Final Fantasy X

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Final Fantasy X {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}}
Developer(s) Square Co., Ltd. {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s)
Genre(s) Role-playing game
Mode(s) Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) PlayStation 2 {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Final Fantasy X (ファイナルファンタジーX Fainaru Fantajī X) is the tenth installment in the Final Fantasy role-playing game series and the first game of the series to be released on the PlayStation 2. Introduced in 2001, it is among the top twenty best-selling console games of all time, having sold in excess of 7.75 million copies worldwide. Set in the fantasy world of Spira, the game's story centers around a group of adventurers and their quest to defeat a rampaging force known as "Sin."

The game is significant in that it marks the transition from entirely pre-rendered backdrops to fully three-dimensional areas with the PlayStation 2’s robust graphical capabilities (although two-dimensional backdrops are present in certain building interiors). It is the first in the series to feature a wide range of realistic facial expressions, as well as other technological developments in graphical effects such as variance in lighting and shadow from one section of a character's clothing to the next.<ref name="interviews">Template:Cite web</ref> Final Fantasy X is also the first in the series to feature voice-over actors, as well as the first to spawn a direct sequel, Final Fantasy X-2.

Contents

Gameplay

Like previous games in the series, Final Fantasy X is presented in third person perspective, with players directly navigating the main character Tidus around the world to interact with objects and people. Unlike previous games, the world map and city map have been fully integrated, with the terrain outside of cities now rendered to scale. Upon encountering an enemy, the environment switches to a turn-based "battle arena" where characters and enemies must wait their turn to fight.

Players are again given the opportunity to advance and improve their characters by defeating their enemies and acquiring items, though the traditional experience point system has been replaced by a new system called the "Sphere Grid".

Field map

Final Fantasy X deviates from previous Final Fantasy games in its lack of an involved overworld navigation system (a.k.a. "world map"). In the resulting "field map", all game locations are physically contiguous and never fade out to an interactive overworld map. Additionally, regional connections are mostly linear, essentially forming a single path through the game's locations. Map Director Takayoshi Nakazato has explained that with Final Fantasy X he desired to forego the traditional World Map concept in favor of a more realistic approach, in-line with the realism afforded by the mechanics of the game's dominant 3D backgrounds (as opposed to that offered by pre-rendered backgrounds, which he refers to as "pseudo 3D environments).<ref name="interviews" /> An airship becomes available late in the game with an overworld map represented by a point-and-click interface that allows the player to choose an area to instantly travel to. In order to return to the airship, players must access one of the many save points scattered throughout Spira. As a result of this configuration, players can eventually navigate Spira in a matter of seconds.

Battle system

Final Fantasy X introduces the Conditional Turn-Based Battle System (CTB) in place of the series' traditional Active Time Battle (ATB) system. The new design allows for players to take a more strategic approach to battles by allowing the player ample time to choose which action to take each turn. It also allows characters' and enemies' attributes to affect the number of turns they're allowed and the order that they occur. Further, the game provides a graphical timeline along the upper-right side of the screen, allowing the player to quickly determine which characters and enemies will be receiving turns next, and also determine how various actions taken will affect the subsequent order of turns.

Image:Vortal pic 49415.jpg Character-specific special abilities (known as "Desperation Moves" in Final Fantasy VI, "Limit Breaks" in Final Fantasy VII and Final Fantasy VIII, and "Trances" in Final Fantasy IX) reappear in Final Fantasy X under a new name, "Overdrives". In this new incarnation of the system, most of the techniques are interactive, providing options of fighting game-style button inputs or precise timing to increase damage. Furthermore, the game introduces Overdrive Modes, which allow the player to designate what action (receiving damage or status changes, slaying an enemy, being the only live character on the field, casting healing or offensive spells, stealing items, attacking or even simply taking a turn) causes the Overdrive meter to fill.

Final Fantasy X introduces a drastic overhaul of the summoning system employed in the previous eight games in the series. Instead of the desired summon appearing to perform a single action as was previously the case, summoned monsters in Final Fantasy X (called "aeons") arrive to take the place of the party in battle entirely, and for as long a duration as desired by the player.

