Storytelling
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- For the Jim Henson production, see The Storyteller. For the 2001 film, see Storytelling (film).
Template:Inappropriate tone Storytelling is the art of portraying real or fictitious events in words, images, and sounds. Stories are told for entertainment purposes, and often to teach lessons and provide morals. Storytelling is often considered to be a crucial aspect of humanity. Human beings have a natural ability to use verbal communication to teach, explain, and entertain, which is why storytelling is so prevalent in everyday life. Traditional storytelling differs from multi-media storytelling, in that it is experienced, and forms within the mind of the audience. For example, a described dragon will be different for each audience member, while a visual representation will be more specific. Since traditional storytelling relies on the recipient's personal experience and imagination, it tends to be stronger in impact.
The youngest forms of storytelling were oral, combined with gesture and expression: words were spoken from one person to another in an effort to communicate a message or a feeling. Stories are also seen in the artwork scratched onto the walls of caves. With the invention of writing, stories were recorded, transcribed and shared over wide regions of the world, such that today, the medium most commonly-associated with storytelling is the novel. As human activities have become more refined and complex, visual stories have been presented in images carved into wood, ivory or stone, painted on canvas, recorded on film and stored electronically as digital images.
Traditionally, oral stories were passed from generation to generation, and survived solely by memory. With written media, this has become less important. Conversely, in modern times, the vast entertainment industry is built upon a foundation of sophisticated multimedia storytelling.
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Oral traditions
People in all times and places have told stories. In the oral tradition, storytelling includes the teller and the audience. The storyteller creates the experience, while the audience perceives the message and creates personal mental images from the words heard and the gestures seen. In this experience, the audience becomes co-creator of the art. Storytellers sometimes dialogue with their audience, adjusting their words to respond to the listeners and to the moment.
Oral storytelling is an improvisational art form, one that is sometimes compared to music. Generally, a storyteller does not memorize a set text, but learns a series of script-like incidents that form a satisfying narrative arch (a plot) with a distinct beginning, middle and end. The teller visualizes the characters and settings, and then improvises the actual wording. Thus no two tellings of an oral story are exactly alike.
The Harvard researcher Albert Bates Lord examined oral narratives from field transcripts of Yugoslav oral bards collected by Milman Parry in the 1930s, and the texts of epics such as The Odyssey and Beowulf. Lord found that a surprisingly large part of the stories consisted of text improvised during the telling process. The words seemingly came from a mental storehouse of phrases and narrative devices accumulated over a lifetime.
Lord identified two types of story vocabulary. The first he called 'formulas': "rosy-fingered dawn," "the wine-dark sea," certain set phrases had long been known of in Homer and other oral epics. But no one realized before Lord how common these formulas were. He discovered that across many story traditions that fully 90% of an oral epic is assembled from lines repeated verbatim or with one-for-one word substitutions. Oral stories are built out of phrases stockpiled from a lifetime of hearing and telling stories. The other type of story vocabulary is theme. A theme is a set sequence of story actions that structure the tale. Just as the teller of tales proceeds line-by-line using formulas, so he proceeds event-to-event using themes. One almost universal theme is the 'rule of three': three brothers set out, three attempts are made, three riddles are asked. A theme can be as simple as a specific set sequence describing the arming of a hero, starting with shirt and trousers and ending with headdress and weapons. A theme can be large enough to be a plot component. For example: a hero proposes a journey to a dangerous place / he disguises himself / his disguise fools everybody / except for a common person of little account (a crone, a tavern maid or a woodcutter) / who immediately recognizes him / the commoner becomes the hero's ally, showing unexpected resources of skill or initiative. A theme does not belong to a specific story, but may be found with minor variation in many different stories. Themes may be no more than handy prefabricated parts for constructing a tale. Or they may represent universal truths - magical/religious truths as James Frazer saw in The Golden Bough, or mythic/psychological truths as Joseph Campbell describes in The Hero With a Thousand Faces.
The intrinsic nature of stories was recently described in A Palpable God, (1997) by Reynolds Price (Akkadine Press) when he wrote:
- "A need to tell and hear stories is essential to the species Homo sapiens--second in necessity apparently after nourishment and before love and shelter. Millions survive without love or home, almost none in silence; the opposite of silence leads quickly to narrative, and the sound of story is the dominant sound of our lives, from the small accounts of our day's events to the vast incommunicable constructs of psychopaths."
There are many kinds of stories, such as fables, parables, myths, legends.Stories are of many moods, such as humorous, inspirational, educative, frightening, tragic, romantic.
