Wearable computing

From Free net encyclopedia

Wearable computing is a research area closely related to Ubiquitous computing, Pervasive Computing and Ambient intelligence.

The wearable computing vision is to enable computers from beeing static on the table to accompany us in our every day life and offer help as we need it. So far, interaction with computers is very limited and requires the user to focus on the system. Although there are more and more devices with embedded processors around us, the predominant interaction mode is still the one we also use for our desktops.

Wearable computing is an active topic of research, with areas of study including user interface design, augmented reality, pattern recognition, use of wearables for specific applications or disabilities, electronic textiles and fashion design. Many issues are common to the wearables, mobile computing and ubiquitous computing research communities, including power management and heat dissipation, software architectures, wireless and personal area networks and sensor networks.

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Applications

See also Wearable computer