The player acquires five mandatory aeons over the course of the game, and several additional aeons can be unlocked by completing various sub-quests. Aeons have their own stats, commands, special attacks, spells, and Overdrives, and can even be slain by the enemy. Aside from offering powerful attacks, they can also be employed to guard the party during battles against difficult bosses, as any damage received from the enemy while an aeon is present will be inflicted on the aeon instead of the party. Only Yuna can summon aeons, and although certain spheres and items can make them more powerful, the overall stats of a player's aeons are always directly proportionate to Yuna's own current stats.

Sphere Grid

Image:FFXSphereGrid.jpg Final Fantasy X's leveling system, the Sphere Grid, is unique in the computer role-playing game genre. Instead of characters gaining pre-determined stat bonuses at the transition to the next level, each character gains a "sphere level" after collecting enough Ability Points (AP). Sphere levels, in turn, allow players to move around the Sphere Grid, a predetermined grid of several hundred interconnected nodes consisting of various stat and ability bonuses. Items called "spheres" (obtained from defeated enemies, treasure chests, and event prizes) are applied to these nodes, unlocking its function for the selected character. In this way, the playable characters' development resembles a board game.

The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the summoner/White Mage Yuna into a physical powerhouse and the swordsman Auron into a healer. The International version of the game includes an optional "Expert" version of the Sphere Grid; in this version, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a tradeoff, however, the Expert grid has noticeably fewer nodes in total, thus decreasing the total statistic upgrades available during the game.

Story

Template:Seealso Final Fantasy X begins in the high-tech metropolis of Zanarkand, the home city of the main character, Tidus. Tidus is in the middle of a blitzball match when Zanarkand is suddenly attacked by a giant creature known as "Sin". Tidus — along with his long-time mentor, Auron — are sucked into the creature. Tidus awakens to find himself alone in the ruins of a deserted temple. Thus begins Tidus' quest to return to his homeland.

Image:Sin2.jpg

Rescued by some local divers, Tidus is told that his homeland was destroyed one thousand years in the past. He has little time to dwell on the significance of this news before Sin attacks again, however. Tidus eventually washes up near the small island of Besaid, where he meets Wakka, a blitzball player and captain of the local team. Impressed with Tidus' blitzball prowess, Wakka asks Tidus to join his team in an upcoming blitzball tournament in Luca, and suggests that Tidus may meet someone familiar to him there.

During the voyage, Tidus is introduced to Yuna, a newly-inducted summoner who has accepted the duty of defeating Sin. She is the daughter of High Summoner Braska, a man who temporarily vanquished Sin ten years prior. Tidus learns that Yuna's father was aided by Auron, his missing mentor, and Jecht, Tidus' own long-lost father, who was assumed dead at sea ten years earlier.<ref name="jecht">Zanar: "I was in a coffee shop, running away from home when I heard the news. Our hero, Jecht, gone, vanished into thin air!" .../ Zanar: "Anyways... Ten years later, the Jecht Memorial Cup tournament is today!" (Final Fantasy X)</ref><ref name="jecht2">Tidus: "Sounds like him, but it can't be him." / Yuna: "Why not?" / Tidus: "My old man, he died. Ten years ago, off the coast of Zanarkand." / Yuna: "I'm sorry." / Tidus: "He went out to sea for training one day...and never came back. And no one's seen him since then." / Yuna: "Why, that's the day that Jecht came to Spira. It's true! I first met Jecht ten years and three months ago!" (Final Fantasy X)</ref> He also meets Lulu and Kimahri, who, along with Wakka, are to serve as Yuna's guardians after the blitzball tournament, as she journeys on a pilgrimage to the Zanarkand Ruins, where she plans to acquire and use an entity called "the Final Aeon" to defeat Sin. The party happens upon Auron in the city of Luca, and — upon learning that Yuna is on a pilgrimage for the Final Aeon — he joins the party as her newest guardian, as does Tidus. Soon after, they are joined by a young Al Bhed girl named "Rikku," who — despite being branded a heretic for her people's beliefs — joins the party, declaring that she also wants to protect Yuna.

