Mewtwo

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Mewtwo (Mewtwo ミュウツー Myūtsū in Japan, Mewtu in Germany and Mewtwo in France) is a fictional character from the Pokémon franchise. It is widely considered to be the most powerful Pokémon to exist in the Pokémon universe.

The name "Mewtwo" originates from Mew, the Pokémon from whom its genes originated. The "two" suffix refers to Mewtwo being Mew's clone. "Mewtwo" could also be a corruption of "Mutant", referring to its larger physical form and stronger psychic abilities.

Contents

Characteristics

Mewtwo is a Pokémon unlike any other; everything about him, from his origin to his traits, is extraordinary. He is not a species per se; he is a single, unique entity that physically resembles a very tall, imposing, humanoid being with white flesh, a long whip-like purple tail for slapping and coiling victims, large intent eyes which stare hypnotically, what appears to be two cord-like necks, and vaguely feline characteristics. The shapes of his necks, crested chest, three-fingered hands, and sloped feet all help give Mewtwo the mutant image implied in his name. He is a feline Pokémon who descended from Mew, another cat-like Pokémon. Unlike Mew, he is very aggressive and hostile at times, so caution is advised in handling him.

Origin

Mewtwo is among the few Pokémon species that have been created by humankind. In the most basic sense, Mewtwo is a ‘’super-clone’’ of Mew, noted for his extreme power. Though the accounts of his origin all differ somewhat between the video games, anime, and manga, they are all consistent in that the Pokémon was created and enhanced by scientists working for the purpose of having created the world's strongest Pokemon. However, due to the experiment gone awry, Mewtwo awoke and immediately turned on his creators before abandoning them, fending for himself as he willed. Thus was Mewtwo’s genesis complete.

Also shown in the Red, Blue, and Yellow version Pokemon games is a diary entry from a scientists in Cinnabar Islands burned down mansion stating "Diary: Feb. 6 MEW gave birth." Seeing how the Red and Blue Versions came before all the other game franchises, this shows that Mewtwo was orignally born from Mew's womb, like how most clones are created. The future creations of movies, TV shows, and manga show otherwise but the game came first in showing the true origin of Mewtwo.

Abilities and Powers

Due to his genetic background with the magically powerful Mew, Mewtwo’s powers and abilities as a Pokémon are undeniable. He is imbued with all sorts of extrasensory powers that many humans would dismiss as fantasy and myth, yet to Mewtwo are simple everyday actions he can perform as second-nature.

For starters, Mewtwo is currently the most prominent user of telekinesis in the Pokémon world. With gentle outstretched hand motions and focusing of the mind, he can lift relatively large objects such as people and Pokémon off the ground and into the air from far away, and he can throw them violently about the air and launch them away. Another easy thing for Mewtwo to perform is self-levitation. In fact, with only a minor strain on his mind, Mewtwo can achieve genuine flight with his energy channeled accordingly. He can fly over large areas at large elevations from ground, stopping in mid-air if he wants, and he can even take other things such as Pokémon and inanimate objects with him by “hooking onto” them with his psychic powers and having them fly closely behind him as he travels through the air at high speeds.

Apparently due to the scientist's desire to make a sentient war weapon, Mewtwo is also completely fluent in telepathy, communication through the mind as opposed to the mouth, and in fact was born with knowledge of the entire English language. In fact, one never hears his real voice because he chooses to communicate by projecting into the minds of all in his area rather than through his mouth. His telepathy projects perfect grammer English sentences in the resonant voice of an adult human male, helping Mewtwo seem a human-like character all on his own. Yet because he is a Pokémon, he can understand the speaking of any other Pokémon around him, making Mewtwo as effective a Human-Pokémon interpreter as Meowth of Team Rocket.

Considering Mewtwo’s capacity for all the talents described above, he should come as no surprise that Mewtwo is one of the most powerful battlers in the Pokémon world. He can wield many types of energy attacks, including balls of destructive energy which he can form and launch at his opponents, as well as use telekinesis to blow his target away. In special circumstances he can even delve deeply into the minds of people and alter the neural structure of their brains to achieve the effect of erasing their recent memories. To conserve his energy for any of these such cases, Mewtwo usually remains motionless wherever he resides alone.

