Star Trek: Starfleet Command
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Starfleet Command {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}} | |
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Developer(s) | Quicksilver Software {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}} |
Release date(s) | July 31, 1999 |
Genre(s) | Space simulation |
Mode(s) | Singleplayer and Multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}} |
Platform(s) | Microsoft Windows {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}} |
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It simulates fleet warfare in the Star Trek universe.
The player can play as one of six races:
- United Federation of Planets
- Klingon Empire
- Romulan Star Empire
- Gorn Confederation
- Hydran Kingdoms
- Lyran Star Empire
It is divided into three main parts: a "Campaign" game, "Skirmish" games and a "Multiplayer" game. The "Dynaverse" campaign resembles an adventure in which the captain of the ship (the player) earns prestige by successfully completing missions. These prestige points can be used to 'purchase' new ships, as well as repair and refit them and assign crew members. The "Skirmish" and "play-and-forget" games are fast and self-contained and help the player become familiar with the game and the high number of missions available in the "Dynaverse". In multiplayer mode, the player connects via IP or using a game matching service (eg GameSpy) to challenge other human players instead of game artificial intelligence.
Starfleet Command was released by Interplay at a time when the gaming franchise for Star Trek was at an all time high. Previously Interplay had released Star Trek: Starfleet Academy which placed Interplay on the top position with regards to the standings of the 3 main publishers at that time. Starfleet Command also spawned a massive new community due to the "modding" (a term used for fan made add-ons) ability of the game. Now the ordinary gamer was able to create his/her own ship and add it into the game.
Many new sites evolved around Starfleet Command itself just to cater for the ever growing numbers of new gamers which Interplay's latest game had brought into the Star Trek gaming community fold. Some "modders" of that time would later go on to work full time in the gaming industry. The release of Starfleet Command is considered in the Star Trek gaming community as that start of the "Golden Age" of the franchise this was a period in time between 1999 and 2001 when Interplay and Activision started producing more and more better games into the franchise, finally ending in 2001 when Interplay bowed out of the franchise and Activision took over all of the main components of the gaming franchise.
To this day Starfleet Command is one of the longest running serials of trek games, considered a mini franchise with a franchise as Starfleet Command was followed by three sequels, Starfleet Command II: Empires at War, Starfleet Command: Orion Pirates, and Starfleet Command III.