Template

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A template is some form of device to provide a separation of form or structure from content.

  • In publishing for example, a template may be a predefined layout to give you an idea what to write where with boxes and lines; a single-page newsletter template (for instance), might have a few columns, space for a picture and gaps for the headline and name of the newsletter.
  • Templates can be used by humans or by automated systems; many web-based software packages now use a templating system to separate the logic of the program from the displayed formatting. Typically, these templates will include variables (often denoted {VARIABLE} ), and possibly a few logical operators to allow better adaptability of the template. Examples of template engines are Cheetah, Smarty, Template::Toolkit and XSL Transformations.
  • In generic programming, templates allow the programmer to save time and space in source code by simplifying code through overloading functions with an arbitrary type parameter.
  • In genetics, a strand of DNA or RNA may serve as a template by specifying the base sequence of a newly synthesized strand of DNA or RNA.
  • In planning orthopedic surgery procedures, templates are overlays placed on X-ray films of bones to determine the size of the implants needed in the operation.
  • In NASCAR, a template is used to check that teams have manufactured the sheet metal used in the car bodies to within tolerances.

See also

Template:Publish-stub Template:Web-stub Template:Compu-prog-stub Template:Genetics-stub Template:Treatment-stubde:Template da:Skabelon es:Plantilla fr:Template nl:Sjabloon pl:Szablon ru:Шаблон (программирование) simple:Template