The Legend of Zelda: Collector's Edition

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Developer(s) Nintendo {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) November 24, 2003
Genre(s) Compilation
Mode(s) Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) Nintendo GameCube {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

The Legend of Zelda: Collector's Edition is a compilation of many of Nintendo's Zelda video games from previous consoles for the Nintendo GameCube, along with a demo of its then newest Zelda game.

It contains the following Legend of Zelda games:

The compilation excludes The Legend of Zelda: A Link to the Past because its Game Boy Advance port was still being sold. Nintendo points out that with both this disc and use of the Game Boy Player, every notable game in the Zelda series can be played on the Nintendo GameCube.

This compilation was never sold commercially. It was only available:

Quality of the "ports"

These games are not actually ported in the traditional sense, but rather the (slightly altered) ROMs of the original games are run via emulators; this has been proven by the ROM dumping community, who have been able to extract authentic ROMs of all these games from the disc, and they can even be booted on their original consoles with a copier or flash-cart (depending on the console).

Because they are only emulated (rather than altered for the new console) there are some problems, most notably some of the music in Majora's Mask is said to be inaccurate. Many have also complained that Majora's Mask unexpectedly crashes, freezes occasionally, again, caused by the inaccuracies of Nintendo's emulator, and may even erase the save file or not save the file at all. There are similar faults in the Ocarina of Time emulated edition, including (reportedly) lack of lens flares when looking at the sun. But despite these concerns it was still received very well by fans of the series.

These flaws do not affect the games themselves however; when run under fanmade emulators the games run far more accurately than under Nintendo's; the fanmade emulators had had various bug and compatibility fixes made to them over several years, whereas Nintendo's emulator is seen by some as have being made very quickly.

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