this was an NPC guard blocking off an area). Additionally, some areas not found in the final game are present, along with palette swapped and alternate monsters. Of note are the "Zeal Dungeon" and the famous "Singing Mountain" area, which originally bore the unused music track "Singing Mountain" in the final version's ROM data. The differences and abandoned features were documented in StarNeptune's Chrono Trigger FAQ at GameFAQs, but the formative topics used in the FAQ's creation contained erroneous information added by discussers. In 2004, the Chrono Compendium undertook an exhaustive examination of the Prerelease, including images, maps, and research regarding the eighth character[5]. Additionally, the ROM hacker JLukas has developed codes that enable exploration of the areas that previously caused the games to crash, such as Death Peak and the Ocean Palace[6].
Lastly, Geiger, a longtime ROM hacker and modifier, has released an editor for Chrono Trigger called "Temporal Flux" that allows the free drawing and editing of any Location or Overworld in the ROM, the changing of any text string in the game, and the altering of event code. Though this allows most aspects of Chrono Trigger to be changed and restructured, editing event code is still very difficult, and support has not yet been added for sprite editing and other features. Currently, Geiger plans to update the program to support editing Overworld features and ROM expansion, and then move on to other projects. On Chrono Trigger's tenth birthday, August 22nd, 2005, the first serious ROM hack created with the program debuted -- a demo for a new adventure featuring the original team. It was released as an .ips patch zipped with a ReadMe containing instructions[7].
PlayStation version
Image:Chrono Trigger Cutscene.jpg
An enhanced port of Chrono Trigger for the Sony PlayStation was released 1999 in Japan. This port with the original translation by Ted Woolsey was released in the US together with a "remastered" version of Final Fantasy IV as Final Fantasy Chronicles in 2001. It features anime cutscenes done by original character designer Akira Toriyama's Bird Studio spread throughout the game at key sequences and an "extras mode." Each ending reached unlocks more of the following:
- All 10 of the added anime movies
- 69 songs from the game, including the extras menu songs
- Statistics on all the monsters
- A list of all of the endings with a screenshot from each
- An art gallery with 16 anime-style drawings of characters
- A list of all characters' techs
- Descriptions of the bosses with strategies
- A "treasure map" which shows the locations of hidden items
Poor conversion of the cartridge to the PlayStation's compact disc medium caused many common actions, like opening a menu screen or beginning a battle, to take several seconds due to load time, much to the unpleasant surprise of many gamers. Baffling fans, Square Enix did not correct this problem with the Greatest Hits re-release of Final Fantasy Chronicles. It should be noted, however, that the Japanese port of the game had no loading times.
Chrono Trigger is yet to be released in Europe in any form.
Unofficial remakes
There have been a few notable attempts by groups of Chrono Trigger fans to unofficially remake the game for the PC and with a 3D graphics engine. The most prominent projects, such as Chrono Resurrection [8], and Chrono Trigger Remake Project [9] were forcibly terminated by Square-Enix with a cease and desist order. Some fans hope that Square-Enix has plans for an official remake of Chrono Trigger. However, other fans view a possible official remake as being detrimental to the series. Masato Kato and his team have stated that while making Chrono Cross, they were focused on innovating and not rehashing old games in their work. This, coupled with Kato's status as a freelance scenarist and Yasunori Mitsuda's status as a freelance scorer, strongly suggests a hypothetical remake would not be headed by the original creators or team.
Sequels
Satellaview sequel series (1995)
Released on the Satellaview were the Chrono Trigger: Jet Bike Special (1995), Chrono Trigger: Character Library (1995), and Chrono Trigger: Music Library (1995). The Character and Music Libraries from this game were added into the Playstation version of Chrono Trigger.
Radical Dreamers (1996)
Template:Main A side story for Chrono Trigger was released for Nintendo's Satellaview add-on for the Super Famicom and was called Radical Dreamers. The original Radical Dreamers was a very short, text-based game, available only in Japan. Radical Dreamers was later remade to form the beginning sequence of Chrono Trigger's better known PlayStation sequel, Chrono Cross. Interesting enough a computer in Chrono Cross implies that Radical Dreamers may be yet another "alternate dimension".
Chrono Cross (1999)
Template:Main While it has been contended that Chrono Cross is not the sequel to Trigger because of developer remarks stating such, it is important to note that these battle programmers were speaking of wanting to avoid rehashing the system and locations of Trigger rather than innovating with new ideas, and that Chrono Cross sufficiently expands on the plot of its predecessor. According to the Chrono Cross carton, the game takes place 20 years after Chrono Trigger, but involves a new group of adventurers.
Potential future sequels
When SquareEnix copyrighted the names Chrono Brake in Japan and Chrono Break in the United States, it attracted the attention of Chrono fans, who were thrilled that another sequel might be forthcoming. Their hopes were diminished when the name registration was dropped in the US, but due to the Japanese name still being copyrighted, many fans continue to hope for a possible second sequel.
Packaging artwork
Final Fantasy Chronicles |
References
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External links
Template:Wikiquote Template:Wikibooks
- Chrono Compendium, a Chrono series Wiki with a guide to the Prerelease
- MobyGame's entry for Chrono Trigger
- GameFAQs' Chrono Trigger FAQs; TraceyJ's includes pre-release information by StarNeptune
- List of all the endings and how to see them
- RPGClassics' Chrono Trigger Walkthrough, an excellent walkthrough guide, with humorous quips and comments by the author.
- Template:Musicbrainz album
- Template:Musicbrainz album
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- Template:Musicbrainz album 3
Template:Chrono Triggerde:Chrono Trigger es:Chrono Trigger fi:Chrono Trigger fr:Chrono Trigger it:Chrono Trigger ja:クロノ・トリガー ms:Chrono Trigger pt:Chrono Trigger sv:Chrono Trigger zh:时空之轮