Call of Cthulhu (role-playing game)
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{{Infobox RPG
|title=Call of Cthulhu
|image=Image:Call of cthulhu rpg 6th ed cover.gif
|caption=Call of Cthulhu 6th edition rulebook cover
|designer=Sandy Petersen
|publisher=Chaosium
|date=1981
|genre=Horror
|system=Basic Role-Playing (BRP)
(d20 system version also available)
}}
Call of Cthulhu is a horror fiction role-playing game based on the story of the same name written by H. P. Lovecraft and the so-called Cthulhu Mythos the story inspired. The game, often abbreviated as CoC, is published by Chaosium.
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Setting
"That is not dead which can eternal lie. And with strange aeons even death may die."
The setting of Call of Cthulhu is a darker version of our world, based on H.P. Lovecraft's observation that, "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." There are three primary eras of the original (non d20) game: the 1920s, the setting of many of Lovecraft's stories; the 1890s Gaslight supplements, a blend of occult and Holmsian mystery and mostly set in England; and modern conspiracy (Cthulhu Now). Recent additions include 1000 AD (Cthulhu: Dark Ages), and Roman times (Cthulhu Invictus). The protagonists may also travel to places that are not of this earth, represented in the Dreamlands.
Gameplay experience
The players take the roles of ordinary people, drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably withers away (the game actually includes a mechanism for determining how damaged a character's sanity is at any given point). To access the tools they need to defeat the horrors - mystic knowledge and magic - the characters must be willing to give up some of the their sanity for the greater good.
Call of Cthulhu has a perhaps-deserved reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution, and players must often start again with new characters. While arguably being more realistic, it can also make it hard for players to bond with their characters.
For as long as they stay healthy (or at least functional), characters may be developed. Call of Cthulhu does not use levels, but is completely skill-based, arguably presenting a more realistic character-development system, as player characters get better with their skills by succeeding at them. Still, it is possible for a well-played character to last a long time, other factors permitting.
History
Origins
The original conception of Call of Cthulhu was Dark Worlds, a game commissioned by the publisher Chaosium but never published. Sandy Petersen, now best known for his work on the Doom computer game, contacted them regarding writing a supplement for their popular fantasy game RuneQuest set in Lovecraft's Dreamlands. He took over the writing of Call of Cthulhu, and the game was released in 1981, using a simplified version of the Basic Role-Playing system used in RuneQuest. The game won three major awards in the following year.
The game is now in its sixth edition, but the rules have changed little over the years. In 2002, the Call of Cthulhu 20th Anniversary Edition won the Origins Award for Best Graphic Presentation of a Book Product 2001.
Early releases
Given its roots in the RPG tradition, many of the early releases for Call of Cthulhu were still based in the framework of Dungeons & Dragons. They often involved the characters wandering through caves and fighting different types of horrible monsters. Nonetheless, the emphasis on real-life settings, character research, and thinking one's way around trouble gave it a wide audience.
The first book of Call of Cthulhu adventures was Shadows of Yog-Sothoth. In this work, the characters come upon a secret society's foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations. This template was to be followed in many subsequent campaigns, including Fungi from Yuggoth (later known as Curse of Cthulhu and Day of the Beast), Spawn of Azathoth, and the most famous, Masks of Nyarlathotep. Many of these seem closer in tone to the pulp adventures of Indiana Jones than H. P. Lovecraft, but they are nonetheless beloved by many gamers.
Lovecraft Country
Lovecraft Country was a line of supplements for Call of Cthulhu released in 1990. These supplements were overseen by Keith Herber and provided backgrounds and adventures set in Lovecraft's fictional towns of Arkham, Kingsport, Innsmouth, Dunwich, and their environs. The intent was to give investigators a common base, as well as to center the action on well-drawn characters with clear motivations. With the departure of Herber, Chaosium's line ended.
Mythos
Mythos was a collectible card game based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-Nineties. While generally praised for its fast gameplay and unique mechanics, it ultimately failed to gain a very large market presence. It bears mention because its eventual failure brought the company to hard times that affected its ability to produce material for Call of Cthulhu. A second Call of Cthulhu collectible card game is currently being produced by Fantasy Flight Games.
Recent history
In the last eight years, since the collapse of the Mythos CCG, the release of CoC books has been very sporadic with up to a year between releases. Chaosium struggled with near bankruptcy for many years before finally starting their upward climb again. 2005 was their best year for many years with ten releases for the game and many more scheduled for release in the near future.
Chaosium has recently taken to marketing "monographs" - short books by individual writers with editing and layout provided out-of-house - directly to the consumer. This allows the company to gauge market response to possible new works, though the long-term effects of this program remain uncertain.
Licensees
Chaosium has licensed other publishers to create supplements, including Delta Green by Pagan Publishing. Other licensees have included Theater of the Mind Enterprises, Triad Entertainment, Games Workshop, Fantasy Flight Games, and Grenadier Models.
d20 Call of Cthulhu
In 2001, a stand-alone version of Call of Cthulhu was released by Wizards of the Coast, for the d20 system. Intended to preserve the feeling of the original game, the conversion of the game rules were supposed to make the game easier to play, a claim many doubt. The d20 system also made it possible to use Dungeons & Dragons characters in Call of Cthulhu, as well as to introduce the Cthulhu Mythos into Dungeons & Dragons games. The game's reception was mixed, with some rejecting it outright and others liking or even loving the d20 version, including some who enjoyed the original.
The d20 version of the game is not supported by either Wizards or Chaosium at this time. The reasons for this are unclear, though lack of revenue may be the cause.
See also
- Call of Cthulhu: Dark Corners of the Earth video game
- Delta Green - Critically acclaimed alternate setting for Call of Cthulhu
External links
- Chaosium
- Yog-Sothoth — Horror roleplaying in the worlds of H.P. Lovecraft
- Call of Cthulhu Products Database — A mostly-complete listing of all products produced for the gamede:Call of Cthulhu (Spiel)
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