Visionaire

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An art and fashion publication that has come out in limited, numbered editions 3 times a year since Spring of 1991. Each issue has a specific format and theme around which prominent artists, designers, photographers, and others guest edit the publication. The New Yorker called it a "gallery in print" and W called it "the couture version of a magazine." Visionaire also has a monthly, wide-circulation magazine called V, edited by Stephen Gan and Christopher Bollen, the focus of which is art, culture, and fashion. Contributors include Tama Janowitz, Mario Testino, Mario Sorrenti, and Karl Lagerfeld. Interview subjects have included Joan Didion, Salman Rushdie, and Norman Mailer. (http://www.visionaireworld.com/)



Other definition: "Visionaire - the adventure-creation-system" is a software package to create own graphical adventure games, similar in style to classic games like Monkey-Island.

The program is in first place for fans of the genre who want to create their own games but don't have much experience with a programming language. Those games are also called fan-adventures.

Visionaire is a universal engine and should allow for many different kinds of adventures to be created. This applies particularly for the interface and the design of the story and events in the game.

There is no full scripting programming language but a fixed catalog of combinable "actions" thereby offering flexibility without demanding programming skills from the user.

Other engines are heavily based on scripts or do, like AGS, offer an integrated developing environment+script language. In this regard AGS offers more possibilites than Visionaire through customized (but potentially very complex) scripts.

Contents

Visionaire characteristics

  • Work in a WYSIWYG-developing environment
  • Supports important graphic APIs like OpenGL and DirectX
  • Support in German and English and continuos development of enhancements to the programm package and engine
  • 3 license-models for freeware-games, advertising-games and big commercial projects

Operating systems

Native support for Linux is planned and prepared through support of OpenGL.

Projects in progress (selection)

  • Taurus - The Potion of Time [1]
  • The Adventures of Sherman Toothrot [2]
  • Zak McKracken2 - Between Time&Space [3]
  • Day of the Tentacle 2 [4]
  • Oops!... An UFO goes astray [5]

Similar programs

Many programming teams offer tools for fast and easy creation of graphical adventure games. With most of them you can create a game similar in style to a specific example like one of the classical Lucasarts or Sierra-games. Some of them are universal engines or support a script language allowing for games with different interfaces and special effects.

Source: AGS Homepage

External links

de:Visionaire