Gibs
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In computer games, gibs Template:IPARef, short for giblets, or fowl innards, are the little bits of internal organs, flesh, and bone, generally smaller than entire limbs but bigger than golf balls, left when a person or creature is exploded. This is gamer slang for people smithereens.
id Software's Adrian Carmack is credited with coining the term.
Gibs feature prominently in some first-person shooter (FPS) computer games that generally focus on killing large numbers of enemies that try to kill the player's character. One of the first games they appeared in was Doom, and have been a mainstay of the industry ever since. They also appear in several of the Mortal Kombat games, and the arcade shooter Area 51.
The use of this word is reserved for when an enemy has not just died, but has exploded, showering the area with body parts. To kill someone in this manner is to "gib" them. The contrast is shooting them until they die, which is to "frag" them. Gibbing an enemy is considered a greater achievement than merely fragging them, though most games count them as equivalent in terms of points earned. The terms "frag" and "gib" are most often used in multiplayer deathmatch. (A note: some multiplayer games count all kills of enemy players as 'frags', but announce when someone is 'gibbed'. Thus, gibbing is a subset of fragging. In addition, non-FPS use of the term 'frag' is very different. See "frag (disambiguation)" for details.)
A telefrag is the term for what happens when one character is teleported to the exact location of another. Since two objects cannot occupy the same space at the same time, the teleporting character teleports to the position of the other character who dies a very messy death irrespective of health and armour levels. This is a very skillful method of play, but is remarkable in that it does not require ammunition (the Unreal Tournament teleporter gun known as the 'translocator' does not require ammo), and always kills instantly. Telefragging is often depicted as a gibbing, though it is still called a telefrag.
On some games, gibs disappear (often while the player isn't looking), to save on processing time, as a level full of monsters can quickly fill up with gibs.
Some games may feature an Instagib mod or mutator. If this mode is selected, all hits to an opponent result in instantaneous "gibbing".
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Notable gibs
Doom was one of the first games to use gibs. Doom's enemies were sprite animations. When a character died, it would crumple to the ground, graphically spilling much blood in the process. A second animation would be shown when a rifle grunt zombie, a shotgun sergeant, a fireball-throwing imp, or a Space Marine player character was killed by, among other things, radius damage from the explosion of a rocket blast or from a container of combustible toxic waste. The enemy would break apart into small red chunks, with a few identifiable parts such as a Space Marine helmet.
Heretic, which used a modified Doom engine, and HeXen, which used a heavily modified Doom engine, featured multiple gib objects, which fell and slid apart as the enemy exploded. A frozen enemy, when shattered, broke apart into many shards.
Rise of the Triad expanded on the concept, by making the gibs fly in every direction according to the laws of physics and splatter on the ground. These gibs included chunks of charred flesh and eyeballs. If a certain cheat code was used, there would be far more gibs than usual. This was known as Ludicrous Gibs mode, after a message that occasionally popped up in the middle of particularly bloody battles that said, "Ludicrous Gibs!" The entire area would be splattered by gibs, which rained down from the sky.
Duke Nukem 3D utilized some source code that was interpreted, not compiled, and thus could be edited by the user with a text editor. It was a simple matter to add as many gibs as the user wanted to the death sequence of any character. These also flew in all directions.
Quake continued the innovative use of gibs. Any character was gibbed if their health dropped below −40 (with the exception of the bosses Chthon and Shub-Niggurath). Without the Quad Damage, only the double-barreled Super Shotgun, the Grenade Launcher, and the Rocket Launcher could do that much damage in a single shot. With the Quad Damage, any weapon except for the Nailgun could gib. The gibs dripped blood while flying in all directions, and bounced several times before coming to a stop. In multiplayer Deathmatch, the severed head was the viewpoint of a player whose character had died; it was not unknown for the gibbing player to stand over his opponent's head and gloat.
The Lithtech engine, first seen in the game Shogo: Mobile Armor Division, was the first game engine in which gibs were dismembered portions of the character's actual polygon model, rather than unique objects teleported in by the game to replace the destroyed character model.
Criticism
Gibbing in Computer and Video games, mostly in First Person Shooters, has caused high age ratings and legal issues for child protection. In most games containing gibs, at release, the ESRB rating is usually an "M" for Mature (Recommended for audiences aged 17 and up).
There have also been cases in which gibs have been used in ways that may be considered in bad taste. For example, in Wolfenstein 3D, if your health was really low you could cannibalize gibs for health. (In Wolfenstein 3D gibs were not caused by killing opponents, but rather are parts of the scenery.) And, in Blood, you could comically kick gibbed heads around like soccer balls, while in Rune, the player can even pick up gibbed heads and limbs and use them as weapons.
Pronunciation
A long, drawn out battle exists in the games community as to the correct way to pronounce the term.
The first camp, including the originators of the slang, prounce the term as "Jib".
The second, who (one assumes) were introduced to the terms through text, rather than audio communication, interpret the pronunciation as "Ghib".
Other variations include "gibb" and "jibb".
Since the proliferation of ragdolls as the main form of visual feedback for a kill in many video games (often replacing Gibs altogether) this debate is becoming less visited.
See also
External links
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- An animation of several players being gibbed in Unreal Tournamenthe:גיב