Mario Bros.
From Free net encyclopedia
Template:Infobox Arcade Game Mario Bros. is a classic arcade game made by Nintendo, released in 1983 as an arcade game and later ported to many home systems. It was a spin-off from the Donkey Kong series, and heavily influenced by Joust. It was the first game to feature Mario's name in the title. It was also the debut of Mario's brother, Luigi. Unlike in Donkey Kong, where he was a carpenter, in this game Mario became a plumber, exterminating pests who exit from pipes (including the soon-to-be trademark turtles). The game's popularity declined following the release of Super Mario Bros..
Versions of the game are bundled with Super Mario Bros. 3. In addition, all four of the Super Mario Advance games, along with Mario and Luigi: Superstar Saga, also feature an enhanced remake of the Mario Bros. arcade game with increased graphics and more enemies, and are updated with character voices, increased color and graphics, new enemies, new bonuses and secrets, more difficult obstacles, and even some new abilities.
Contents |
Gameplay
Image:Mario Bros..png Mario Bros. is a 2-D side-view platform game. There is only one screen; the platforms have the same position for the entire game.
The goal for each phase is to "kick off all the pests". Mario or Luigi can run right and left, and jump. The players' main method of attack is bumping the platforms from below. Any pests standing on that section of floor are flipped over, temporarily stunned. After Mario/Luigi flips over a pest, he can walk into it to kick it off; if Mario does not kick off a flipped pest, it will eventually wake up and move faster than before.
The player can also use the POW, which is a block in the central gap of the second-level platform. By hitting the POW from below, all the platforms are hit in one jolt, so many pests can be overturned at once. There are only a limited number of hits in a POW, but it gets replenished after every coin phase. In addition, Mario can land on top of the POW.
In a 2-player game, Mario and Luigi must both co-operate and compete to rid the screen of pests (turtles, crabs, and fireflies).
This article describes the arcade version. The console versions tend to not implement all the features present in the arcade version.
Enemies
There are three types of pests: shellcreepers, sidesteppers, and fighterflies.
- Shellcreepers (later renamed Koopa Troopas) look like turtles. They move slowly, though it will move the same speed as Mario or Luigi when it is hit 3 times and not kicked and it only takes one hit to flip them over.
- Sidesteppers (later renamed Crabs) look like crabs. They move the fastest of all the pests, and it takes two hits to flip them over. After taking one hit, sidesteppers move even faster than Mario/Luigi.
- Fighterflies. They move by taking short hops, and can only be hit when touching the ground.
There are other enemies that do not need to be killed to clear the phase.
- Slipice (later renamed Freezies). They move slowly. A hit instantly kills them. A new one is respawned in a few seconds if the previous one is killed. They can freeze a platform, turning it into ice, making it harder to maneuver Mario. If a platform is iced, it is returned to normal at the start of the next phase. If all three ice-eligible platforms are iced, no more slipices spawn for that phase.
- Icicles. They start appearing on Phase 16, after the third coin phase.
- Red Fireballs. They bounce diagonally. Mario can kill a fireball by hitting the ground as the fireball bounces; killing a fireball is unwise, as one soon respawns and moves faster. If the red fireball makes a complete circuit of the screen, it disappears and then respawns moving faster, effectively limiting the amount of time Mario can safely take to complete a phase. Normally, only one fireball is present; after the fifth coin phase, Phase 29, two fireballs are present simultaneously.
- White Fireballs. (sometimes called hurricanes) They move horizontally, spawning on one end of the screen and travelling to the other. They bounce at irregular intervals, making it risky to jump over one.
Phases
- Phase 1-2. Shellcreepers
- Phase 3. First coin phase; POW not replenished
- Phase 4. Sidesteppers
- Phase 5. Sidesteppers and shellcreepers; this is the only phase in the game that has both sidesteppers and shellcreepers.
- Phase 6. Fighterflies
- Phase 7. Fighterflies and sidesteppers
- Phase 8. Second coin phase; POW replenished
- Phase 9. Slipice are now present on every phase; fighterflies and shellcreepers.
- Phase 10, 11. Fighterflies and sidesteppers
- Phase 12-14. Same as 9-11, but the fireballs are more frequent
- Phase 15. Third coin phase; floors turn invisible; POW replenished
- Phase 16-21. Icicles are now present on every phase; otherwise same as 9-14. Fireball frequency is decreased on phases 16-18.
- Phase 22. Fourth coin phase; POW replenished
- Phase 23-28. Same as 16-21, but fireball frequency is maximum and icicles are more common.
- Phase 25. Phase counter replaced with a red "KO".
- Phase 29. Fifth coin phase; POW replenished
- Phase 30-35. Same as 23-28, but now two red fireballs appear on each phase.
- The same pattern of 6 phases repeats for the remainder of the game.
Scoring
- Kicking off a pest: 800 points. If you can kick off multiple pests at one time, the value increases to 1600, 2400.
