MMX

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MMX is a SIMD instruction set designed by Intel, introduced in 1997 in their Pentium MMX microprocessors. It developed out of a similar unit first introduced on the Intel i860. It has been supported on most subsequent IA-32 processors by Intel and other vendors.

MMX added 8 new registers to the architecture, known as MM0 through MM7 (henceforth referred to as MMn). In reality, these new "registers" were just aliases for the existing x87 FPU stack registers. Hence, anything that was done to the floating point stack would also affect the MMX registers. Unlike the FP stack, these MMn registers were fixed not relative, and therefore they were randomly accessible.

Each of the MMn registers are 64-bit integers. However, one of the main concepts of the MMX instruction set is the concept of packed data types, which means instead of using the whole register for a single 64-bit integer (quadword), two 32-bit integers (doubleword), four 16-bit integers (word) or eight 8-bit integers (byte) may be used.

Also because the MMX's 64-bit MMn registers are aliased to the FPU stack, and each of the stack registers are 80-bit wide, the upper 16-bits of the stack registers go unused in MMX, and these bits are set to all ones, which makes it look like NaN's or infinities in the floating point view. This makes it easier to tell whether you are working on a floating point data or MMX data.

MMX is rumoured to stand for MultiMedia, Multiple Math or Matrix Math eXtension, but officially it is a meaningless initialism trademarked by Intel. (Note that AMD, during one of its numerous court battles with Intel, produced marketing material from Intel indicating that MMX stood for "Matrix Math Extensions". The idea that it stands for nothing is an Intel corporate position meant to suggest that it is of trademarked status and cannot be used by AMD or other x86 clone manufacturers in their own marketing material.)

To simplify the design and to avoid modifying the operating system to preserve additional state through context switches, MMX re-uses the existing eight IA-32 FPU registers. This made it difficult to work with floating point and SIMD data at the same time. To maximize performance, programmers must use the processor exclusively in one mode or the other, deferring the relatively slow switch between them as long as possible.

Another problem for MMX is that it only provides integer operations. Each of the eight 64-bit MMX vector registers, aliased on the eight existing floating point registers, could represent two 32-bit integers, four 16-bit short integers, or eight 8-bit chars. When originally developed in the i860, the use of vectored-integer math made sense (both 2D and 3D setup required it), but as the systems moved to using graphics cards that did this, MMX fell out of favor and vectored-floating point became much more important. On the other hand, its new arithmetic operations did include saturation arithmetic operations, which could significantly speed up some digital signal processing applications.

Intel later addressed these shortcomings with SSE, a greatly expanded set of SIMD instructions with 32-bit floating point support and an additional set of 128-bit vector registers that made it easy to perform SIMD and FPU operations at the same time. SSE was in turn expanded with SSE2 and then SSE3. Support for any of these later instruction sets implies support for MMX.

Intel's competitor AMD enhanced Intel's MMX with the 3DNow! instruction set.

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