Shedinja
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Shedinja ( ヌケニン Nukenin in Japan, Ninjatom in Germany and Munja in France) is a fictional creature from the Pokemon franchise. In the video games of the same name, it is listed as Pokémon #292 in the National Pokédex and #44 in the Hoenn Pokédex. It is Bug/Ghost-type Pokémon that basically is the exoskeleton of Nincada when it evolves into Ninjask. It also somewhat resembles the scarab. It also vaguely carries the motif of an angel (with the half-circle above its head representing the halo).
The name Shedinja originates from the words shed and ninja. Its Japanese name, Nukenin originates from nukegara (empty shell) and ninja. It is actually the empty shell of its real life counterpart, the cicada,when it moults. Nukenin also means missing-nin, a ninja who has deserted his clan. Possibly the reason why only Super-Effective attacks can hit it.
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Characteristics
Shedinja is simply bizarre; It appears to be the shed carapace of a newly evolved Ninjask that has somehow taken on a ghostly sentience of its own. Its hard-layered body is hollow and utterly dark, so it does not even seem to possess organs normally considered vital for life.
Shedinja is completely immobile; it doesn’t move a twich, and it doesn’t even breathe. Yet it is able to float and hover even though its wings are completely still, and it is able to follow trainers’ commands by launching powerful elemental attacks like Shadow Ball and Solarbeam, as if it were a normal Pokémon caught in the wild. It is unknown how Shedinja is able to achieve these things if it is so physically minimal, but it appears that the halo on its head is somehow responsible. Shedinja’s halo is observed shifting positions whenever the Pokémon utilizes an attack. Perhaps the only thing known about it is that the Pokémon magically appears in one of a trainer’s empty Pokeballs if that trainer evolves a Nincada into a Ninjask.
Superstitions abound whenever a bizarre creature is observed, and Shedinja is no exception. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body through the hole in its back.
Availability
Shedinja is only available in Pokémon Ruby, Sapphire, and Emerald, .
To get Shedinja, level up Nincada to Level 20 and have at least one empty space in your team of six Pokémon. Many people believe that you must have at least one pokeball on hand for the shell to be transferred to upon evolution. This is a myth however. Once it evolves into Ninjask, this Pokémon will appear in an empty slot.
Information
Shedinja has only one hit point, no matter its level or training. However, its Wonder Guard ability completely protects it from all damage and effects of any attack that isn't super effective against it. Since Shedinja's types are Bug and Ghost, only Fire, Flying, Rock, Ghost and Dark type attacks will harm it, as well as Struggle, even though it is a Normal type attack. It is easier to defeat a Shedinja in Pokémon XD: Gale of Darkness because in that game a Shadow Pokémon's attack is always super effective unless the pokemon being attacked is another Shadow Pokémon. However, Wonder Guard does not protect against attacks that affect its stats, such as Sand-Attack, or its status, such as Poisonpowder. Wonder Guard also doesn't protect against recoil or weather damage, and Shedinja will immediately faint if the opponent used Spikes before Shedinja is released. Still, if the opponent has no attacks that can damage it, Shedinja is invincible until the opponent runs out of PP and is forced to use Struggle, which will faint itself on recoil.
Shedinja is the only Pokemon to have Wonder Guard. This ability cannot be transferred to other pokemon with the move Skill Swap. This may be due to the fact that Sableye's type (Half Ghost and Half Dark) makes it have no attacks that deal Super Effective hits; therefore if Sableye ever had Wonder Guard it would be next to impossible to defeat. It is, however, possible for a Pokemon with the Trace ability to copy a Shedinja's Wonder Guard. A Porygon2 with both the ability Wonder Guard and the move Conversion2 is a formiddible opponent indeed.
An ideal moveset for Shedinja would be the following:
Silver Wind: Breed a male Beautifly that knows Silver Wind with a female Nincada/Ninjask to obtain an egg containing a Lv. 5 Nincada that will know Silver Wind. The Shedinja created when this evolves will also know Silver Wind.
Confuse Ray: Learns at level 31
Protect: Can be purchased in the Lilycove Dept. Store (The reason for Protect is to confirm your opponent doesn't have a move that could faint Shedinja, and if it does, you may then switch out to another Pokémon)
Shadow Ball: Learns at level 38
Shedinja's perfect hold item is a Focus Band- This item has a 30 percent chance to prevent a Pokémon from fainting by leaving it with 1 hp, and will occasionally let Shedinja endure a super-effective hit.
A Lum Berry is another fine item for a Shedinja to hold. This berry instantly cures poison, confusion, or a burn, all of which pose a significant threat to a Shedinja.
Shedinja is quite useful in competition; it can be used to stonewall many Pokemon. For instance, a Kyogre that has used Calm Mind 6 times will be well on the way to a complete sweep of the opposition. However, if you stick Shedinja into standard Kyogre, the Kyogre will be forced from play.
In the anime
Shedinja was the most powerful Pokemon belonging to the villain of Mirage Kingdom, Hansen. He used it alongside two Ninjask try and capture Misty's Togepi. Misty's Corsola was ineffective against Shedinja's powerful defenses, but her Gyarados knocked Shedinja out with a single Flamethrower attack. This shocked Hansen, who didn't expect a Water Pokémon (which Shedinja is strong against) to be capable of Fire attacks (which it is weak against).
In the card game
Shedinja is as peculiar a Pokemon card as it is a Pokemon. It has made two stage-1 appearances thus far:
- EX Dragon (Grass-type)
- EX Deoxys (Psychic-type)
Unlike in the video games, where a Shedinja is created when a Ninjask is evolved, Shedinja is treated as a stage-1 evolution to Nincada in the card game, forcing players to choose between it and Ninjask. It also does not have 1 HP (or 10 in the card game), but around 30. The EX Dragon Shedinja carries the Wonder Guard Poke-Body, preventing damage from basic Pokemon to be applied to it.