Final Fantasy X-2
From Free net encyclopedia
Final Fantasy X-2 {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}} | |
---|---|
Developer(s) | Square Enix {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}} |
Release date(s) | March 13, 2003 (Japan)
November 18, 2003 (North America) February 19, 2004 (International Version) February 20, 2004 (Europe) |
Genre(s) | Role-playing game |
Mode(s) | Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}} |
Platform(s) | PlayStation 2 {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}} |
Final Fantasy X-2 (ファイナルファンタジーX-2 Fainaru Fantajī X-2, read: "ten-two") is a role-playing video game in the Final Fantasy series, and the first direct sequel to a Final Fantasy game, the best-selling Final Fantasy X released in 2001. Final Fantasy X-2 won the prestigious Seventh Annual AIAS award in 2004 for Outstanding Achievement in Character Performance for the character Rikku<ref name="aiasaward">Template:Cite web</ref>, and has sold over five million copies worldwide as of December, 2005.<ref name="bestsellers">Template:Cite web</ref>
Contents |
Gameplay
Despite its status as a direct sequel to Final Fantasy X, Final Fantasy X-2 offers several changes and deviations. The Conditional Turn-Based battle system has been dropped in favor of a fast-paced variation of the traditional Active Time Battle system. Instead of waiting for enemies to attack, it is possible to interrupt an enemy while they are preparing their attack, or chain the playable characters' attacks together for bonus damage. However, the same strategy can be used against the player's party.
Image:FFx-2screen1.jpg Because the party never grows beyond three characters, the ability to switch out characters in battle is unnecessary; instead, the induction of Garment Grids and dresspheres are utilized. A Garment Grid is a geometric shape with nodes on it; the nodes are slots that can be filled with dresspheres, character classes (a.k.a. "job classes") similar to those seen in previous Final Fantasy titles such as Final Fantasy V. The Grid-sphere system allows characters to change from one character class to another during battle, and allows the player to decide which job class each character will have at any given time. Each dressphere has a smaller list of abilities than the characters and classes of most role-playing games, meaning that job-switching is often advantageous or necessary in some battles. Furthermore, each Garment Grid adds various bonuses, such as new magical abilities, increased stats, or other forms of combat assistance. Finally, each character has a unique dressphere, which can only be used if she changes between all her allocated jobs during the course of the same battle.
The field-map system has also been upgraded, providing the player with extended interaction with the environment through jumping, climbing and rotating camera angles. Moreover, the field-map is still dominantly three-dimensional.
Players are able to visit almost every location in Spira from early in the game, via an airship—another major departure from normal Final Fantasy fare, in which the most efficient means of transportation is not obtained until late in the game. These two changes provide players the option of choosing a less linear storyline. Unlike Final Fantasy X, in which the player's course through the game's world was largely linear, Final Fantasy X-2 is almost entirely freeform. The game consists of five chapters, with each location featuring one "event" per chapter. Put together, the five "events" in one locale form a subplot of the game, called an "Episode". Only a few "events" per chapter are integral to the game's central plot, which are marked on the world map as "Hotspots" ("Active Links" in the Japanese version). By accessing Hotspots only, the player can quickly proceed through the game's story without indulging in sidequests. However, the game also keeps track of the player's completed percentage of the storyline, which is increased by finishing "events" and "Episodes". The completion percentage determines a significant portion of the game's ending; a higher percentage yields a more complete ending. Additionally, the game also features a fork in the plot, allowing the player to make choices that change what scenes they see and percentage points they acquire. It is not actually possible to see all of the game's content on a single playthrough, though it is possible to achieve 100% storyline completion in a single playthrough. When the game is completed for the first time, it unlocks a New Game+ option that allows the player to start the game over with all of the items, Garment Grids, dresspheres and storyline completion percentage achieved previously.
