Pinball Construction Set
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Pinball Construction Set {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}} | |
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Developer(s) | BudgeCo {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}} |
Release date(s) | 1983 |
Genre(s) | Pinball simulation |
Mode(s) | Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}} |
Platform(s) | Apple II, Atari 800, Commodore 64, Apple Macintosh, PC {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}} |
Pinball Construction Set (PCS) is a computer game by Bill Budge published by Electronic Arts. It was released for the Apple II and Atari 800 in 1983 and was later ported to other platforms, such as the Commodore 64 and PC.
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Description
PCS created a new genre of computer games—the "builder" or "construction set" class of games. In PCS, users constructed their own virtual pinball arcade machine, by dropping controls onto a table. Controls included bumpers, flippers, spinners and other standard pinball paraphernalia. Attributes such as gravity and the physics model could also be modified. The user could save his creation and develop custom artwork to go along with it. Tables could be saved on floppy disks and traded with friends.
Pinball Construction Set is still recognized as one of the most important games in video game history.
History
Budge originally published and distributed this game via his publishing "company" (really just him and his sister), BudgeCo. In the more competetive Visual Pinball, a Windows program that allows users to create pinball tables, would be seen as the modern follow-up to PCS.