Kara-Tur

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Image:KaraTur Box Set Cover.jpg Kara-Tur is a fantasy world created by Gary Gygax, David Cook and François Marcela-Froideval detailed in 1985's Oriental Adventures for the First Edition Dungeons & Dragons role-playing game. Kara-Tur roughly corresponds to ancient East Asia in the real world, and many countries, places and peoples can find common ground with real life examples. It was later placed on the planet Toril, the planet of the Forgotten Realms campaign setting, and lies east of Faerûn.

Various countries described in the set include:

The campaign area is separated from the rest of Faerun by an analogue of the Chinese Wall and Mongol-type steppe areas.

Contents

Versions

Originally a stand-alone campaign setting, by 1988 it was combined by TSR with the Forgotten Realms campaign setting. In that year TSR released a boxed set with two books detailing the campaign setting and maps.

In 1989 a printing of Trail Maps for Kara-Tur appeared.

In 1990 the maps were again included in the Forgotten Realms Atlas. Later that year TSR gave the monsters for Kara-Tur a proper treatment for Second Edition Advanced Dungeons & Dragons in the Monstrous Compendium series.

After 1990 Kara-Tur was a mostly discarded campaign setting. With only a few mentions in cross-over products such as Spelljammer and Ravenloft, plus a few mentions in other Forgotten Realms products and Dragon Magazine articles.

With the release of Third Edition Dungeons & Dragons with new owners, Wizards of the Coast decided to do a proper treatement for Oriental Adventures. All the character classes, monsters, spells, weapons and feats were converted to Third edition format, but this time with the campaign world being Rokugan, the setting for AEG's Legend of the Five Rings.

The setting of Kara-Tur still exists on Toril and is often mentioned. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents.

Official Material

Specific prestige classes


Novels and Modules

Modules

The Kara-Tur campaign setting inspired the following 8 adventure modules (in chronological order):

Books

There were 3 choose your own adventure style books (one was actually released before the original Oriental Adventures book):

  • Blade of the Young Samurai - Endless Quest 23 (1984)
  • Test of the Ninja - AD&D Adventure Gamebook 5 (1985)
  • Warlords - 1 on 1 Book 7 (1986)

One of novels in The Empires Trilogy is set in Shou Lung of Kara-Tur.

  • Dragonwall - Book 2(1990)

Other

  • Dragon Magazine #315, for information on ancestor feats and martial arts styles.

External links