Job classes/Dresspheres
Template:Details Final Fantasy X-2 sees a reintroduction of the Final Fantasy "job system." Each playable character (Yuna, Rikku and Paine) is allowed to equip one dressphere at a time, each of which differentiate the character's available abilities and function in combat. Each character can equip up to five dresspheres at a time, depending on the properties of the Garment Grid they are using. The Garment Grid allows characters to change jobs at any time during battle, provided it is their turn to act and the dressphere is equipped on their grid. Like weapons and accessories, Garment Grids can also arm characters with different powers such as Auto-Haste, automatic shielding, additional spells and more. The following is a list of all of the available dresspheres, as well as their basic functions:
- Gunner: Allows the character to use a semi-automatic pistol in battle. Gunners rely on rapid attacks. Their special technique, Rapid Fire (Trigger Happy outside Japan), involves multiple hits, and is useful in building up a long combo chain to deal extra damage.
- Thief: Allows a character to steal items, gil and Hit Points (HP) — among other things — from enemies in battle. The Thief Dressphere also aids in quickly acting or escaping from battle.
- Gun Mage: Grants a character access to enemy abilities, provided the abilities are first used by an enemy on the character in question while that character is equipped with the Gun Mage Dressphere. This dressphere is similar to the Blue Mage character class in other Final Fantasy games.
- Warrior: Specializes in dealing major damage to enemies, by either focusing on their elemental weaknesses or lowering their combat statistics.
- Alchemist: Allows the character to combine two inventory items during combat, creating a new item that usually produces greater effects than those of the ingredient items. Combining rare items often produces stronger or more unusual effects.
- Samurai: Physical class that specializes in dealing damage in various ways such as halving enemy HP, dealing successive damage or dealing large damage to weakened enemies. Also has the ability Dismiss which cancels any action an enemy is preparing to take.
- Dark Knight: Very powerful physical class with the ability to inflict various status effects upon enemies while simultaneously guarding the party from negative status effects. Features an ability called "Darkness" in which the character sacrifices their own HP to deal damage to enemies.
- Berserker: Mêlée combat class that inflicts large amounts of damage. Able to activate "Berserk" mode wherein the affected character automatically attacks randomly-selected enemies fiercely and rapidly.
- Songstress: Non-damaging class that focuses on either inflicting temporary negative status effects on enemies (by dancing) or making stackable improvements to the party's stats (by singing). Effects depend on the dance or song used.
- Black Mage: Damage-dealing magical class that inflicts major elemental damage on enemies.
- White Mage: Magical support class that restores the party's HP, revives fallen party members and removes negative status effects.
- Lady Luck:: Quirky class that relies on random slot machines to inflict various unpredictable effects to either the enemies or the party.
- Trainer: Allows the character to control a unique pet that has access to various abilities ranging from damage-dealing spells and curative spells to the theft of items. Unlike most other classes, each character has access to different abilities while using the Trainer Dressphere.
- Mascot: Allows the character to dress as a unique Final Fantasy mascot (each is a recurring creature in the Final Fantasy series; Yuna dresses as a Moogle, Rikku dresses as a Cait Sith and Paine dresses as a Tonberry). When in this form, the character has a large range of varying abilities, consisting of physical damage-dealing and the infliction or removal of status effects. Unlike most other classes, each character has access to different abilities while using the Mascot Dressphere.
- Special dresspheres: Transforms the character into an intricate three-part "ultimate form" of herself. While in this form, the remaining two party members are removed from battle, but using these Special Dresspheres still functions as though there are three party members due to support units. Each character has a different special dressphere: Yuna]] has Floral Fallal; Rikku has Machina Maw; and Paine has Full Throttle. A wide range of abilities are available to the characters while utilizing their special dresspheres.
- In the International version of the game, two additional dresspheres were added. The first is Omatsurishi ("Festival Goer"), which features Yuna in a kimono, Paine as a taiko drummer and Rikku as a gold-fisher; the dressphere allows the characters to inflict elemental damage. The second dressphere is called "Psychicer," placing the characters into sailor suit outfits in the style of Japanese school-girls; the dressphere provides a variety of useful abilities, such as the absorption of elemental damage, the ability to temporarily stop time and temporary invincibility.