As the pilgrimage continues, Tidus learns that the present-day Spira centers around the temples of Yevon, a millennium-old and heavily influential organization. The Yevonite clergy teaches that Sin is a divine punishment set upon the people for their use of machines (known as "machina"). As a result, the temples have forbidden the use of modern technology, and a culture of atonement for past sins is promoted in the hopes of appeasing Sin.<ref name="sinandrepentence">Tidus: "Yuna, why does Sin always come back?" / Yuna: "Sin is our punishment for our vanity. And it will not go away until we've atoned." (Final Fantasy X)</ref> The only other method of defeating Sin deemed acceptable by the temples is the use of the Final Aeon.

Growing increasingly fond of Yuna, Tidus eventually discovers — to his horror — that if she completes her pilgrimage and uses the Final Aeon against Sin, she will die.<ref name="death">Tidus: "Why couldn't they trust guardians to protect summoners... The Al Bhed had no right stopping their pilgrimage!" / Rikku: "The pilgrimages have to stop! If they don't, and they get to Zanaraknd... They might defeat Sin. Yunie could...but then she... Yunie will die, you know? You know, don't you? Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin...but then... If she calls it, then the Final Aeon's gonna kill her. "Even if she defeats Sin, it will kill Yunie too, you know?" (Final Fantasy X)</ref> Aware of her fate, Yuna intends to give her life to provide the people of Spira with "the Calm," the brief period of peace that follows Sin's destruction — a temporary settlement, as Sin always returns.<ref name="calm">Tidus: "What's the calm?" / Lulu: "The Calm is a time of peace. It comes after a summoner defeats Sin, and lasts until Sin reappears." (Final Fantasy X)</ref> Complicating matters further, Auron reveals to Tidus that his father Jecht is alive but no longer human, Jecht actually has become Sin.<ref name="sinisjecht">Tidus: "Is he alive?" / Auron: "It depends on what you mean by 'alive'. He is no longer human. But then... I felt something of Jecht there in that shell, couldn't you? You must have felt him when you came in contact with Sin." / Tidus: "It can't be..." / Auron: "It is. Sin is Jecht." (Final Fantasy X)</ref> Having fallen in love with Yuna, Tidus resolves to find a way to free his estranged father and permanently destroy Sin without sacrificing Yuna's life.

Image:Farplane.jpg As the party approaches Zanarkand, another disquieting fact is revealed: neither Tidus nor Jecht are actually ordinary human beings. They, and the Zanarkand they hail from, are dreams of fayth statues, the same as the aeons granted to summoners at the temples across Spira.<ref name="dream">Tidus: "Wait...this is a dream." / Fayth: "Precisely." / Tidus: "A dream? Are you crazy? I don't have time to be dreaming now!" / Fayth: "You're wrong. It's not that you're dreaming. You are a dream." (Final Fantasy X)</ref> Their city, Dream Zanarkand, was created one thousand years earlier, around the time of the original Zanarkand's destruction. At the time, a war with Bevelle led to Yevon, Zanarkand's leader, taking a desperate measure to preserve his city's memory.<ref name="dreamzanarkand">Fayth: "Long ago, there was a war.... A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it – if only in a memory... The remaining summoners and the townspeople that survived the war... They all became fayth – fayth for the summoning." (Final Fantasy X)</ref> Thus, he had his city's surviving people become fayth so that he could use their memories of Zanarkand to create a new city in its image, far removed from the warfare on the Spiran mainland. Thus, Yevon was able to preserve his city's memory, even if he could not save the city itself.

