Atari Jaguar II

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The Atari Jaguar II was the successor to the Atari Jaguar. The code name was "Cob Web". The console only reached the prototype stage; before a final design could even be completed, Atari merged with hard drive manufacturer JTS Corporation. Jag 2 is backward-compable with Atari Jaguar cartridge and Jaguar CD.

Image:Atarijaguar2mobo.jpg Image:Atarijaguar2mobo2.jpg Image:Atarijaguar2mobo3.jpg

Technicial Specs

Size: 10.5" × 12" × 3.5"
Controls: Power on/off
Display:
  • Resolution up to 1600 × 600 pixels (50 Hz/interlace)
  • 32-bit "Extended True Color" display with 16,777,216 colors simultaneously (additional 8 bits of supplimental graphics data support possible)
  • Multiple-resolution, multiple-color depth objects (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used simultaneously
Ports:
  • Cartridge slot/expansion port (64 bits)
  • RF video output
  • Video edge connector (video/audio output) (supports NTSC and PAL; provides S-Video, Composite, RGB outputs, accessible by optional add-on connector)
  • Four controller ports
  • Digital Signal Processor port (includes high-speed synchronous serial input/output)
Controllers:
  • Eight-directional joypad
  • Size 5" × 4.5" × 1.5", cord 7 feet
  • Six fire buttons (A, B, C, D, E, F)
  • Pause and Option buttons
  • 12-key keypad (accepts game-specific overlays)

The Jaguar 2 has seven processors, which are contained in three chips. Two of the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third chip is a standard Motorola 68EC020 used as a coprocessor. Tom and Jerry are built using a 0.3 micrometre silicon process. With proper programming, all seven processors can run in parallel.

  • "Tom"
  • 1,250,000 transistors, 292 pins
  • Graphics Processing Unit (processor #1)
    • 64-bit RISC architecture (64/128 register processor)
    • 64 registers of 128 bits wide (shadow-buffering)
    • Has access to all 2 × 64 bits of the system bus
    • Can read 128 bits of data in one instruction
    • Rated at 127.902 MIPS (million instructions per second)
    • Runs at 63.951 MHz
    • 2 × 32 K bytes of zero wait-state internal SRAM (matrix)
    • Performs a wide range of high-speed graphic effects
    • Programmable
  • Object processor (processor #2)
    • 64-bit RISC architecture
    • Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display, a character-mapped system, and others.
  • Blitter (processor #3)
    • 64 bits read and write at the same time! (multibuffering!)
    • 8 K read buffer (fifo)
    • 8 K write buffer (lifo)
    • Performs high-speed logical operations
    • Hardware support for Z-buffering and Gouraud shading
  • Texture Mapping Engine (processor #4)
    • 64-bit RISC
    • 64 bits
    • Programmable risc processor
    • 256 K "texture-work-ram" of zero wait-state internal CACHE
    • capable of doing about 900000 texture-mapped polyons, without textures there can do 2500000 polyons.
    • realtime Gouraud and Phong shading
  • J/MPEG "COMBI" Chip (processor #5)
    • 64 bits
    • not programmable!
    • 8 K own data rom (with sinus) table
    • 128 K CACHE (fifo)
    • realtime J/MPEG decompression via CACHE (fifo)
  • DRAM memory controller
    • 4 x 64 bits
    • Accesses the DRAM directly
  • "Jerry"
  • 900,000 transistors, 196 pins
  • Digital Signal Processor (processor #6)
    • 32 bits (32-bit registers)
    • Rated at 53,3 MIPS (million instructions per second)
    • Runs at 53.3 MHz
    • Same RISC core as the Graphics Processing Unit
    • Not limited to sound generation
    • 96 K bytes of zero wait-state internal SRAM
    • CD-quality sound (16-bit stereo 50 kHz)
    • Number of sound channels limited by software (minimum 16!!)
    • Two DACs (stereo) convert digital data to analog sound signals
    • Full stereo capabilities
    • Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis
    • A clock control block, incorporating timers, and a UART
  • Motorola 68EC020 (processor #7)
    • Runs at 26.590 MHz
    • perfect 68000 emulation
    • General purpose control processor

Communication is performed with a high speed 64-bit data bus, rated at 2400 megabits/second. The 68000 is only able to access 16 bits of this bus at a time.

The Jaguar 2 contains eight megabytes (64 megabits) of fast page-mode DRAM, in eight chips with 1024 K each.

See also


External links