Console emulator
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A console emulator is a program that allows a computer to emulate a video game console. Emulators are most often used to play older video games on personal computers, but they are also used to translate games into other languages, to modify (or hack) existing games, and to produce homebrewed demos. Console emulation can also be achieved between consoles (hence cross-console emulation), allowing a video game console to emulate a less powerful one.
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History
Emulation was occasionally employed by console manufacturers in the early 1980s to allow games from other (and sometimes competing) hardware to be run on the manufacturer's device. During this time, the Atari 2600 was by far the most emulated system. Atari's platform was the most popular early game console, and many developers touted compatibility with the system's vast library of games to attract customers. Coleco's Colecovision and Atari's own Atari 5200 provided peripherals that allowed 2600 cartridges to be played, and the Atari 7800 provided this functionality right out of the box. Generally, the emulation was accomplished through special hardware—unlike modern console emulation, which generally reproduces the functionality of a system entirely through software.
By the mid-1990s personal computers had progressed to the point where it was technically feasible to replicate the behavior of some of the earliest consoles entirely through software, and the first unauthorized, non-commercial console emulators began to appear. These early programs were often incomplete, only partially emulating a given system, and often riddled with computer bugs. Because few manufacturers had ever published technical specifications for their hardware, it was left to amateur programmers and developers to deduce the exact workings of a console through reverse engineering. Nintendo's consoles tended to be the most commonly studied, and the most advanced early emulators tended to reproduce the workings of the Nintendo Entertainment System (NES), the Super Nintendo Entertainment System (SNES), and the Game Boy (GB). Programs like Marat Fayzullin's iNES (which emulated the NES) and VirtualGameBoy (GB), the Pasofami (NES) and Super Pasofami (SNES), and VSMC (SNES) were the most popular console emulators of this era.
In April 1997, Bloodlust Software released version 0.2 of NESticle. An unannounced and unexpected release, NESticle shocked the nascent console emulation community with its ease of use and unrivaled compatibility with NES ROM images. NESticle arguably provided the catalyst with which console emulation took off: More and more users started experimenting with console emulation, and a new generation of emulators appeared following NESticle's lead. Bloodlust Software soon returned with Genecyst (emulating the Sega Genesis), and others released emulators like Snes9x and ZSNES (SNES). This rapid growth in the development of emulators in turn fed the growth of the ROM hacking and fan-translation community. The release of projects such as RPGe's English language translation of Final Fantasy V drew even more users into the emulation scene.
As computers continued to advance and emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink. Many fifth generation consoles such as the Nintendo 64, the Sony PlayStation, and the Game Boy Advance saw significant work done toward emulation while still very much in production. This has led to a more concerted effort by console manufacturers to crack down on unofficial emulation. Because the process of reverse engineering is protected in U.S. law, the brunt of this attack has been borne by websites that host ROMs and ISO images. Many such sites have been shut down under the threat of legal action.
On the other hand, commercial developers have once again began to turn to emulation as a means to repackage and reissue their older games on new consoles. Notable examples of this behavior include Square Co., Ltd.'s rerelease of several older Final Fantasy titles on the PlayStation, Sega's collections of Sonic the Hedgehog games, and Capcom's collection of Mega Man games for the Nintendo GameCube, PlayStation 2 and Xbox.
Arguments for/against emulation
Image:Mario Kart 64 - Player Select screen.jpgConsole games for emulators are generally distributed as ROM images (or simply "ROMs") on the Internet. Without the permission of the copyright holder or the Entertainment Software Association, this practice is illegal—although few copyright holders appear to care about older games (see abandonware); many copyright holders are defunct; and a few copyright holders have even released their games and demos gratis or even as free software. This illegality is also controversial for long-time gamers and so called old-school gamers. One reason for the popularity of console emulation among fans is due to the belief that many older video games that are no longer on the market are more enjoyable than games currently on the market. Many such gamers argue that the graphical, memory, and hardware limitations of the 8-bit and 16-bit eras forced developers to spend more time on gameplay mechanics. Others have argued that modern 3D graphics have not yet fully matured and that the two-dimensional, sprite-based graphics of older systems remain more aesthetically pleasing.
Another common belief amongst console emulation enthusiasts is that companies can no longer derive income from older titles, thus excusing the distribution of ROM images. This is not always the case with published archived collections, ports of classic games to modern systems, and enhanced remakes provided by the original publisher or copyright holder. Many popular emulation websites have promulgated a myth that a user may keep a ROM image on his or her computer for a period of 24 hours. This idea stems from an obscure provision in copyright law intended to apply to libraries. Many ROM sites similarly claim that it is legal to download the ROMs for backup purposes if one owns a physical copy of the software. It appears that Title 17 USC Section 117 [1] permits making a backup copy within the United States, but this has never been tested in a court of law. An RPGamer.com editorial argues that console developers (especially Nintendo and Sony) and game publishers may have brought console emulation onto themselves by implementing territorial lockouts or censorship of game content. The legal term for such behavior is copyright misuse.
For more recent systems (e.g., Nintendo's Game Boy Advance and N64, Sega's Dreamcast, and Sony's PlayStation), copyright holders have generally been more proactive about protecting their copyrights, and a number of websites offering ROMs and ISO images have been shut down under threat of legal action.
While most popular ROMs are copies of commercial games, many so-called homebrew programs are created by individuals and small groups for the sole purpose of being public domain or otherwise freely redistributable. These ROMs, often given a "PD" tag in their filenames, are unquestionably legal provided the creators did not infringe on other material in their creation. Even though companies are concerned about games' copyright statuses, some fans argue that they use the ROM images under fair use since some gaming enthusiasts have no intent to sell disks that contain those ROM images.
Other uses
One advantage to ROM images is the potential for ROM hacking: amateur programmers and gaming enthusiasts have produced translations of foreign games, rewritten dialogue within a game, and applied fixes to bugs that were present in the original game. Software that emulates a console may be improved with additional capabilities that the original system did not have, such as anti-aliasing, audio interpolation, save states, online multiplayer options, or the incorporation of cheat cartridge functionality.
Some popular console emulators include gnuboy, VisualBoyAdvance, FCE Ultra, nester, Snes9x, ZSNES, Nessie, Power Player Super Joy III, and TuxNES.
Sega Smash Pack 1 and 2 for PC used a Windows port of the emulator KGen.
See also
External links
Websites examining legal issues
- Nintendo's Intellectual Property FAQ
- Abandonwarez: the pros and the cons, Adventure Classic Gaming.
- Copyright FAQ: 25 Common Myths and Misconceptions, Kevin S. Brady, Esq.
- 10 Big Myths about copyright explained
Emulation links
- Emu-Russia
- NESDev
- Romhacking.net
- The EmuFAQ
- ConsoleClassix
- Edge Emulation
- EmuAsylum
- emulinks.de - Emulation web directory
- Field Programmable Gate Array Arcade - Emulation using Field Programmable Gate Array (FPGA)
- NGEMU
- GBADev
- SMSPower.org
- VBALink GBA emu
- Zophar's Domain
- SNESDeves:Emulador_de_consola