Story
Image:Celsius 1.jpg Taking place two years after the events of Final Fantasy X, Final Fantasy X-2 focuses largely on the reconstruction of Spira in the wake of Sin (the malevolent creature who rampaged across Spira for 1,000 years) being destroyed in Final Fantasy X. With the passing of the great beast, the era known as "the spiral of death" passed into a new era: the Eternal Calm. The present day story revolves around three young women: the returning characters Yuna (the high summoner who defeated Sin along with her guardians) and Rikku (Yuna's Al Bhed cousin<ref name="cousin">Rikku: "Hey, do I look like Yunie, you think?" / Tidus: "Huh?" / Rikku: "Well, my dad's sister is Yunie's mother, you get it?"(Final Fantasy X)</ref> and one of Yuna's guardians from Final Fantasy X), and a new character named "Paine."
A twelve-minute prequel video to this game (known as "Final Fantasy X: Another Story" and "Final Fantasy X: The Eternal Calm") was presented as a bonus ending to Final Fantasy X: International, and also released with an issue of the Official U.S. PlayStation Magazine. This prequel was written by Scenario Writers Kazushige Nojima and Daisuke Watanabe, and directed by Motomu Toriyama and Kazuyuki Ikumori. The video depicts Yuna's attempts to deal with the aftermath of Sin's defeat, as the growing — and often opposed — factions that have taken root during the Eternal Calm all want her — as Spira's savior — supporting their ideologies. For her own part, however, she finds herself feeling directionless now that she has fulfilled her intended purpose in life and lost the young man she fell in love with, Tidus. Rikku arrives with a video sphere found by Kimahri Ronso, which contains a recording of someone who looks very much like Tidus confined to a prison. She then convinces Yuna that she's done her duty to the world and deserves to seek out the truth behind the sphere, and learn if Tidus is still alive.<ref name="eternalcalm">Rikku: "Well, look, I really want Yuna to go." / Wakka: "She can't do that." / Rikku: "Why not?" / Wakka: "Because she's booked solid for three months, ya! And everybody wants to see her." / Rikku: "Oh yeah? Well, what about what she wants?" / Wakka: "Well, yeah, but.. Okay, maybe once things calm down, y'know?" / Rikku: "And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold?" / Wakka: "Gee, it's not like..." / Rikku: "What do you know anyway, tubby? Yuna?" / Yuna: "I want... (I want to journey again. But... if I leave, I'll be disappointing everyone else.) I want... I'll go."(Final Fantasy X: The Eternal Calm)</ref>
The game is punctuated by a narration of Yuna addressing Tidus, as though she's recounting the events of the game to him as they occur, a style reminiscent of Tidus' own narration in Final Fantasy X. Though Yuna's quest — and purpose in joining the Gullwings, a group of sphere hunters — is to find clues that may lead her to Tidus, the main storyline of the game follows the clash of the various factions that have established themselves in the time since the coming of the Eternal Calm, as well as the uncovering of hidden legacies from Spira's ancient history.
Image:Shuyinv.jpg This central plot begins with the death of its main antagonist, Shuyin. One thousand years before Tidus and Yuna's time, Shuyin was a famous blitzball player in the highly advanced machina (machine) city of Zanarkand. He was the lover of a popular songstress named "Lenne," who was also very talented in the arts of summoning. Unfortunately, they lived during the time when Zanarkand was at war with the powerful city of Bevelle. During the course of the war, Zanarkand ordered all summoners to the front lines, separating the couple. Believing that she would die in battle, Shuyin decided that the only way to save her was to activate Vegnagun, an enormous machina weapon buried beneath Bevelle that is said to be unable to distinguish friend from foe once online.<ref name="vegnagun">Maechen: "Although Vegnagun was constructed during the Machina War, there is no record of it ever being used. One could argue that the coming of Sin made war a secondary concern. But the real reason was that Vegnagun was nothing short of a titanic failure. You see, it was quick to respond to hostility, but lacked the ability to discern friend from foe. A weapon that slaughters indiscriminately would be far too dangerous for actual use in combat. Incidentally, this is why Vegnagun was never considered as a measure to combat Sin. Instead it was locked away under Bevelle."(Final Fantasy X-2)</ref> He believed he could use Vegnagun to end the war and bring Lenne safely back to him. When Shuyin first reached the massive machina, he was caught and jailed. Determined to use the behemoth machina, however, Shuyin escaped and ventured out again to activate it. However, wishing against the loss of so much life for her sake, Lenne went after Shuyin, and when he arrived at Vegnagun for the second time, he had just began to play the organ atop the giant machina, the machine's control panel. Vegnagun began to stir and its massive cannon protruded from its mouth, but it was at this time that Lenne called to Shuyin to stop, which he did. Tragically, a group of Bevelle's soldiers arrived a moment later and aimed their rifles at the young couple and fired. Their bodies fatally injured, they fell to the floor beside one another, with Lenne attempting to tell Shuyin that she loved him before they died. Sadly, Shuyin never heard her words.<ref name="lenne">Paine: "The man she loved, he struggled to save her. He fought till his very last breath for her. I think that Lenne's final words might have been happy ones: 'I love you.'" ... / Yuna: "But wait... Everything is all wrong. He never heard. The one person she wanted to tell... He never heard her words."(Final Fantasy X-2)</ref>
