Kings (drinking game)
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Template:Drinking games Kings is a very popular drinking game similar to Circle of Death that uses a standard deck of playing cards (it is also known as King's Cup, for reasons that will soon be clear). Shuffle a deck of cards, spread down on a table. Place a party cup in the center of the table. Go around the table drawing cards one at a time. Each card has a different action associated with it. Follow the rules as they are listed below.
Special cards with rules for this game printed on the faces are available here: [1].
Rules
2) Two to You
Choose a person to drink.
3) Three to Me
Take a drink.
4) Four to the Floor
All players must touch the floor. The last person to do so must drink.
5) Guys
All the boys take a drink.
6) Chicks
All the girls take a drink.
7) Never have I Ever
The person who draws this card says something they've never done. Whoever has done this, takes a drink. There's another variation on this rule. You can have everyone start with 3 fingers held up. If you've done the action, put a finger down. The first one to lose their fingers drinks.
8) Make-A-Rule
The drawer of this card gets to make a rule and a punishment for breaking that rule. Examples of commonly applied rules include a Thumb Master rule where the drawer becomes the thumb master and when they put their thumb on the table (unnoticeably), the last person to do so has to drink. There's also the 'Drink, Drank, Drunk' rule where you can't say any of these words. You can also have the 'Orgasm Rule' so that whenever someone says a certain word, they have to fake an orgasm.
9) Bust-A-Rhyme
The drawer starts with one line, and in succession, everyone rhymes with the last word of the line. If you repeat what's already been said or take too long to come up with something, you drink.
10) Social
Everyone drinks!
J) Categories
The drawer starts with a Category and an example and everyone in turn comes up with another example. Again, if you repeat what's already been said or take too long, you drink. For example, I (being the drawer), would say 'the category is NBA teams'. I would give the example of the Bulls, the next person might say the Celtics, and so on.
Q) Questions
You start by making eye contact with someone and asking them an off-the-wall question. The players then go around in a circle asking each other questions. The point is to do this fast and to make the person laugh. Whoever laughs first drinks. In some groups, the first person to answer one of the questions, or make any statement other than a question, drinks instead.
K) Kings
Pour some of whatever you're drinking into the center cup so that it fills up to a 1/3 of the cup. The game ends when the last King is drawn and the bearer has to drink the full cup. This works best when people are drinking various drinks (beer, liquor, etc.), as part of the fun of the game derives from the requirement that the person who draws the last King must drink something not especially palatable.
A) Waterfalls
Before you start the waterfall, everyone should fill their drinks. Everyone starts drinking when the drawer of the card starts. The person to their left can't stop drinking until the person to their right stops. As you guessed it, the person to the right of the drawer is screwed.
Joker) Joke
The player who draws one of the two Jokers must take a few minutes to think of a good joke. Once they have came up with a desired, funny joke they must share it with the rest of the group. Once the joke is finished if everyone laughs then you do not have to take a drink. For example, if there are 5 players, and only 2 laugh, that leaves 2 other players who didn't laugh, take 2 drinks.
Simple game. Have fun and impress your friends.
Variants
There are probably as many variants of Kings as there are groups who play the game. For starters, any action whose name isn't somehow connected to the associated card (9 is almost always "Bust-a-Rhyme", and K is always the same) can be associated with any other card (for instance, A is "Make-a-Rule" and 7 is "Waterfall"). Also, in some circles, 4 is "Whores" (women drink) and 6 is "Dicks" (men drink). Another value is then assigned to 5. This variant is especially popular at fraternities.
In some versions of the game, the number cards 2-8 require a number of drinks equal to the card's number. If the card is black, the player must drink that many drinks. If the card is red, the player distributes that many drinks however he/she chooses. For example, a black 4 rquires the player to drink 4 drinks, while a red 5 allows a player to assign one person 1 drink and another person 4 drinks, or any other combination of 5 drinks total.
Also, in some variants, the King's Cup will be filled with whatever the participants are drinking (typically beer) before the game begins. In this variant, each King drawn will be placed on top of the cup, and the person who draws the fourth will be required to drain the cup. Sometimes an especially large container such as a pitcher or coffee carafe is used as the King's Cup.
