Super Street Fighter II
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Image:Ssf2 select.png Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series.
Contents |
History
Super Street Fighter II was originally released in September 1993 in arcades around the world by Capcom on the CPS-2 arcade system, and was later ported to the Super Nintendo and the Sega Genesis home consoles. It was originally planned to be a true sequel to Street Fighter II, but this was abandoned due to time constraints. The game strove to be accessible to new players while attempting to capture the feel of the original Street Fighter II but introducing enough new features to retain its old fans.
Changes from Street Fighter II Turbo
Super Street Fighter II made several significant deviations from the well-established Street Fighter II Turbo.
Characters
Super Street Fighter II introduced four new playable characters: Cammy, a British MI6 agent; Fei Long, modeled after actor Bruce Lee; T. Hawk (short for Thunder Hawk), the first Native American fighting game character; and Dee Jay, a kickboxer from Jamaica.
Sound
Super Street Fighter II featured an entirely updated soundtrack using Capcom QSound, sporting applied acoustics making for crisper music. Stereo sound was also implemented.
Several character voices were added, giving each character a unique knock-out cry, as opposed to the generic male and female audio samples of previous games.
Special attacks' audio samples no longer changed in frequency to denote the attack button used in executing the attack. With the old system, if Ryu executed a slow fireball, his voice would be deeper and slower than if he did a fast fireball.
Moreover, the announcer was changed from the popular booming bass voice to a clearer sounding soprano. Guile's voice also changed to this new soprano voice as well, but was changed back to having a deep voice in later games.
Chun Li was given a Kikouken audio sample.
Dee Jay's Max audio sample is Slash in Japan, and in subsequent games.
Cammy's Thrust Kick and Cannon Drill are Cannon Spike and Spiral Arrow in Japan and subsequent games.
Super Street Fighter II also established many new conventions for the Street Fighter series, including a combo hit counting system, bonus points awarded for first attacks, combos, recovery attacks, and dizzy recoveries.
Visuals
A brand new introduction was included in the attract mode featuring Ryu executing a hadoken toward the screen.
The game update included faster rendering, improved animation, and redrawn character portraits. Each character had eight different outfit colors, to facilitate tournament play.
Examples of individual graphical updates are as follows: Ryu's fireball, the Hadoken, was redrawn, while Ken's Hadoken used the same sprites from the previous games; however Ken's Shoryuken was redrawn to leave a fire trail, whereas Ryu's remained the same.
Each of the returning characters was given a fully redrawn ending, and the bosses received individualized endings with unique artwork, instead of the generic image of their faces with scrolling text used in Street Fighter II'. Chun-Li's ending allowed players to choose whether she would continue being a detective or return to the exciting life of a young, single girl.
Gameplay
Super Street Fighter II featured selectable speed settings, though even at the highest setting, it is nowhere near as fast as Street Fighter II Turbo's highest speed setting, much to the relief of novice gamers.
Many gameplay elements were adjusted. For example, Ken and Ryu, whose play styles were similar in previous games, had added emphasis to more clearly distinguish them, Ryu having a much faster fireball attack, while Ken has a multi-hit Dragon Punch.
Dizzy/Stun animations were added. Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly.
Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations.
Re-dizzies were removed, making it impossible to execute an unbockable combination on a stunned character that results in the target character becoming dizzy again.
Super Street Fighter II Turbo
An update of the game, Super Street Fighter II X - Grand Master Challenge (known as Super Street Fighter II Turbo in America and abbreviated as ST), was released in 1994 which featured enhanced speed and difficulty, as well as the first appearance of the then secret fighter Akuma. It also was the first game in the series to have super combos. The game was ported to the 3DO in the same year, with an exclusive remixed soundtrack that has never been used in any other version of the game. It was later also ported to the PC, the Sega Dreamcast, and the PlayStation (as part of Street Fighter Collection 2). Another version of SSF2, called Super Street Fighter II X Revival (Super Street Fighter II Turbo Revival in America) was released on the Game Boy Advance in 2001. It is the current canonical version of Street Fighter II.
External links
- Super Street Fighter II at The Killer List of Video Games
- Super Street Fighter II Turbo at The Killer List of Video Games
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