Super Mario All-Stars

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Super Mario All-Stars {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}}
Developer(s) Nintendo {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) Image:Flag of Japan.svg July 14 1993
Image:Flag of the United States.svg August 1 1993
Image:European flag.svg December 16 1993

Image:Flag of Australia.svg February 1994

Genre(s) Platform game
Mode(s) Single player, multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) SFC/SNES {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Super Mario All-Stars, known in Japan as Super Mario Collection (スーパーマリオコレクション), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains enhanced remakes of Super Mario Bros., Super Mario Bros. 2 (Japanese: Super Mario USA), Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels (Japanese: Super Mario 2). There was also an alternate version bundled with the Super Nintendo in December 1994 that included Super Mario World.

Image:Super Mario All Stars game selection screen.gifSuper Mario All-Stars was one of the first enhanced remakes. The graphics were recolored and enhanced for the Super Famicom/SNES, and many bugs from the original versions were fixed. Gameplay was also streamlined. The sounds and background music were enhanced from their original representations. A save feature was added to all of the games. Super Mario Bros. 2 was given the most enhancements. The Bowser encounter themes in Super Mario Bros. and Super Mario Bros.: The Lost Levels are unique to Super Mario All-Stars. Super Mario Bros.: The Lost Levels is the Super Famicom/Super NES version of the Japanese Super Mario Bros. 2, which was originally released for the Nintendo Family Computer in Japan in 1986. In the world of definitive releases, it's either this or the Super Mario Advance series.

Contents

Super Mario Bros. and Super Mario Bros.: The Lost Levels

Main articles: Super Mario Bros., Super Mario Bros.: The Lost Levels
Image:SuperMarioBrosSNESTitle.png Image:SuperMarioBrosNESTitle.png

Several changes were made to Super Mario Bros. for this enhanced remake. The player now gains 50 points for every second left on the timer after the last level of each world. Players no longer need to hold A while pressing Start to continue, because they can now continue from a saved game. Bowser, Princess Peach, and the mushroom retainers have been given new animations, and new background music plays during encounters with Bowser. Maze levels such as World 4-4 and 7-4 in Super Mario Bros., have sound effects that indicate the correct path for Mario or Luigi to take. Collisions with the pipe-plants include the top eight pixels (in the original, all enemies except Bowser collided as 16x16, even if they looked larger). The Minus world glitch for Super Mario Bros. was removed from the game when it made its transition to All-Stars, as was the small Fire Mario glitch.

Worlds A through D in Super Mario Bros.: The Lost Levels are not hidden in the Super Mario All-Stars version. In the original version of, the player has to complete the game eight times, and must hold A and press Start to access Worlds A through D. In this version, he or she can access them on the fly, either from World 8-4 if warp zones were used, or World 9-4 otherwise.

World 9 was a hidden world that could only be reached if players played through the game to Bowser without using any warp pipes. If players did use any warps, they would skip World 9 to world A. World 9 is a strange world in that Bowser is not fought in his castle, nor the final level- Bowser is fought in World 9-3.

Super Mario Bros. 2/Super Mario USA

Main article: Super Mario Bros. 2
Image:Smb2allstars.PNG Image:Luigi smb2.PNG

Super Mario Bros. 2, or Super Mario USA (as it is known in Japan), was given the most enhancement. Level introductions now feature a colorized and animated level representation. The slot machine bonus game has been enhanced, including enlarged slots and icons, and a new "7" icon. In the Famicom/NES version, the player can only get up to five extra lives; however, in the Super Famicom/SNES version, with the addition of the "7" icon, the player can now get up to ten extra lives. As for continuing after losing the last life, on the Famicom/NES version, the player can only continue twice per game. However, on the Super Famicom/SNES version, the player can continue the game any number of times, because he or she can continue from a saved game. In the Famicom/NES version, the player can select a character at the beginning of each level, but must play as the character for the length of the level. In the Super Famicom/SNES version, the player can select a character at the beginning of each level and may change the character upon losing a life. Super Mario Advance is based on the Super Famicom/SNES version of Super Mario Bros. 2.

Super Mario Bros. 3

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Image:SuperMarioBros3SNES.png Image:Super Mario Bros 3 Classic.jpg

While Super Mario Bros. 3 had significant graphical enhancements, the game wasn't given upgrades to the extent that Super Mario Bros. 2 had. The action scene, spade panels, and other world map elements have been animated. The kings' original animal forms were replaced with monsters from other various Mario games such as Donkey Kong, Super Mario Bros. 2, and Super Mario World; for instance, king in World 7 is now transformed into a Yoshi instead of a Piranha Plant, as he did in the Famicom/NES version, which pre-dates the time Shigefumi Hino created Yoshi. The Super Famicom/SNES version is closer to the Japanese Famicom version than to the American NES version, but is still a combination of the two. The "suit flying off" animation that was on the Japanese Famicom version was dummied out of the American NES version, but it was put back in on the Super Famicom/SNES version. Super Mario Advance 4: Super Mario Bros. 3 is based off the Super Famicom/SNES version of Super Mario Bros. 3.

Super Mario World

Template:Main Super Mario World is only included in the Super Mario All Stars + Super Mario World pack that was bundled with the SNES in December 1994. The only graphical difference is that the game contains unique sprites for Luigi (the second player), making him taller and slimmer than Mario, whereas the original version of the game used palette swapped Mario sprites for him. In addition, there's some different animation for Luigi's moves compared to Mario's. Some of the differences are that Luigi does not hold his hat in the air while jumping and that he slides down hills on his knees. These sprites are commonly considered by many fans to be superior to the newer ones used for Super Mario Advance 2. Additionally, by pressing the select button while on a map screen, players can access a menu that has the option of quitting the game.

External links

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