One thousand years later, when Yuna falls into the Farplane during the course of Final Fantasy X-2, Shuyin mistakes her for Lenne and is relieved at being "reunited". He describes how he awoke after they died, alone and unable to find her, and expresses anger that people have not yet come to understand the futility and wastefulness of war. Shuyin then reveals that he developed a plan to use the old, but still functional, Vegnagun to destroy all of Spira, thus ending the possibility of there ever again being a war like the one that cost he and Lenne their lives, believing that he will be doing the world a favor in "fixing it" thus. He believes that he will then be able to "fade away" with his beloved Lenne and be at peace.<ref name="shuyin">Shuyin: "Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne."(Final Fantasy X-2)</ref> Yuna and her friends — new and old, ally and rival alike — must unite to unravel the mysteries surrounding Shuyin and stop him before he can destroy the world.
A significant portion of the game's events are actually unnecessary for completion of the main storyline, but much of the depth of the story — including characterization and background details — are featured in the optional content, which generally follows how each part of Spira is healing in the time since the passing of Sin. The themes of the game include searching for identity, coming to terms with loss and change, the notion of personal responsibility and the idea of learning from past mistakes. Like other second-time saviors, Yuna comes to reject the notion that sacrifice is the only way to solve problems.
Characters
Template:Main The playable characters in Final Fantasy X-2 are Yuna, Rikku and Paine, or "YRP" for short. Yuna and Rikku reprise their roles from Final Fantasy X, whereas Paine is an entirely new character. Several other major and supporting characters from Final Fantasy X also appear in the game. Additionally, new characters and factions are developed in Final Fantasy X-2, such as the Leblanc Syndicate.
Geography and culture
The world of Spira is essentially unchanged: most of the locations from Final Fantasy X return, though some have changed (the player was never able to visit Bevelle outside the main storyline, for instance, and Kilika is no longer in a state of ruin) and others have been added.
The population's culture has changed little since Final Fantasy X, except for the dismantling of the Yevon Church, resulting in each individual in Spira to needing to adjust to a world without the church. The defeat of Sin in the previous game has meant that the population has become more fun-loving and carefree, with many now pursuing leisures such as the sport of blitzball, attending concerts (starring the former summoner Yuna), as well as a recent coin-collecting fad called Sphere Break.
Reception and criticism
Image:Reunion 38.jpg Within just two months of its November 17, 2003 NTSC release — and just nine months of it Japanese release — Final Fantasy X-2 had sold one million copies in North America alone, and nearly four million copies worldwide.<ref name="millions">Template:Cite web</ref> Furthermore, as of December, 2005, it has sold more than five million copies the world over<ref name="bestsellers" />, and was voted as the thirty-second best game of all time by readers of Japanese magainze Famitsu.<ref name="famitsu">Template:Cite web</ref>
Image:Rikku.jpg Despite these figures, the game has not been without criticism, in large part due to the atmosphere of grand tragedy in Final Fantasy X shifting to a dominantly lighthearted tone in Final Fantasy X-2. In the words of one reviewer, "Final Fantasy X opens with the destruction of an entire city, whereas Final Fantasy X-2 begins with... a pop concert."<ref name="note2">Template:Cite web</ref> This title was also the first direct sequel to appear in the Final Fantasy series. Unlike Final Fantasy: Legend of the Crystals, an anime sequel to Final Fantasy V, Final Fantasy X-2 is set shortly after its predecessor and features the same characters. This decision didn't sit well with some fans who believed it to be a change in the spirit of the Final Fantasy franchise. The vehemence of these complaints has waned since the announcement of the Compilation of Final Fantasy VII, however, which indicated Square-Enix's intention of pursuing this path, but the subject nonetheless remains a point of contention.
