Fixed 3D

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In techniques for computer games, fixed 3D is a three-dimensional (3D) representation of the game world with game characters rendered in real time against a prerendered environment.

Used heavily in the survival horror game genre, it was first seen in Infogrames' Alone in the Dark series in the early 1990s; it was later revived and bought up to date by Capcom in the Resident Evil series.

Other notable examples include

Admittedly, there seems little to separate fixed 3D from its precursor, the graphic adventure game (The Secret of Monkey Island, Sam & Max Hit the Road, etc.), but whereas the latter overlays 2D characters over a 2D background, fixed 3D is at least 3D overlaid on 2D, and often onto 3D.