Silent Service

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Developer(s) MicroProse {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) 1985
Genre(s) Submarine simulator
Mode(s) Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) Commodore Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, NES, IBM PC, ZX Spectrum {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Silent Service is an early submarine simulator computer game, designed by Sid Meier and first published in 1985 by MicroProse for various 8-bit home computers, and in 1987 for 16-bit systems like the Commodore Amiga. The follow up game Silent Service II appeared in 1990.

Contents

Gameplay

The game allows the player to chose when to attack and a whole range of realistic tactics are available, including the End Around as well as near invisibility at night (if the sub's profile is kept to a minimum).

Plot

The game is set in the Pacific during World War II, with the player assuming control of a United States submarine for various war patrols against Japanese shipping. Although hugely successful during the war (doing what the U-Boats failed to do in the Atlantic) this side of the war in the Pacific is seldom told.

Development history

Silent Service was a nickname for the U.S. Navy's submarine force in the Pacific Ocean during World War II.

The graphics were very basic and it was often difficult to distinguish cruisers from tankers etc. However the sound was quite atmospheric, when being attacked by destroyers, shell hits were very shocking and sinking into a watery grave was rather chilling to say the least.

Awards

In 1986, Silent Service won the Charles Roberts/Origins Award for Best Adventure Game for Home Computer of 1985. It was followed by the much more realistic looking Silent Service II.

Ports

An NES port of Silent Service was released by Ultra in the 1980s. Its realism was hampered by the simulation's inability to handle more than four projectiles at a time. This was particularly troublesome when battling multiple destroyers, since the submarine would not be able to fire if four torpedoes were already in the water.

External links