The game's soundtrack has also been met with mixed-feelings amongst fans, due both to the fact that Final Fantasy X-2's score was the first in the series without input from veteran Square composer Nobuo Uematsu (who composed the soundtracks for all previous games in the main series), and the notable change in style to a distinct J-Pop atmosphere.<ref name="j-pop">Template:Cite web</ref> Many fans also felt that the outfits worn by the main characters were too revealing, seemingly aimed at making the game more appealing to the largely male audience of the Final Fantasy series.<ref name="outfits">Template:Cite web</ref>
While these and other aspects of Final Fantasy X-2 — such as the resurrection of Tidus at the end of the game — were met with mixed-feelings, the game's sales figures (which have earned it a place as the fifth best-selling Final Fantasy title<ref name="fifth">Template:Cite web</ref>), in addition to its placement in the previously mentioned poll by Famitsu magazine, indicate the title to have largely been successful for Square-Enix.
Musical score
For Final Fantasy X-2, regular series composer Nobuo Uematsu was replaced by Noriko Matsueda and Takahito Eguchi, composers who penned the music for The Bouncer. Among the more notable tracks are two vocalized songs: the J-pop-style Real Emotion and a slower-paced ballad, 1000 Words (Japanese: 1000の言葉 Sen No Kotoba). The Japanese versions of the songs are sung by Kumi Koda, a Japanese music artist who also did motion capture for the "Real Emotion" opening FMV and provided the voice of Lenne in the Japanese version of the game. The English versions of the songs are sung by Jade of Sweetbox. Koda Kumi also released her own English versions of the songs on her CD single Come With Me. The lyrics of Kumi's versions differ from those sung by Jade, but are similar. Koda Kumi's single for 1000 Words spent 28 weeks in the Top 200 chart in Japan.
Voice cast
English language version
- Hedy Burress: Yuna
- Tara Strong: Rikku
- Gwendoline Yeo: Paine
- Cree Summer: Lenne, Calli
- James Arnold Taylor: Shuyin, Tidus
- Josh Gomez: Praetor Baralai
- Rick Gomez: Gippal
- George Newbern: Meyvn Nooj
…{{{2|{{{title|Final Fantasy X-2}}}}}} at The Internet Movie Database
Japanese language version
- Mayuko Aoki: Yuna
- Marika Matsumoto: Rikku
- Megumi Toyoguchi: Paine
- Kumi Koda: Lenne
- Masakazu Morita: Shuyin, Tidus
- Suzumura Ken'ichi: Gippal
- Sobu Kenji: Baralai
…{{{2|{{{title|Final Fantasy X-2}}}}}} at The Internet Movie Database
Different versions and merchandise
Image:DVDFFX21.jpg As with Final Fantasy X,an expanded international version, several action figures, books, soundtracks and a two disc DVD collection of all of the cutscenes featured in the game were released by Square-Enix. The DVD release featured improved graphics over those seen in the PlayStation 2 game.
The International version of the game introduces several new elements: two new dresspheres, an additional mission at Yadonaki Tower and the ability to play as Tidus — as well as several other characters, such as Auron and Seymour from Final Fantasy X — during battle. This version was never released outside of Japan.
Among the books concerning Final Fantasy X-2 that were published were three Ultimania guidebooks, a series of artbooks/strategy guides published by Square-Enix itself in Japan. They feature original artwork from Final Fantasy X-2, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X-2 Ultimania, Final Fantasy X-2 Ultimania Omega and Final Fantasy X-2: International+Last Mission Ultimania. A similar three-book series was produced for Final Fantasy X.
Trivia
- Whereas Final Fantasy X drew heavily upon ancient Japanese folklore and Asian settings in general, Final Fantasy X-2 incorporated a number of elements from modern Japanese pop culture. An exception is the Trainer dressphere, which features the girls fighting alongside the three animals — a dog, a monkey, and a bird — befriended by the Japanese folk hero Momotaro in one traditional folk story.
