Splash damage

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For the computer game developer, see Splash Damage.

Image:Splashdamageillustration.png

Splash damage, also known as radius damage or area of effect (AoE), is a term used in several types of games, most notably in first-person shooter and real-time strategy computer games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact. Splash damage is most commonly dealt by explosive weapons such as grenades or rockets, or magic damage from the casting of spells in MMORPGs like World of Warcraft.

Splash damage weapons are effective for firing into a group of enemies: doing so is easier than shooting all of them directly. They are also useful against moving targets at medium range — experienced players often fire at the ground near the opponent's feet, ensuring that the target is hurt even if the ammunition does not score a direct hit. Conversely, a player using splash-damage weapons up close will take damage from his or her own shots. Damage usually decreases based on distance from the point of impact, and splash damage attacks generally do less direct damage than direct attacks.

In strategy games, splash damage means that units around the target will also be damaged. However, unlike first-person shooter splash damage, this rarely damages friendly units. The term is also used in table-top role-playing games and wargames.

In many games, particularly RPGs and MMORPGs, "splash damage" is distinct from "area of effect" in that splash damage must have a target at its center, whereas area of effect may be used anywhere. This distinction is not universal.