Additionally, Sin was created at this time, given form by none other than Yevon himself, who drew on millions of pyreflies and coalesced them around his body.<ref name="sin4">Template:Cite book</ref><ref name="sin5">Mika: "Spira has lost its only hope. Destruction is inevitable. Yu Yevon's spiral of death will consume us all. I have no desire to watch Spira die...." / Rikku: "Wait, gramps! Who's Yu Yevon?" / Mika: "He who crafts the souls of the dead into unholy armor. An armor called Sin." (Final Fantasy X)</ref> His intention was that the creature would protect him and the fayth while he summoned Dream Zanarkand, and that it would also prevent anyone on the mainland from discovering the summoned city. While the creature performed this duty, Yevon, for his part, would become known as "Yu Yevon" ("the Curse of Yevon") and lose his own humanity, reduced to a disembodied spirit that existed with only the desire to maintain Dream Zanarkand's existence.<ref name="yuyevon">Fayth: "Tell me, what do you know about Yu Yevon?..." / Yuna: "Sin is his armor. It protects him." / Fayth: "Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. He is neither good, nor evil. He is awake, yet he dreams." (Final Fantasy X)</ref> Over the next one thousand years, Sin would constantly terrorize Spira's people, leaving destruction and heartache in its wake.

With the hypocrisy of the Yevon order revealed, Yuna and her guardians defy claims that Sin can never be destroyed, and engage Sin in battle directly, without the use of a Final Aeon. After successfully penetrating their way into the creature's interior, they free Jecht's imprisoned spirit and fight a subsequently weakened Yu Yevon. By finally destroying him, the party succeeds in bringing an end to the cycle of Sin's rebirth, allowing the fayth of Spira to rest after a thousand years of dreaming. Dream Zanarkand thus vanishes, taking — much to Yuna's grief — Tidus with it. Template:Endspoiler In regard to the story's development, Scenario Writer Kazushige Nojima has expressed that the relationship between the player and the main character in a Final Fantasy title is always something he's concerned with. With this in mind, when penning Final Fantasy X, he wanted to attempt establishing a connection between the player and character such that — since both are finding themselves in a new world — the player's progress through that world and growing knowledge about it would be reflected in Tidus' own ever-developing understanding, a connection allowed to the player through Tidus' first-person narration of most of Final Fantasy X, in which the player (controlling Tidus) advances that narration.<ref name="interviews" />

Characters

Image:Yuna3.jpg Template:Main The playable characters in Final Fantasy X are Tidus, a Knight; Yuna the Summoner/White Mage; Kimahri Ronso the Dragon Knight; the blitzball player Wakka; Lulu the Black Mage; Auron the Samurai; and Rikku the thief. The primary antagonists of the game are Seymour Guado and the other maesters of the Yevon religion, while the malevolent creature known as "Sin" serves as the primary source of conflict. In addition, there is a vast supporting cast of named characters, who — along with the main characters — feature voice talents complementing the principle roles, as well as the myriad incidental characters that have traditionally populated the worlds of Final Fantasy.

Character Designer Tetsuya Nomura has revealed that he wanted to give Tidus a cheerful attitude and appearance, reflecting the name Kazushige Nojima chose for him (Tiida is the Okinawan word for "sun").<ref name="sun">Template:Cite book</ref><ref name="characters">Template:Cite web</ref> Tidus' clothing and accessories are intended to suggest a relationship with the sea. For example, his outfit bears a distinctive blue theme, and the symbol of Tidus' blitzball team — which appears on his clothing — is designed after a fishing hook, while also designed such that it's an amalgmation of the letters "J" and "T" (the first letters of Tidus' and his father's names).<ref name="characters" />

For Yuna, the main female protagonist, Nomura based her overall design on Okinawan kimonos. When he learned the character was to perform a dance called "the sending", he wanted to give her outfit something that would flow. For this reason, the specific style of kimono he chose for her was a furisode, a kimono bearing long sleeves.<ref name="characters" /> Additionally, he adorned her dress and necklace with images of the flower also called Yuna (Hibiscus tiliaceus), and her name carries the meaning of "night" in Okinawan, establishing a contrast between the main male and female characters.<ref name="characters" />

Another example of care taken in the detail of the characters' designs is Lulu, particularly the front of her dress, which is composed of a series of interlocking belts. Nomura explained that these belts not only have a specific order to them and a certain way they should be buckled, but that he made a request to the game's design team that they recognize this pattern and keep it consistent throughout the entire game. This intricate design is a result of Nomura's constant desire to challenge the design teams of the respective Final Fantasy games as technological capabilities advance. Nomura also expressed a desire for Lulu's design to break the Black Mage stereotype, giving her clothing and hair an eccentric atmosphere (see Vivi Ornitier for an example of the traditional Black Mage design).<ref name="characters" /> Nomura has explained that while all these subtle details may be unnecessary, he does not want his designs to be without explanation.