As a sentient being, Mewtwo has displayed the capacity for conscious actions that can be considered evil in nature (see anime section), and he has strong feelings of embitterment and distrust towards the humans that have created him artificially, but he also has felt compassion and concern for certain other life forms, including Pokémon and a select few humans. He ultimately seems as though his personality is developed enough to allow for the virtues and failings of a human being. In this way, Mewtwo is not evil, just confused. Mewtwo makes its home deep in dark caves in order to protect other people from its incredible power.

In the video games

Availability

In Pokémon Red, Blue, and Yellow from the first generation of games for Game Boy, Mewtwo is found as the “boss” of the Cerulean Cave (alternately known as the “Unknown Dungeon”), residing at its end as a mission-centered Pokémon that one has but a single chance to catch through battle, where it is at level 70. Due to Mewtwo’s extreme power in this generation, it was the ideal Pokémon for most players to catch using their single available Master Ball. In the second generation of games for Game Boy Color, Mewtwo is not found anywhere; it must be uploaded into the Gold, Silver, and Crystal game carts through trade from the previous three versions.

In the third generation of games on GBA, Mewtwo is not found in the Ruby, Sapphire, and Emerald versions, but rather in the FireRed & LeafGreen enhanced remakes of the first-generation games, in a reprise of its role as the boss of the Cerulean Cave, also at level 70. Once caught here, Mewtwo can be traded to the other versions as well as the console games Pokémon Colosseum and Pokémon XD: Gale of Darkness.

Though players can use their single Master Ball on Mewtwo here as before, it is not fully recommended because in these versions the player can encounter one of the three Legendary Dog Pokémon of the Gold/Silver era, Entei, Raikou, and Suicune, roaming the wild in Kanto after defeating the Elite Four for the first time, depending on the starter Pokémon the player chose at the beginning of the game. These Pokémon appear seemingly randomly and can run away and/or Roar out of battle on the first turn, so most players save their Master Ball for them and battle Mewtwo at length, relying on capturing it with Ultra Balls to obtain it. In this scenario, Mewtwo must have extremely low health and be afflicted with a status ailment, and the player must also have a huge supply of Ultra Balls in stock, for Mewtwo is among the hardest Pokémon to capture traditionally. The Legendary Dogs are available for snagging in Pokémon Colosseum and can be traded to these versions afterwards, but Mewtwo still is not deserver of a Master Ball - Latias and Latios at Ruby/Sapphire/Emerald are, since you can't catch them via another methods other than Southern Island or looking for them in the wild. f you have Pokémon Colosseum, just trade your Master Ball to an Emerald game, since you have three Pokémon at Lv70 and one to catch in the wild - much harder than a single Mewtwo.

Battle Tactics

First Generation

From the beginning, Mewtwo has been the ideal Pokémon for most trainers, especially in the Red/Blue/Yellow versions, when competition against Psychic-types was minimal due to a somewhat imbalanced elemental system and lack of great Bug and Ghost-type moves. In these old versions, Mewtwo had the highest special stat, at 154, meaning that it had more special attack and special defense than any other Pokémon, and every one of its other stats, including its great Speed stat and even its lowest stat Defense, were very good as well. Its movepool was also considered ideal, including a STAB-boosted Psychic, Thunderbolt, Blizzard (which was more accurate at the time), and Recover (which could make Mewtwo nearly undefeatable). It took entire Pokémon teams to take down a Mewtwo, even if all Pokémon involved were at the same level and resistant to Psychic-type attacks. Therefore, competitive play in these versions depended on either the strength of each trainer’s Mewtwo or whether Mewtwo was banned.

In Pokémon Stadium for N64, importing a level 100 Mewtwo with the moveset listed above from their Game Boy versions to the game cart through a Transfer Pack practically made the game easy, at least in the competitions that accepted Mewtwo: the Prime Cup tournaments and the Gym Leader Road. Also, it had become apparent to the game designers how grossly overpowered Mewtwo was, so they took advantage of it and made Mewtwo the “final boss” of both rounds of the stadium, where a level 100 Mewtwo awaited battle, and the player was to defeat it with a team of any six Pokémon, be they rental Pokémon or custom-trained. In the first battle, Mewtwo had the moves Psychic, Thunderbolt, Blizzard, and Rest, and in the second round Blizzard was replaced by Amnesia. Mewtwo was a very tough Pokémon to defeat even with six Pokémon on the player’s team.

