SimFarm

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Developer(s) Maxis Software {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) 1993 (DOS)

1996 (Windows 3.x)

Genre(s) Simulation
Mode(s) Single {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
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Yet another spin off from the SimCity series, SimFarm developed by Maxis in 1993 challenges players to build and manage a virtual farm.

Objective

Image:Simfarm.gif Mirroring duties on a real farm, SimFarm puts players in charge of building up the land, placing the buildings, buying and selling livestock and planting crops. A weather and season system are in place as well presenting the same kind of challenges found in a real world farm. As with SimCity, there are disasters that can wreak havoc on the player's farm. Tornados, droughts, pests and dust storms are some of events that can disrupt farm crops and harvests.

SimFarm also has a small town included in its simulation. This town is reminiscent of SimCity in its form and function. The player may interact with the town occasionally by suggesting new tile types and joining competitions with livestock (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.)

The homestead in SimFarm is where the player lives and expands to reflect the player's status.

SimFarm allows the player to choose a location of a farm based on approximately 9 areas pre-established or to custimizably select any location in the U.S. which will then theoretically reflect climate at the selected area.

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External link

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