For minor characters, Sub-Character Chief Designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, such that they could be quickly and easily identified as being a member of their respective sub-group. As examples, she's cited the masks and goggles of the Al Bhed, which — in her words — give the group a "strange and eccentric" appearance, while the attire of the Ronso Tribe lend to them being able to easily engage in battle.<ref name="interviews" />

Many of the characters in the world of Final Fantasy X appear in the game's sequel, Final Fantasy X-2, which features an exclusively female party consisting of Yuna, Rikku and a new character, Paine.

Geography and cultural aspects

Image:Ffxmap.jpg Template:Main The world of Final Fantasy X (called "Spira") is composed of one continent and several islands. Life in Spira is simple, as technological advancement has come to a halt in the 1,000 years since Sin's appearance. The sacred city of Zanarkand is located on the northern tip of the Spiran continent, but it was reduced to ruins by Sin 1,000 years before the events of Final Fantasy X. Bevelle, the spiritual center of the Yevon religion, lies on a thin strip of land slightly north of the center of the Spiran continent. The city is built as a series of layers, with the headquarters of Yevon located at the top.

The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on southeast Asia, most notably with respect to its vegetation, topography and architecture. For example, the names of most of the main cast are drawn from either Okinawan or Ainu words ("Yuna" meaning "night" and "Tidus" meaning "sun" in the former, and "Wakka" "water" in the latter).

In speaking about the inspiration behind Spira, Producer Yoshinori Kitase recounted that players had found fault with the sci-fi atmosphere of Final Fantasy VII and Final Fantasy VIII, instead desiring a "simple fantasy world". To Kitase, the word "fantasy" did not indicate a purely medieval-European setting, so he intentionally set out with the objective of redefining the stereotype held in players' minds.<ref name="interviews" /> Conveniently, Character Designer Tetsuya Nomura had expressed an interest in designing a world with a dominantly Asian theme, and thus, the world of Spira was born in the minds of its creators.

For his part, Nomura identified the South Pacific, Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly in regard to the geographic locations of Besaid and Kilika.<ref name="interviews" /> He's also said that Spira deviates from the worlds of past Final Fantasy games most notably in the level of detail incorporated, something he's expressed to have made a conscious effort to maintain during the design process. Final Fantasy X also borrows heavily from the mythical beings of other cultures, such as Arabian (the aeon Ifrit), Hindu (the aeon Shiva) and even modern philosophy with Carl Jung's Anima (the aeon Anima).

Musical score

Template:Main Final Fantasy X marks the first time Nobuo Uematsu has had any assistance in composing the score for a Final Fantasy game. His fellow composers for Final Fantasy X were Masashi Hamauzu and Junya Nakano. The soundtrack is said to reflect an Okinawan atmosphere.

The game includes two songs with lyrics, one of which is the J-pop ballad Suteki Da Ne. It is sung by Japanese folk singer Ritsuki Nakano (also known as "Rikki"), whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere.<ref name="interviews" /> Suteki Da Ne is sung in its original Japanese form in both the Japanese and English versions of Final Fantasy X. The song's title translates to "Isn't it Wonderful?" in English, and its lyrics were written by Scenario Writer Kazushige Nojima,<ref name="interviews" /> while Uematsu composed the instrumentals. Like the ballads from Final Fantasy VIII and IX Suteki Da Ne has an in-game version together with an orchestrated version used as part of the ending theme.

The other song featuring lyrics is the heavy metal opening theme, Otherworld, sung in English.