Folklorists sometimes divide oral tales into two main groups: "Marchen" and "Sage." These are German terms for which there are no exact English equivalents; each is both singular and plural. (1) "Marchen," loosely translated as "fairy tales" (though fairies are rare in them,) take place in a kind of separate "once-upon-a-time" world of nowhere-in-particular. They are clearly not intended to be understood as true. The stories are full of clearly defined incidents, and peopled by flat characters with little or no interior life. When the supernatural occurs, it is presented matter-of-factly, without surprise. Indeed, there is very little affect, generally; bloodcurdling events may take place, but with little call for emotional response from the listener. (2) "Sage," best translated as "legends," are supposed to have actually happened, very often at a particular time and place, and they draw much of their power from this fact. When the supernatural intrudes (as it often does), it does so in an emotionally fraught manner. Ghost and lover's leap stories belong in this category, as do many UFO and fairy legends.
Stories of wise men are well known, such as Solomon and Nasreddin.
Modern actors, singers, rappers and comedians can at times be storytellers. There is also a distinct kind of contemporary performer called "storyteller" who combines elements of these more mainstream professions together with several others, to create performances that are neither modern nor archaic. These performers may use traditional, original, or historical materials.
Organizational consultants and managers have also discovered the power of storytelling in organizations. A good story of organizational transformation in one organization might motivate similar organizations to change as well; also, the informal stories people tell to each other about organizational norms, policies and change initiatives permeate organizational culture and reflect the meaning people give to organizational interventions.
Engagement
Robert Begiebing et al (2004) summarize personal and professional experiences making successful modern films, novels, biographies, articles, museum displays, and poems. Even in these forms, storytellers try to create a sense of engagement or dialog with the audience. As a professor of English, Begiebing hypothesizes that the effective writer provides just enough clues to get the reader's imagination, intellect, and emotional responses involved in figuring out what is going on in the story. The stories that last through the ages "leave plenty up to the reader."
History museum expert Barbara Franco describes how good storytelling techniques can improve a museum exhibit. She illustrates the point when she says "good labels raise questions and get people thinking." The voice telling the story makes a great difference. First-person encourages the reader, audience, or visitor to the museum to listen and relate to a person, the speaker, not just to the recitation of facts.
An example of a first-person story is The Great Gatsby by F. Scott Fitzgerald. There is also a "third person" perspective in which the main character is seen from the outside and the inside at the same time, heightening the reader's involvement in the story.
Mixes of viewpoints and voices assist in telling extremely complex stories. Franco says it this way. "Audience research has shown that visitors are more willing to deal with difficult topics in exhibitions if they are given multiple viewpoints and are able to hear different sides."
"Addressing the unfamiliar is one way to foster critical engagement," says Joshua Brown, filmmaker and historian. A good storyteller gives the listener or reader a sense of making order out of chaos. So the good storyteller must give the reader a good dose of feeling the chaos, and there has to follow enough order made out of the chaos to give the reader the satisfaction of a good story.
However, the stories that appeal to generation after generation are the stories that are never resolvable - just as life is never resolvable; the complexity of life remains. Life is non-linear, says filmmaker David Grubin. If life were linear, we would always live in the present moment, but we don't. At any moment, we live in the past, partly in the present, and much in the future. Life is non-linear. And the best films convey that non-linearity of life in flashbacks and premonitions. Grubin tells his own experience of trying to capture on film what it was like to be Sigmund Freud. And Grubin's solution was to tell the childhood of Freud toward the end of the film when Freud is rehashing for himself the difficulties he had in creating psychoanalysis. And in that moment of complexity in his life, Freud reflects on the similar difficulties he had in his childhood in getting people to accept him.
In Grubin's estimation, Kurosawa similarly looked for non-linear storytelling techniques when he approached the problem of telling in Rashômon the very complex story of conflicting interests. Four different people are involved in a murder. They have different self-interests, and they have different stories of what happened. It is all one film, but it is four different stories with similar people and similar props in each of the four stories. And Kurosawa does not give a clue to what really happened--as opposed to the four conflicting stories. And the non-linearity of the storytelling adds to the popular appeal of the film.
Non-linear storytelling
Main article: Creation according to Genesis
Biblical scholar Pamela Tamarkin Reis (2001) proposes that the non-linear approach to storytelling in Genesis provides an almost perfect balance between giving enough clues to keep the reader engaged and leaving most of the story to the reader. For example, according to Ms. Reis, the beginning of Genesis has the appearance of being written by two different authors. Whether or not Genesis was written by two or more authors, Ms. Reis examines the centuries-long popularity of Genesis and attributes that popularity to the power and effectiveness of the non-linear storytelling in Genesis.
