Doki Doki Panic

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Yume Kōjō: Doki Doki Panic {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}}
Developer(s) Nintendo and Fuji Television {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) July 10, 1987 (Japan)
Genre(s) Platform game
Mode(s) Single player {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) Famicom Disk System {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Doki Doki Panic is a Japanese video game released for the Famicom Disk System about a family who plans to rescue two children. The game is probably best known outside of Japan as Super Mario USA which was released as Super Mario Brothers 2 in the US. The full title is Yume Kōjō: Doki Doki Panic (夢工場:ドキドキパニック), translating to Dream Factory: Doki Doki Panic. "Doki doki" is a Japanese onomatopoeia for a rapidly beating heart, and it is commonly found in Japanese video game titles, carrying connotations of excitement and anxiety.Template:Ref It is best known as the precursor to the American version of Super Mario Bros. 2.

Contents

Background

Image:Dokidoki1.png The game was developed in cooperation with Fuji Television to promote their Yume Kōjō '87 event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume Kōjō festival — an Arabian family consisting of siblings Imajin and Lina and their parents, Papa and Mama — as its main characters. The rest of the characters, including the main villain, Mamu (Wart), were all creations by Nintendo for the game. The game takes place within a book with this Arabian setting. All four characters are playable, and the game is not completed until the player plays through as all four. In the American remake, Mario corresponds to the Imajin character, floaty Lina to Peach, high-jumping Mama to Luigi and the stout Papa to Toad. Image:Dokidokisticker.jpg Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he did with the actual Super Mario Bros. 2 (known in the English-speaking world as The Lost Levels) which was released in Japan. Lost Levels was directed by Takashi Tezuka, the programmer of the original Super Mario Bros, but reportedly due to its high difficulty level (information on the exact reason is inconclusive), it was never released in its original form in the United States.

Remakes

In 1988, the game was localized for North America and Europe as Super Mario Bros. 2. The Yume Kōjō family in the game were replaced by Mario, Luigi, Princess Peach, and Toad, and numerous other small changes were made. This game was later released in Japan as Super Mario USA in 1992, on the Famicom, as opposed to the Famicom disc add-on, upon which the original Doki Doki Panic appeared.

Differences between Doki Doki Panic and Super Mario Bros. 2

Image:Dokidokipanic comparison.pngImage:Smb2 comparison.png Most of the other differences between Doki Doki Panic and Super Mario Bros. 2 are small graphical changes, such as animation being added to the POW blocks, cherries, and vegetables for the localized version, mushrooms replacing hearts as health boosters, and the characters shrinking when reduced to only one unit of health. The save feature was also taken out of the NES version of Super Mario Bros. 2, due to the limitations of the NES system compared to the Famicom Disk System. (Battery-backup was also very expensive during those days.) But it was restored in the Super Mario Collection/Super Mario All-Stars version of Super Mario Bros. 2.

Other changes include:

  • In Doki Doki Panic, one must beat the entire game once with each character (four times, that is) to view the ending.
  • In the manual that comes with the original NES cartridge for Super Mario Bros. 2, Phanto (the head that chases the player's character around when he or she has a key) looks a little different. Nintendo inadvertently placed a screenshot of its appearance in Doki Doki Panic.
  • Furthermore, Phanto begins its pursuit only after the character leaves Phanto's chamber, unlike Super Mario Bros. 2, in which it chases the character once the character retrieves the key from the chamber.
  • Waterfalls, (especially the enormous one in level 3-1) move much quicker in Doki Doki Panic.
  • Extra lives were originally representations of the character's face; 1-Up mushrooms are a feature specific to the Mario series. The traditional "1-UP sound" was originally the short tune played when you pick up a crystal ball or earn an extra life playing the slot machine.
  • The large hawk head at level entrances and exits was originally a large African tribal mask.
  • The mushroom blocks were originally small African tribal masks.
  • The character select and overworld music is much shorter in Doki Doki Panic. Super Mario Bros. 2 has a new section added to where the music would originally loop.
  • In Super Mario Bros. 2, the underworld music has an added drum sample.
  • Invincibility and sub-space music is different, and there are some minor differences in other songs (the Doki Doki Panic songs give an Arabian feel).
  • Most sounds featured in Super Mario Bros. 2 use the NES' synthesizer, and a number of PCM audio samples, rather than the Famicom Disk System's synthesizer, which is used prominently in Doki Doki Panic. The changed audio includes the sound effects for picking up and throwing objects, grabbing hearts, receiving damage, defeating enemies, bombs exploding, the ticking of the stop watch, damaging a boss, Catherine (Birdo) shooting eggs, and the rocket.
  • The potions (for entering sub-space) were originally Arabian lamps.

Image:Dokidokimouser.png

  • In Doki Doki Panic, the boss of level 5-3 is not the rock throwing crab Clawgrip, as it is in Super Mario Bros. 2, but a third Mouser.
  • The Albatoss's animation has seven frames, in comparison to the two in Doki Doki Panic.
  • Holding down "B" to run is a feature specific to the Mario series.
  • When a bomb explodes, it says "BOM", as opposed to "BOMB" in Super Mario Bros. 2
  • In Doki Doki Panic, cherries, grass, vines, POW blocks, bomb fuses, spikes, seas, and crystal balls are not animated.
  • The slot machine minigame (which appears after you collect coins) is the same in both versions, but has a green background in DDP, as opposed to the title screen variant in SMB2.
  • The shell you use in Super Mario Bros. 2 to kill enemies was a shrunken head in DDP.
  • The story was changed for the U.S./Europe localization (see Super Mario Bros. 2 article for more information).

References

  1. Template:Note Template:Cite web

External links

sv:Doki Doki Panic