Enter the Matrix

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Developer(s) Shiny Entertainment {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) May 15, 2003
Genre(s) Action
Mode(s) Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) PlayStation 2, GameCube, Xbox, PC {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Enter the Matrix is the first video game based on the Matrix series. It was developed by Shiny Entertainment and published by Atari and WB Interactive for the PlayStation 2, Xbox, and GameCube game systems and for the PC. It reportedly cost over $30 million to make, one of the most expensive games ever developed. It sold one million copies in its first eighteen days and 2.5 million over the first six weeks. Enter The Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions.

Contents

Overview

First released on 15 May 2003, the same day as The Matrix Reloaded's North American release, Enter the Matrix gives players control of two of the minor characters in that film, Ghost and Niobe, members of the same group of rebels as Morpheus, Trinity and Neo. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's weapons guru, and is a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in The Matrix Reloaded; a character may walk out of a scene in the film, only to walk into a scene in the game. Like the films, the game features martial arts, firefights, driving and bullet-time. It also includes a "hacking system" that simulates the ability to hack into the Matrix by way of a simplified mimicry of DOS, exploring and unlocking secrets, weapons, maps and skills.

Connections to the films

Enter the Matrix was designed, like The Animatrix, to be an integral part of the Matrix series. Many previous movies have been adapted as games, but in this case the game expands upon the story told in the films. Enter the Matrix includes two hours of live action 35mm film footage written and directed specifically for the game by the Wachowski brothers (and later included as part of "The Ultimate Matrix Collection" on the disc "The Matrix Reloaded Revisited"). The martial arts moves and in-engine cutscenes of the game feature actions captured directly from the films' actors and stunt doubles under the supervision of the series' fight scene choreographer Yuen Wo Ping.

The player learns that Neo is not the only target of Persephone's predilection toward trading kisses for esoteric information; Niobe and Ghost are both put into positions where they must submit to her whims in order to gain critical information that she offers them in return for their favors. Significant also to the continuity of the Matrix universe is the first appearance of actress Mary Alice in the role of the Oracle (Gloria Foster, the original actress, died of complications related to diabetes during the editing of The Matrix Reloaded). The game includes a film sequence specifically explaining her change of appearance as a result of an attack on her by the Merovingian, a malevolent character introduced in The Matrix Reloaded, appearing also in the game. Another film sequence reveals that the Merovingian's attack was facilitated by a sacrificial trade with the compassionate program Rama-Kandra. Allowed to occur by the Oracle, the Merovingian acquired the deletion codes for the Oracle's external "shell" and in exchange, he gave Rama-Kandra's daughter Sati her freedom and safety in the Matrix, despite her lack of purpose in the machine world.


Characters

Aside from Ghost and Niobe, there are numerous secondary characters in Enter The Matrix.

Sparks - The operator. He gives you tips and information throughout the game.

Agent Smith - A program who can absorb human bodies to make copies of himself. He chases you through an abandoned skyscraper and later Chinatown.

Agent Jackson - An agent who appears frequently during the game. You defeat him numerous times by means of blowing up his helicopter and knocking him out of a plane.

The Oracle - For info on The Oracle, see her main article.

Seraph - A martial arts master you must fight to see if you are worthy of seeing The Oracle.

Morpheus - One of the members of the rebel group Niobe and Ghost are part of. For more info on him, see his main article.

Trinity - Another rebel, she has a close friendship with Ghost. For more info, read her main article.

Neo - One of the more important rebels. He is "The One". For more info on Neo, see his main article.

Axel - A rebel you must rescue from Agent Jackson at the airport.

The Keymaker - An old man who guides you through certain portions of the game.

Trainman - A creepy old man who carries multiple wristwatches on his arms.

Merovingian - (A.K.A. The Frenchman) A man who has a chateau up on a mountain. He has the keymaker imprisoned. Merovingin's henchmen are early matrix programs and are vampires and werewolves.

Persephone - Large-Breasted Wife of Merovingian. She gives out information to people who kiss her.

Cain and Abel - Two henchmen of Merovingian. They are encountered by the player in the chateau dungeon.

Vlad - He is the black-clad, pale skinned leader of Merovingin's vampires. During the game, he captures Niobe and locks her in the chateau's attic. Vlad decides not to take Niobe to Merovingin for reasons unknown. Niobe breaks free of her ropes and fights Vlad, who is in the next room. After a lengthy fight, Vlad knocks Niobe to the ground and leaves, saying he has better things to do. Vlad and Niobe later fight a second time in Persephone's bedroom. The only difference this time is that Niobe wins, killing Vlad by stabbing him through the heart with a wooden stake.

Cujo - He is the menacing leader of Merovingin's werewolves. Aside from that, he guards the chateau's dungeon. The player encounters Cujo in a pit in the dungeon. In the end, Cujo dies from being impaled by a wooden stake.

The Twins - Employees of the Merovingian who are encountered as the player leaves the chateau. The Twins chase players down a long tunnel before they are evaded.

Reaction

Despite the heavy hype surrounding the Matrix movie franchise, the game turned out to be very uneven, and was generally panned by critics. Metacritic, a movie and game review site similar to film's Rotten Tomatoes, reported that the game had an average mark of 64 out of 100. Two critics from Electronic Gaming Monthly gave it "bad" scores; another later admitted that his "average" score for the game was too high. GameSpot listed Enter the Matrix in several of their "Dubious Honors" lists at the end of 2003, including their five most disappointing titles of the year. [1] One common complaint was that players wanted to play as Neo rather than the films' secondary characters, an issue Shiny Entertainment addressed with their later Matrix game Path of Neo.

Steven Poole, in his column in Edge, described Enter the Matrix as "Max Payne with celebrity scriptwriters" and noted that the films' fluid fight choreography could not be matched by the game's control system, and that the game's centred view, while practical, was not as interesting as the "kinetic montage" of camera angles used in the movies' action scenes. He also expressed other concerns:

"The most worrying new precedent that Enter the Matrix sets, though, with its massively hyped synergy and narrative overlap with Reloaded, is that it seems the film itself has been deliberately made to suffer, to donate some of its lifeblood so that its vampiric brood can feed on it. In Reloaded, Niobe and her crew go to blow up the nuclear power plant, a feat of security bypassing which would presumably require something like a lobby scene squared. Instead, we see nothing until they are already in the control room. Why? Because that's what you get to do in the game instead. The film's sense of rhythm and victory over threat is compromised just so we can bash buttons on our consoles at home. It's as though James Cameron had cut footage out of Aliens so that it could be rendered in blocky 2D graphics in the 1987 Spectrum/C64 tie-in game released by Electric Dreams — which remains, actually, a superior film-to-game conversion."<ref name="stevenpoole">Poole, Steven. "Films and videogames: not good bedfellows". Edge issue 125 (July 2003), pp. 24.</ref>

References

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External links

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