Second Generation

Starting with the Gold and Silver versions, Mewtwo was relieved of a good portion of its excess power through several means; First was the induction of Dark-type Pokémon, both resistant to Psychic attacks and strong against Psychic Pokémon, making any of them an automatic menace to Mewtwo. The Bug and Ghost types became more prominent, gaining powerful new moves that could deal critical blows to Mewtwo and better Pokémon to administer them, one example being a Heracross with the Megahorn attack. Another important change was the splitting of the Special stat into Special Attack and Special Defense, providing room for rebalance for all the Pokémon. In Mewtwo’s case, while its Special Attack remained as high, its Special Defense was dramatically downgraded to the level of its Defense, making it easier to take down. Other minor strikes against the Pokémon were the downgrade of accuracy for the Blizzard attack, forcing Mewtwo to rely on the somewhat less powerful Ice Beam, and the arrival of Pokémon like the dangerous counterattacker Wobbuffet, the super-resilient Blissey, and other highly powerful Legendary Pokémon like Ho-Oh and Lugia to combat it.

Yet even with all these strikes against it, Mewtwo still remained the most fearsome Pokémon in general, and it was still iconic as a Pokémon widely depended on for an easy victory, but competitive play had become a far more level playing field. This is reflected in Pokémon Stadium 2, where the game was made quite a bit tougher than the original due to Mewtwo’s decreased power. The “final boss” rounds of Stadium 2 had three level 100 Pokémon instead of one to battle, and they were Lugia and Ho-Oh in addition to Mewtwo. Though these final matches were harder than the final boss rounds of the original games, it nonetheless reflected the increased balance of gameplay in regards to Mewtwo.

Third Generation

In the modern generation of games for GBA and Gamecube, Mewtwo’s image and power levels went largely unaffected. With the advent of Pokémon abilities, Mewtwo’s power was raised alongside all the other Pokémon, where it gained the ‘’Pressure’’ ability, like most other legendary Pokémon, causing attacking Pokémon to lose more PP per move. Mewtwo gained no new talents as they explicitly applied to 2-on-2 battling, though thanks to the new array of Technical and Hidden Machines available, Mewtwo has easy access to strong, direct elemental moves. Therefore, a common Mewtwo moveset is one directed toward straight offense, and it includes Psychic, Thunderbolt, Ice Beam, and Flamethrower.

Because of its extreme collective power and infamous history, Mewtwo is banned from competitive play, and is a favorite among trainers to use in the Battle mode LV100 tournaments of Pokémon Colosseum.

Mewtwo in Super Smash Bros. Melee

In Super Smash Bros. Melee, Mewtwo is available as an unlockable character. It is unlocked after one plays 20 combined hours in VS. Mode or 700 VS. matches. Mewtwo's abilities include Shadow Ball, Teleport, Confusion, and Disable. Nintendo kept the original Japanese dialogue in the game instead of hiring the English actor from Pokémon: The First Movie. It jumps and Teleports with a distinctive whistling sound.

Ironically, most of the competitive Smash Bros. community considers Mewtwo a bottom-tier character: it is slow and light, contrary to its Pokémon stats, and lacks a solid method of approach; therefore, it is somewhat easy to knock around. Some players object to his bottom-tier placement, often claiming that Mewtwo can be an effective defensive character - however, there is no evidence that Mewtwo can compete in tournaments to the same extent as even his fellow Pokémon Jigglypuff and Pikachu.

Most players have speculated that Mewtwo's weakness was intentional, in order to ensure a balance between the other characters, such as Jigglypuff and Pikachu, and to keep Mewtwo from being too powerful, so that it wouldn't be banned from tournaments or competitive play like it was in the Pokémon series.

On a side note, it's shiny colour is available as an alternate costume in this game.

In the anime

Mewtwo is portrayed quite differently from most Pokémon, in many respects like a human character all on his own. Mewtwo is depicted as the central character to several high-profile instances in the continuity of the Pokémon anime and movie series, constituting a separate subplot to the Pokémon anime.