Reception

Final Fantasy X sold 90% of its first 2,140,000-unit shipment — adding up to 1,926,000 units sold — in just four days. These figures exceeded the performances — in a comparable period — of Final Fantasy IX and Final Fantasy VII.<ref name="sales">Template:Cite web</ref> Consistent sales eventually made it one of the top twenty best-selling console games — and the third best-selling Final Fantasy game — of all time, having sold 7.75 million copies worldwide, as of December 2005.<ref name="bestsellers">Template:Cite web</ref> Furthermore, it was nominated for the 6th Annual Interactive Achievement Awards for animation and console role-playing game of the year.<ref>Template:Cite web</ref> Readers of the Japanese gaming magazine Famitsu also voted Final Fantasy X as the best game of all time in early 2006.<ref name="famitsu">Template:Cite web</ref>

Due to its intense popularity, Square-Enix released a direct sequel to Final Fantasy X in 2003, entitled Final Fantasy X-2. This sequel is set two years after the conclusion of the original story, establishing new conflicts and dilemmas, while also serving to tie up loose ends left by the original game.

Voice cast

English language version

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Japanese language version

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Different versions and merchandise

Image:Tidus32zk.jpgImage:DVDFFX2.jpg An international version of the game was released in Japan as "Final Fantasy X: International" and in PAL territories under the name "Final Fantasy X." It features content not available in the NTSC releases, including battles with dark versions of the game's aeons, an airship fight with the superboss Penance, and various added scenes. The Japanese release of Final Fantasy X: International also includes a twelve minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2.

Additionally, the European release includes a bonus DVD entitled "Beyond Final Fantasy." The disc includes interviews with the designers of the game, including executive producer Hironobu Sakaguchi, producer Yoshinori Kitase, sound producer Nobuo Uematsu, scenario writer Kazushige Nojima, character designer Tetsuya Nomura and programmer Takashi Katano, as well as interviews with two of the game's English voice actors, James Arnold Taylor (Tidus) and Hedy Burress (Yuna). Also included are two Final Fantasy X trailers, the Tokyo Game Show and E3 previews for Kingdom Hearts and the original theatrical trailer for Final Fantasy: The Spirits Within. A gallery of Final Fantasy X artwork, including storyboards, image boards, illustrations from Tetsuya Nomura and Yoshitaka Amano and a music video of "Suteki Da Ne," as performed by Rikki, round out the disc.

In additional to its sequel, the game's success prompted Square-Enix to produce a sequel a two disc DVD machinima film of the game's story, numerous action figures, several versions of the game's soundtrack and several books, including The Art of Final Fantasy X and three Ultimania guides, a series of artbooks/strategy guides published by Square-Enix in Japan. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania and Final Fantasy X Ultimania Omega. A similar three-book series was produced for Final Fantasy X-2.

Trivia

  • Final Fantasy X was originally slated to feature some level of optional online play, but this was dropped during development.
  • Event Director Motomu Toriyama has remarked that the voice acting for Final Fantasy X became the basis for scenes, accommodating the time span of spoken scenes with the time required for the spoken dialogue to be conveyed in a realistic manner.<ref name="interviews" />
  • Originally, Final Fantasy X was to feature wandering enemies viewable on the field screen, seamless transitions into battles, and the option for players to move around the landscape during battles.<ref name="battle">Template:Cite book</ref> However, due to hardware and system limitations, these ideas (later dubbed "the Active Dimension Battle system") were not used until Final Fantasy XI. Instead, a compromise was made, whereby some transitions from the field screen to battle arenas were made relatively seamless with the implementation of a motion blur effect. Battle Art Director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element.<ref name="interviews" />
  • Although Tidus is the lead character in the story, he is the only character whose name is never spoken by the game's voice actors. This is because Final Fantasy X follows the Final Fantasy tradition of allowing the player to rename the lead character. In this game and Final Fantasy X-2, the other characters refer to Tidus vocally as "him", "he" or "you." However, Wakka speaks Tidus' name in Kingdom Hearts, pronouncing it as "tee-dus," as does Tidus' English voice actor (James Arnold Taylor) during interviews.<ref name="jatinterview">Template:Cite web</ref> Curiously, in Kingdom Hearts II, Selphie Tilmitt of Final Fantasy VIII fame pronounces it "tie-dus."

See also

References

<references />

External links

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Template:FFX Template:Final Fantasy serieses:Final Fantasy X fr:Final Fantasy X it:Final Fantasy X ja:ファイナルファンタジーX th:ไฟนอลแฟนตาซี X pt:Final Fantasy X sv:Final Fantasy X