Interactive art
From Free net encyclopedia
Interactive art is a form of art that involves the spectator in some way. Some sculptures achieve this by letting the observer walk in, on, and around the piece. Other works include computers and sensors to respond to motion, heat or other types of input. Many pieces of Internet art and electronic art are highly interactive. Sometimes visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it.
Interactive Art can be distinguished from Reactive Art, Electronic Art, or Immersive Art in that it is a dialog between the piece and the participant; specifically, the participant has "agency" (the ability to act upon) the piece and is furthermore invited to do so in the context of the piece, i.e. the piece has "affordance" or "affords" the interaction. In contrast, Reactive Art tends to be a monologue -- the artwork may change form in the presence of the viewer but the viewer may not be invited to engage in the reaction but "merely" enjoy it.
By far the most popular form of Interactive Art is video games. Due to the commercial forces which shape their design and content, however, video games are sometimes denigrated as a "lesser" form of the art. In terms of the creation of agency, however, many video games are at the forefront of the artistic exploration of interactivity.
The Prix Ars Electronica is a major yearly competition that gives awards to outstanding examples of (technology-driven) interactive art.
The Association of Computing Machinery's Special Interest Group in Graphics (SIGGRAPH) is another annual conference that highlights many interactive artists in both their Art Gallery and Emerging Technologies venues.
Contents |
Examples
Artists
- newArteest, list of prominent digital artists in alphabetical order
- Doron Altaratz (external link)
- Yariv Alter Fin (external link)
- Olivier Auber (external link)
- Shane Cooper (external link)
- HeHe (external link)
- Hugo Heyrman
- Perry Hoberman
- Mark Divo
- Peter William Holden (external link)
- Brian Knep (external link)
- Knowbotic Research
- Venya Krutikov (external link)
- George Legrady (external link)
- Lennie Lee (external link)
- Golan Levin (external link)
- Rafael Lozano-Hemmer
- Graham Nicholls (external link)
- Nancy Paterson (external link)
- David Rokeby
- Don Ritter (external link)
- Joe Rush
- Mark Sedgwick (external link)
- Daniel Simpkins (external link)
- Zack Booth Simpson (external link)
- Scott Snibbe (external link)
- Thorrific (external link)
- James Tunick (external link)
- Camille Utterback (external link)
- Grahame Weinbren (external link)
Projects
- Poietic Generator Real time collective interaction
- Poietic Aggregator RSS visual aggregator of community news
- Angel Of History, interactive video installation by Doron Altaratz (external link)
- Mine Control (external link)
- Alphabet Synthesis Machine
- The Living Image, VR installation (external link)
- The Remedi Project (external link)
- Amodal Suspension (external link)
- Tollbooth Gallery interactive public art project involving video (external link)
- SwarmSketch Collective sketching site
- Interactive Multimedia Systems To design interactive music systems, to bring music to life ...
- Interactive Multimedia Culture Expo Project gallery from the IMCexpo at the Chelsea Art Museum
- Free Speech Bulletin Mobile Free Speech System with Public Projections and Cell Phone Interactivity
- Park of the Future Interactive Technologies for City Parks
See also
- Contextual Theatre
- Installation art
- Computer-generated art
- Electronic art
- Internet art
- Kinetic sculpture
- MediaTechnologyArt
- New media art
- Performance art
- Video Game Art
Further reading
- Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0500203679.es:Arte interactivo