- Each coin is worth 800 points.
- Killing a slipice is worth 500 points.
- Killing a white fireball (hurricane) is worth 200 points. It is possible to kill it by hitting the floor just after it bounces.
- Killing a red fireball is worth 1000 points. This is usually a bad idea, as it immediately respawns and then moves faster.
- You can kill an icicle as it is forming, but this is not worth any points. If you touch an icicle after it has formed, but not dropped, Mario or Luigi dies.
- Getting all 10 coins on the coin phase is worth 5000 the first time and 8000 later times.
- Flipping a pest over is worth 10 points.
Strategy
General strategies
Usually, one should try to clear the phase as quickly as possible. Risking a life for 800 extra points is not usually worth it. The danger level increases as the phase progresses, because the red fireball gets faster.
One should try to kick off as many pests as possible at the start of each phase. If one does not kill some of the pests quickly, one can become stuck in a situation where many lives are lost on one phase.
Use the POW only if one expects to lose a life, especially if one may lose control and lose multiple lives, due to too many pests onscreen simultaneously. Try to keep at least one charge in the POW, because standing on the POW is a useful escape strategy. Remember when a coin phase is approaching, so one can freely use up the POW when one know it is about to recharge.
Enemies
The enemies behave deterministically; one can anticipate the places where they will be found. The white fireballs spawn at regular intervals based on the elevation where Mario is standing. Anticipate the location where one will need to hit a pest, and stand elsewhere in order to draw the white fireballs. Only icicles spawn randomly, and the time interval between icicles spawning and dropping is constant.
One can jump over a pest, or walk under a fighterfly. Jumping over a white fireball is possible, but only at certain parts of the screen. Jumping over a fireball should be a last resort.
If a sidestepper is about to awake, hit it again to wake it. As a result, it will neither change color nor increase speed. It is usually worthwhile to let fighterflies accelerate, because their slow speed makes it more likely that a fireball or icicle will kill one before the fighterfly is in position. The last enemy onscreen accelerates to its maximum speed, if the enemy is either a sidestepper or a shellcreeper. It is sometimes advantageous to upright a fighterfly, knowing that one will be unable to kick it off in time, simply to increase its rate of perambulation.
Comparison of versions
- The Japanese arcade version of Mario Bros. features an extra life every 30000 points, compared with only one free life per game in the English version.
- The NES has all game features except icicles, but the animation of the original has been simplified; for instance, the turtles can not be seen without their shells. It is more stingy with time on the coin phase. The NES does not have the invisible coin phase.
- The Atari 7800 version is similar to the NES version, but with worse graphics.
- The Atari 5200 version has far fewer colors than the Atari 7800, but the animation is almost as detailed as the arcade version.
- The Atari 2600 version is the least faithful of all versions. Due to 2600 limitations, there is only one pest per floor at a time, and blocky graphics. You can kick off the slipice as it is icing a floor. Iced floors only heal at the coin phase.
- The Apple II version included the invisible coin phase and icicles. However, the game is slow due to system limitations. This version was programmed but never released; it is commonly seen as a hacked version.
- The Commodore 64 version, published and ported by Atari in 1984, is extremely playable but includes the following bugs in two player mode: player two cannot jump player one; a player occasionally sticks on the top level when trying to bounce the other player; player two cannot knock player one from the wraparound side platform from beneath. In addition, the fireball animation has a graphical glitch, and there are several problems with the sound.
- The Mattel Intellivision version, published and ported by Coleco 1983, has graphics similar to the Atari 2600 version.
- In all of the Super Mario Advance games, a new version was released. This version had smoother controls and new music. However, Shellcreepers had their appearance changed: they now look more like Spinies than Koopa Troopas (perhaps to keep players out of trying to jump on them). This version of the game is also featured as a bonus feature for Mario & Luigi: Superstar Saga.
- A cut-down version of Mario Bros. is used as a mini-game in Super Mario Bros. 3
- Another mini-game version is used in WarioWare: Twisted! for the Game Boy Advance. In this version, the player plays as a Koopa who must rotate itself back upright before Mario comes and knocks it out.
|
|
|
|
|
|
|
Trivia
The musical introduction at the beginning of the game is the beginning of first movement of Mozart's Eine kleine Nachtmusik
External links
Template:Mario seriesfr:Mario Bros. ko:마리오 브라더즈 it:Mario Bros. ja:マリオブラザーズ pl:Mario Bros. pt:Mario Bros. fi:Mario Bros. sv:Mario Bros.
Categories: 1983 arcade games | 1983 computer and video games | Arcade games | Atari 2600 games | Atari 5200 games | Atari 7800 games | Atari 8-bit family games | Commodore 64 games | Game & Watch games | Game Gear games | Intellivision games | Mario platform games | NES games | PlayChoice-10 games | ZX Spectrum games