- Final Fantasy X-2 is the first game in the series to feature an all-female main cast, and the first since Final Fantasy III to retain the same party in every battle throughout the entire game. (Note that this does not apply to the International version of the game.)
- The name of the Gullwings' airship is "Celsius," so named as to be in direct juxtaposition to Cid's airship Fahrenheit from Final Fantasy X.
- The game includes a number of side-quests and mini-games, including Gunner's Gauntlet (a third-person shooting mini-game) and Sphere Break (a coin-based mini-game). The underwater sport blitzball also makes a return appearance, though it features a much different control scheme from that seen in Final Fantasy X. It also contains a variety of optional bosses and dungeons, such as the Den of Woe (beneath Mushroom Rock Road) and the Via Infinito (beneath Bevelle).
- Chocobos reappear in the game and may be captured and subsequently dispatched by the player to different regions of Spira to search for valuable items.
- A number of references and homages to previous Final Fantasy titles are interspersed throughout the game. Examples include the following:
- The dressphere system was designed by an Al Bhed technological prodigy named "Shinra"—the name carried by the Shin-Ra Company in Final Fantasy VII. Near the end of the game, Shinra also talks about the concept of extracting energy from the core of the planet in a style similar to the mako-harvesting methods utilized by the Shin-Ra Company. Scenario Writer Kazushige Nojima has also indicated that it his intention that this plot-point serve as a plot-related connection between the two games.<ref name="nojima">Template:Cite book</ref><ref name="nojimainterview">Template:Cite web</ref><ref name="squallofseed2">Template:Cite web</ref> This connection was again referred to in the Final Fantasy VII Ultimania Omega guidebook, another official publication of Square Enix.<ref name="x-2">Template:Cite book</ref>
- There is a secret boss in the game called "King VERMIN!". This creature is a reference to a line early in Final Fantasy VII when Barret insults the Shin-Ra president by calling him "King VERMIN!" (using the same capitalization and punctuation as that used in the name of the boss from Final Fantasy X-2).
- One of the characters' Garment Grids, the Tetra Master, shares its name with the card-based mini-game in Final Fantasy IX.
- Yuna, Rikku, and Paine make guest appearances in Kingdom Hearts II as fairy-like versions of themselves that initially work for Maleficent. They later change sides, giving Sora a Gullwing-themed Keyblade and fighting against the Heartless attacking Hollow Bastion.
- The first boss, Boris — which appears to be a spider — might be a possible reference to The Who's song, Boris the Spider, written by bassist John Entwhistle.
- In her Warrior dressphere, Yuna wields the Brotherhood, Tidus' primary story-related weapon in Final Fantasy X. As a Dark Knight, she wields the Caladbolg/Ultima Weapon, Tidus' Celestial Weapon.
- In her White Mage dressphere, Yuna uses the first staff she had in Final Fantasy X, while she uses her Celestial Weapon, Nirvana, while making use of the Black Mage Dressphere.
- As a Dark Knight, Rikku wields the Masamune, Auron's Celestial weapon in Final Fantasy X.
See also
References
<references />
External links
Template:Wikibooks Template:Wikiquote
- Final Fantasy Wiki category list for Final Fantasy X-2
- Final Fantasy X-2 official site Template:Jp icon
- Final Fantasy X-2 official site (U.S.) Template:En icon
- Final Fantasy X-2 official site (Europe) Template:En icon
- {{{2|{{{title|Final Fantasy X-2}}}}}} at The Internet Movie Database (cast, producers, art direction, voice actors, etc.)
- Template:Moby game
- Final Fantasy X-2: International+Last Mission English translation
Template:FFX
Template:Final Fantasy seriesda:Final Fantasy X-2
es:Final Fantasy X-2
fr:Final Fantasy X-2
it:Final Fantasy X-2
ja:ファイナルファンタジーX-2
pt:Final Fantasy X-2
sv:Final Fantasy X-2
th:ไฟนอลแฟนตาซี X-2
zh:最终幻想X-2