In addition, in some groups, the cards will be arranged in a ring around the cup. The first player to "break the circle" (that is, draw a card that leaves a gap in this ring) must pound the King's Cup, regardless of how many Kings have been drawn. The deck is then shuffled, and a new ring formed. Alternatively, if everyone has had enough, the game ends. This rule is nearly always treated as optional, as if the circle is broken early, the concoction in the King's Cup will be neither especially large nor especially foul. Alternatively, the player who "breaks the circle" may be required to finish his or her own beverage.
A selection of variant rules follows.
Variant Rules
A) In Your Face
You take a drink.
3) Three's Company
Social. Everyone takes a drink.
3) Buzz
In a clockwise fashion beginning with the card-drawer, each person says the next number in the natural number series starting with one. However, if the number is a multiple of seven or eleven, or has a seven in it such as 37, the person must say "buzz" instead of the number. For example, the first person says "1", the second says "2"...3, 4, 5, 6, buzz, 8, 9, 10, buzz, 12, 13, buzz, etc. Play continues until someone makes a mistake in the series and consequently drinks.
4) Whores
All women drink.
5) Hand Jive
Make a gesture, then point to someone. They repeat the gesture, add one of their own, and point to someone else. First person to make a mistake in repeating the sequence drinks.
5) Word Association
This is similar to "Categories". The drawer says any noun and the person to the left of him or her must say a word that relates in some way to the previous word. Play continues clockwise until someone either cannot think of a similar word or says a word that is considered "too far off" by the other players; this person drinks. An example goes: "blue", "orange", "banana", "monkey" etc.
5) Touch The Sky
Everyone must raise their hand. The last person to get their hand up must drink.
7) Dicks
Men drink.
7) Seven-Eleven
The person who picks the card names one item available at 7-11 (hot dogs for example). The next player must name what each player before him named plus a new item (2nd player, "hot dogs, beer." 3rd player "hot dogs, beer, condoms.") Whoever cannot recite the entire list correctly drinks.
7) Heaven
Opposite of "floor". Last player to throw their hands in the air drinks.
8) Hate
Pick another player, that person must drink until you tell them to stop. If the player finishes their drink before being told to then the person who picked the card must drink until told to stop.
8) Pick a Mate or Date
Pick another player. Both of you take one drink.
8) Dare
Dare another player to do something. If they won't, they drink (generally more than once).
10) Thumb-Control
The player who has drawn the most recent 10 is said to have "thumb-control." This means that at anytime during the game this person may touch their thumb to anything they wish and everyone else must do the same. The last person to do it drinks.
J) Back
The previous person in the rotation takes one drink.
J) "Jack-off"
Much like "Hand Jive," but play continues counterclockwise instead of through pointing from player to player. First person to make a mistake in repeating the sequence drinks.
J) Piss-card
Only the person who has drawn the most recent jack may use the bathroom. All other players must hope to draw a jack or for the game to end (or beg the current jack owner to take them with him or her).
J) Ass-on-the-wall
Everyone must put their naked ass on an object decided upon prior to the start of the game. The object is commonly the wall, but it can very well be the neighbours' front door, the railing of a boat, or your friends car. Whoever is last must drink and add some of his or her drink to the punishment jar.
Q) Quickness
All players must put their thumbs on the table. The last player to do so takes one drink.
Q) Question Master
The player who draws the Queen becomes the Question Master. No player may answer a question from the Question Master. If they fail in this task, drink. The next Queen replaces the Question Master.
Note that any of the rules can be assigned to any card, so long as an appropriate name for the action is chosen.
This game is also commonly played with the number cards (or most of the lower cards) dictating the number of drinks to be taken, and the colour dictating whether the person who drew the card takes that many drinks or orders another to take them. Example: Rules are as given in the opening section of this page for 9,10,J,Q,K,A. For 2-8 they are as described here. A person draws a red 3, takes 3 drinks. Next person draws black 5, orders whoever they wish to take 5 drinks (they may also order, for example, two people to take two and three drinks respectively). Note that 7 and 8 could retain the rules listed in the earlier section, as could 5 and 6. "Taking 3 drinks" refers to three swigs, three fingers, or any other predetermined quantity.