According to Ms. Reis, Genesis 1 and 2 can be seen as either one painting with two panels or as two separate paintings. Both are appropriate. She draws the parallel with the ancient story-telling technique that Kurosawa employed in the movie Rashomon. In that movie, the same series of events are told through the eyes of four different people, and of course realistically there are contradictions in the different narratives. And you could make sense out of that movie either as four different stories or as four people having four different realistic narratives of the same story.
Accordingly, Ms. Reis analyzes Genesis 1 as God's narrative and Genesis 2 as man's narrative. In Genesis 1, the style of narration is very orderly and logical, proceeding from basics like heaven and earth, through plants and animals to man and woman. And everything is "good" or "very good." Ms. Reis suggests that the story-teller has a bit of whimsy in noting how perfect everything is from God's view.
In contrast, in Genesis 2, man tells the story from his own self-centeredness. Man is created first, of course. And there are a few flaws. Man is alone, without a woman. Whereas, in Genesis 1, the phrase is "heaven and earth" repeated several times, in Genesis 2, God makes "earth and heaven." And another thing, in Genesis 2, there is that troubling notice that "there was no one to till the ground." That sounds like a lot of work, an unending task--very unlike the completeness of Genesis 1.
Even the words used in Genesis 1 suggest serenity, the godly plane of existence. For example, in Genesis 1, the word for God is Elohim, the generic and distant God, while God's name in Genesis 2 is the personal and very sacred YHWH Elohim, the Lord of God. Even the verb of making is different in the two narratives, in the first narrative the verb is the Hebrew "arb" which means "create from nothing," something that only God can do. In contrast, the verb in the second narrative means "make," God "made earth and heaven." Maybe man cannot make earth and heaven, but at least man can make many things from what is already lying about. And then there are those interesting details about where to find gold and lapis lazuli--only in the second narrative, of course. From God's view in the first narrative, gold is not even mentioned; gold is something only in man's narrative.
From all of these clues, Ms. Reis suggests that Genesis 1 and 2 make sense either way, much like Kurosawa's Rashomon. They make sense as two different stories. Or they make sense as two narratives of the same story from different personal perspectives: that of God and that of man.
See also
References
Begiebing, R., J. Brown, B. Franco, D. Grubin, R. Rosen & N. Trethewey. (2004). Interchange: Genres of history. Journal of American History 91 (Sept. 2004), 572-593.
Binder, Mark, EVERYTHING BEDTIME STORY BOOK. Avon, MA: Adams Media, 1999.
Brown, J. S., S. Denning, K. Groh & L. Prusak. "Storytelling in Organizations : Why Storytelling Is Transforming 21st Century Organizations and Management". Butterworth-Heinemann, 2004
Bruner, J. ACTUAL MINDS, POSSIBLE WORLDS. Cambridge, MA: Harvard University Press, 1986.
Bruner, J. MAKING STORIES. New York: Farrar, Strauss, and Giroux, 2002.
Leitch, T. M. WHAT STORIES ARE: NARRATIVE THEORY AND INTERPRETATION. University Park: Pennsylvania State University Press, 1986.
Lord, Albert Bates THE SINGER OF TALES. Cambridge: Harvard University Press, 2000.
Mitchoff, K. H. (2005, February) Ignite the story within: a librarian makes a case for using storytelling to increase literacy. School Library Journal. ERIC Document EJ710440.
Randall, W. "Restorying a Life: Adult Education and Transformative Learning." In AGING AND BIOGRAPHY: EXPLORATIONS IN ADULT DEVELOPMENT, edited by J. E. Birren et al., pp. 224-247. New York: Springer Publishing, 1996.
Reis, Pamela Tamarkin (2001). Genesis as Rashomon: The creation as told by God and man. Bible Review 17 (3).
Wiessner, C. A. "Stories of Change: Narrative in Emancipatory Adult Education." Ed.D. dissertation, Teachers College, Columbia University, 2001.
External links
- Storytelling for travellers
- Podcast of Storytelling
- National Youth Storytelling Showcase
- Organisational Storytelling
- Christian Stories Online
- The National Storytelling Network (USA)
- Storytellers of Canada (Canada)
- League for the Advancement of New England Storytelling (USA)
- Storysask (Saskatchewan)
- Narrative and Stories in Adult Teaching and Learning
- narrative prose
- Storytelling and Spirituality in Judaism
- The story that we tell ourselves
- Spellbinders is a national volunteer storytelling organization
- Storyteller.net for Articles, Stories and Resources
- Imaginexus A collection of stories that all interlink and anyone can editde:Erzählkultur