In the anime and all games with spoken dialogue, Mewtwo is voiced by Japanese actor/singer Masachika Ichimura. In the English dub, he is voiced by Phillip Bartlett.

In the Kanto region, Mewtwo is born not by natural causes but in a cryogenic containment lab, as a clone to the extremely powerful and rare Mew, and when awakened Mewtwo is deeply disturbed by his origin at the hands of corrupt humans. Mewtwo therefore undergoes a nihilistic revelation, abandoning the humans and commencing an elaborate plan to wage a global cleansing of humanity and the Pokémon that serve them, convinced that clones such as himself are the only ones fit to rule over the planet. To this end, Mewtwo creates a clone army of Pokémon. But after a great deal of conflict prior to his would-be purge, Mewtwo sees the selfless, sacrificial example of Ash Ketchum and realizes the misguided nature of his own objective, so he calls his plan off and agrees to live peacefully with his clones in seclusion from humanity.

However, the organization that ordered Mewtwo’s creation, Team Rocket, led by their scheming leader Giovanni, is intent on recapturing Mewtwo and forcing him to submit to his empire under the role for which Mewtwo was originally intended-a Pokémon war weapon which Team Rocket would use to conquer the world both financially and militarily. Giovanni finds Mewtwo hiding in the Johto region and commences his operation, capturing the clones Mewtwo had created previously and using them as bargaining chips to force Mewtwo to surrender, which he does. But then Ash Ketchum, in another selfless example, rescues Mewtwo and helps him oppose Giovanni, where Mewtwo erases the minds of Team Rocket and saves both the clones and the environment in which they previously lived. Mewtwo personally thanks Ash for his help and understanding and departs for his own as his clones begin their lives as natural Pokémon would.

Manga appearances

In the manga, instead of being cloned from Mew by Professor Fuji, it was Blaine who had cloned it, during his times as a Rocket scientist under Giovanni. Mewtwo was created using the DNA of both Mew and Blaine, and in an accident during the process, Blaine gained some of Mewtwo's DNA in his hand, allowing him to track the location of Mewtwo. Mewtwo recently makes a return in the Fire Red Leaf Green addition of the manga where he helps Red confront Deoxys.

In the card game

Mewtwo has had quite a history in the Pokemon Trading Card Game. Its many appearances include showings in the following sets:

  • Base Set
  • Gym Challenge (as Rocket's Mewtwo)
  • Legendary Collection
  • Neo Destiny (as Shining Mewtwo)
  • Expedition
  • EX Ruby and Sapphire (as Mewtwo EX)
  • EX Team Rocket Returns (as Rocket's Mewtwo EX, as a Dark-type)
  • EX Delta Species (as a Steel/Fire dual type)

In addition to the above cards, a strong promotional Mewtwo card was circulated with different artwork through the TCG League and as a card packed in with the home video release of Pokemon the First Movie.

Base Set Mewtwo was widely used in a stall deck that consisted of one Mewtwo and fifty-nine Psychic Energy cards, which was banned in competitive play.

Rocket's Mewtwo in Gym Challenge was actually the first Pokemon card to feature three attacks at once. It is also one of the few Pokemon cards to have an altered art format as a result of it; in order to fit the three moves, the picture was drawn smaller than usual.

In the Legendary Collection, a different Mewtwo was found instead of the original Base Set version. It features and is known for the Telekinesis attack.

The Expedition version has what many fans consider to be the best artwork ever drawn on a Pokemon card.

Mewtwo EX in EX: Ruby & Sapphire is a powered-up version of the promotional card.

References

Books
  • Barbo, Maria. The Official Pokémon Handbook. Scholastic Publishing, 1999. ISBN 0439154049.
  • Loe, Casey, ed. Pokémon Special Pikachu Edition Official Perfect Guide. Sunnydale, CA: Empire 21 Publishing, 1999. ISBN 130206151.
  • Nintendo Power. Official Nintendo Pokémon FireRed Version & Pokémon LeafGreen Version Player’s Guide. Nintendo of America Inc., August 2004. ISBN 193020650X
  • Nintendo Power. Official Nintendo Pokémon Emerald Player’s Guide. Nintendo of America Inc., April 2005. ISBN 1930206585

External links

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